mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
c7b53c03ae
Since we clone the environments to build thirdparty code, we don't get an explicit dependency on the build objects produced by that environment. So when we update thirdparty code, Godot code using it is not necessarily rebuilt (I think it is for changed headers, but not for changed .c/.cpp files), which can lead to an invalid compilation output (linking old Godot .o files with a newer, potentially ABI breaking version of thirdparty code). This was only seen as really problematic with bullet updates (leading to crashes when rebuilding Godot after a bullet update without cleaning .o files), but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.
226 lines
12 KiB
Python
226 lines
12 KiB
Python
#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_bullet = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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if env["builtin_bullet"]:
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# Build only version 2 for now (as of 2.89)
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# Sync file list with relevant upstream CMakeLists.txt for each folder.
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thirdparty_dir = "#thirdparty/bullet/"
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bullet2_src = [
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# BulletCollision
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"BulletCollision/BroadphaseCollision/btAxisSweep3.cpp",
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"BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp",
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"BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp",
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"BulletCollision/BroadphaseCollision/btDbvt.cpp",
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"BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp",
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"BulletCollision/BroadphaseCollision/btDispatcher.cpp",
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"BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp",
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"BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp",
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"BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp",
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"BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp",
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"BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp",
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"BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp",
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"BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp",
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"BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp",
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"BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp",
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"BulletCollision/CollisionDispatch/btCollisionObject.cpp",
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"BulletCollision/CollisionDispatch/btCollisionWorld.cpp",
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"BulletCollision/CollisionDispatch/btCollisionWorldImporter.cpp",
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"BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp",
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"BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp",
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"BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp",
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"BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp",
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"BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp",
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"BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp",
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"BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp",
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"BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp",
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"BulletCollision/CollisionDispatch/btGhostObject.cpp",
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"BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp",
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"BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp",
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"BulletCollision/CollisionDispatch/btManifoldResult.cpp",
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"BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp",
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"BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp",
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"BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp",
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"BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp",
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"BulletCollision/CollisionDispatch/btUnionFind.cpp",
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"BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp",
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"BulletCollision/CollisionShapes/btBoxShape.cpp",
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"BulletCollision/CollisionShapes/btBox2dShape.cpp",
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"BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp",
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"BulletCollision/CollisionShapes/btCapsuleShape.cpp",
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"BulletCollision/CollisionShapes/btCollisionShape.cpp",
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"BulletCollision/CollisionShapes/btCompoundShape.cpp",
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"BulletCollision/CollisionShapes/btConcaveShape.cpp",
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"BulletCollision/CollisionShapes/btConeShape.cpp",
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"BulletCollision/CollisionShapes/btConvexHullShape.cpp",
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"BulletCollision/CollisionShapes/btConvexInternalShape.cpp",
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"BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp",
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"BulletCollision/CollisionShapes/btConvexPolyhedron.cpp",
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"BulletCollision/CollisionShapes/btConvexShape.cpp",
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"BulletCollision/CollisionShapes/btConvex2dShape.cpp",
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"BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp",
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"BulletCollision/CollisionShapes/btCylinderShape.cpp",
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"BulletCollision/CollisionShapes/btEmptyShape.cpp",
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"BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp",
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"BulletCollision/CollisionShapes/btMiniSDF.cpp",
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"BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp",
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"BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp",
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"BulletCollision/CollisionShapes/btMultiSphereShape.cpp",
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"BulletCollision/CollisionShapes/btOptimizedBvh.cpp",
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"BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp",
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"BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp",
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"BulletCollision/CollisionShapes/btSdfCollisionShape.cpp",
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"BulletCollision/CollisionShapes/btShapeHull.cpp",
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"BulletCollision/CollisionShapes/btSphereShape.cpp",
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"BulletCollision/CollisionShapes/btStaticPlaneShape.cpp",
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"BulletCollision/CollisionShapes/btStridingMeshInterface.cpp",
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"BulletCollision/CollisionShapes/btTetrahedronShape.cpp",
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"BulletCollision/CollisionShapes/btTriangleBuffer.cpp",
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"BulletCollision/CollisionShapes/btTriangleCallback.cpp",
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"BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp",
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"BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp",
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"BulletCollision/CollisionShapes/btTriangleMesh.cpp",
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"BulletCollision/CollisionShapes/btTriangleMeshShape.cpp",
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"BulletCollision/CollisionShapes/btUniformScalingShape.cpp",
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"BulletCollision/Gimpact/btContactProcessing.cpp",
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"BulletCollision/Gimpact/btGenericPoolAllocator.cpp",
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"BulletCollision/Gimpact/btGImpactBvh.cpp",
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"BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp",
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"BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp",
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"BulletCollision/Gimpact/btGImpactShape.cpp",
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"BulletCollision/Gimpact/btTriangleShapeEx.cpp",
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"BulletCollision/Gimpact/gim_box_set.cpp",
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"BulletCollision/Gimpact/gim_contact.cpp",
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"BulletCollision/Gimpact/gim_memory.cpp",
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"BulletCollision/Gimpact/gim_tri_collision.cpp",
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"BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp",
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"BulletCollision/NarrowPhaseCollision/btConvexCast.cpp",
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"BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp",
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"BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp",
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"BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp",
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"BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp",
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"BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp",
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"BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp",
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"BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp",
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"BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp",
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"BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp",
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"BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp",
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# BulletDynamics
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"BulletDynamics/Character/btKinematicCharacterController.cpp",
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"BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp",
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"BulletDynamics/ConstraintSolver/btContactConstraint.cpp",
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"BulletDynamics/ConstraintSolver/btFixedConstraint.cpp",
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"BulletDynamics/ConstraintSolver/btGearConstraint.cpp",
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"BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp",
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"BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp",
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"BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp",
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"BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp",
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"BulletDynamics/ConstraintSolver/btHingeConstraint.cpp",
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"BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp",
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"BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp",
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"BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.cpp",
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"BulletDynamics/ConstraintSolver/btBatchedConstraints.cpp",
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"BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.cpp",
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"BulletDynamics/ConstraintSolver/btSliderConstraint.cpp",
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"BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp",
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"BulletDynamics/ConstraintSolver/btTypedConstraint.cpp",
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"BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp",
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"BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp",
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"BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.cpp",
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"BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp",
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"BulletDynamics/Dynamics/btRigidBody.cpp",
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"BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp",
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# "BulletDynamics/Dynamics/Bullet-C-API.cpp",
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"BulletDynamics/Vehicle/btRaycastVehicle.cpp",
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"BulletDynamics/Vehicle/btWheelInfo.cpp",
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"BulletDynamics/Featherstone/btMultiBody.cpp",
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"BulletDynamics/Featherstone/btMultiBodyConstraint.cpp",
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"BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp",
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"BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp",
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"BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp",
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"BulletDynamics/Featherstone/btMultiBodyGearConstraint.cpp",
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"BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp",
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"BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp",
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"BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.cpp",
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"BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp",
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"BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp",
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"BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.cpp",
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"BulletDynamics/MLCPSolvers/btDantzigLCP.cpp",
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"BulletDynamics/MLCPSolvers/btMLCPSolver.cpp",
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"BulletDynamics/MLCPSolvers/btLemkeAlgorithm.cpp",
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# BulletInverseDynamics
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"BulletInverseDynamics/IDMath.cpp",
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"BulletInverseDynamics/MultiBodyTree.cpp",
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"BulletInverseDynamics/details/MultiBodyTreeInitCache.cpp",
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"BulletInverseDynamics/details/MultiBodyTreeImpl.cpp",
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# BulletSoftBody
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"BulletSoftBody/btSoftBody.cpp",
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"BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp",
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"BulletSoftBody/btSoftBodyHelpers.cpp",
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"BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp",
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"BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp",
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"BulletSoftBody/btSoftRigidDynamicsWorld.cpp",
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"BulletSoftBody/btSoftMultiBodyDynamicsWorld.cpp",
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"BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp",
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"BulletSoftBody/btDefaultSoftBodySolver.cpp",
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"BulletSoftBody/btDeformableBackwardEulerObjective.cpp",
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"BulletSoftBody/btDeformableBodySolver.cpp",
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"BulletSoftBody/btDeformableMultiBodyConstraintSolver.cpp",
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"BulletSoftBody/btDeformableContactProjection.cpp",
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"BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp",
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"BulletSoftBody/btDeformableContactConstraint.cpp",
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"BulletSoftBody/poly34.cpp",
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# clew
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"clew/clew.c",
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# LinearMath
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"LinearMath/btAlignedAllocator.cpp",
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"LinearMath/btConvexHull.cpp",
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"LinearMath/btConvexHullComputer.cpp",
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"LinearMath/btGeometryUtil.cpp",
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"LinearMath/btPolarDecomposition.cpp",
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"LinearMath/btQuickprof.cpp",
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"LinearMath/btSerializer.cpp",
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"LinearMath/btSerializer64.cpp",
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"LinearMath/btThreads.cpp",
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"LinearMath/btVector3.cpp",
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"LinearMath/TaskScheduler/btTaskScheduler.cpp",
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"LinearMath/TaskScheduler/btThreadSupportPosix.cpp",
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"LinearMath/TaskScheduler/btThreadSupportWin32.cpp",
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]
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thirdparty_sources = [thirdparty_dir + file for file in bullet2_src]
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# Treat Bullet headers as system headers to avoid raising warnings. Not supported on MSVC.
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if not env.msvc:
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env_bullet.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path])
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else:
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env_bullet.Prepend(CPPPATH=[thirdparty_dir])
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if env["target"] == "debug" or env["target"] == "release_debug":
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env_bullet.Append(CPPDEFINES=["DEBUG"])
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env_bullet.Append(CPPDEFINES=["BT_USE_OLD_DAMPING_METHOD"])
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env_thirdparty = env_bullet.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env.modules_sources += thirdparty_obj
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# Godot source files
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module_obj = []
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env_bullet.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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