godot/editor/import
Hugo Locurcio 5ea1c75d63
Rename String.is_abs_path() to String.is_absolute_path()
This is more consistent with `NodePath.is_absolute()`.
2021-06-03 16:00:06 +02:00
..
atlas_import_failed.xpm
collada.cpp
collada.h
editor_import_collada.cpp Style: Apply clang-tidy's modernize-use-bool-literals 2021-04-05 13:16:35 +02:00
editor_import_collada.h
editor_import_plugin.cpp
editor_import_plugin.h
resource_importer_bitmask.cpp
resource_importer_bitmask.h
resource_importer_csv_translation.cpp
resource_importer_csv_translation.h
resource_importer_image.cpp Rename File::get_len() get_length() 2021-05-25 11:54:28 +01:00
resource_importer_image.h
resource_importer_layered_texture.cpp
resource_importer_layered_texture.h
resource_importer_obj.cpp Rename String.is_abs_path() to String.is_absolute_path() 2021-06-03 16:00:06 +02:00
resource_importer_obj.h
resource_importer_scene.cpp Assorted fixes to UV unwrapping and GPU lightmapper 2021-05-03 18:10:34 +02:00
resource_importer_scene.h Assorted fixes to UV unwrapping and GPU lightmapper 2021-05-03 18:10:34 +02:00
resource_importer_shader_file.cpp
resource_importer_shader_file.h
resource_importer_texture_atlas.cpp
resource_importer_texture_atlas.h
resource_importer_texture.cpp
resource_importer_texture.h
resource_importer_wav.cpp
resource_importer_wav.h
scene_import_settings.cpp Fix typos with codespell 2021-05-20 12:38:56 +02:00
scene_import_settings.h
scene_importer_mesh_node_3d.cpp
scene_importer_mesh_node_3d.h
scene_importer_mesh.cpp Update with experimental mesh optimizer. 2021-05-22 08:58:50 -07:00
scene_importer_mesh.h Update with experimental mesh optimizer. 2021-05-22 08:58:50 -07:00
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