godot/core/object
Ignacio Roldán Etcheverry 5ea500e599 Fix C# native instance bindings after recent re-write
This was needed after: 4469144891
2021-08-16 17:16:36 +02:00
..
callable_method_pointer.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
callable_method_pointer.h Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
class_db.cpp Add a instance callback for extensions 2021-08-05 14:56:13 -03:00
class_db.h Add a instance callback for extensions 2021-08-05 14:56:13 -03:00
make_virtuals.py Implement native extension system 2021-06-25 17:32:45 -03:00
message_queue.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
message_queue.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
method_bind.cpp Implement native extension system 2021-06-25 17:32:45 -03:00
method_bind.h Implement native extension system 2021-06-25 17:32:45 -03:00
object_id.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
object.cpp Fix C# native instance bindings after recent re-write 2021-08-16 17:16:36 +02:00
object.h Fix C# native instance bindings after recent re-write 2021-08-16 17:16:36 +02:00
ref_counted.cpp Redo how instance bindings work 2021-07-08 17:08:12 -03:00
ref_counted.h Implement native extension system 2021-06-25 17:32:45 -03:00
script_language.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
script_language.h Implement didSave notification and rename request 2021-07-17 11:50:00 -04:00
SCsub Implement native extension system 2021-06-25 17:32:45 -03:00
undo_redo.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
undo_redo.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00