godot/modules/mono
Hugo Locurcio 5ea1c75d63
Rename String.is_abs_path() to String.is_absolute_path()
This is more consistent with `NodePath.is_absolute()`.
2021-06-03 16:00:06 +02:00
..
build_scripts Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00
doc_classes
editor Replace remaining uses of NULL with nullptr 2021-04-29 11:53:27 +02:00
glue Rename Vector2 Perpendicular to Orthogonal in C# 2021-05-21 21:02:38 -04:00
icons
mono_gd Replace remaining uses of NULL with nullptr 2021-04-29 11:53:27 +02:00
utils Rename String.is_abs_path() to String.is_absolute_path() 2021-06-03 16:00:06 +02:00
__init__.py
.gitignore
class_db_api_json.cpp
class_db_api_json.h
config.py
csharp_script.cpp Fix typos with codespell 2021-05-20 12:38:56 +02:00
csharp_script.h Highlight control flow keywords with a different color 2021-05-05 22:38:12 +02:00
Directory.Build.props Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00
godotsharp_defs.h
godotsharp_dirs.cpp Implement shader caching 2021-05-31 10:13:09 +02:00
godotsharp_dirs.h
managed_callable.cpp
managed_callable.h
mono_gc_handle.cpp
mono_gc_handle.h
register_types.cpp
register_types.h
SCsub
SdkPackageVersions.props C#: Fix ScriptPathAttribute generator with none or nested namespaces 2021-03-13 01:04:59 +01:00
signal_awaiter_utils.cpp
signal_awaiter_utils.h