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This allows a 2D physics server created entirely from GDExtension. Based on the structure of PhysicsServer3DExtension by reduz.
250 lines
7.5 KiB
XML
250 lines
7.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsDirectBodyState2DExtension" inherits="PhysicsDirectBodyState2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_add_constant_central_force" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="force" type="Vector2" />
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<description>
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</description>
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</method>
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<method name="_add_constant_force" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="force" type="Vector2" />
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<param index="1" name="position" type="Vector2" />
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<description>
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</description>
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</method>
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<method name="_add_constant_torque" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="torque" type="float" />
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<description>
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</description>
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</method>
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<method name="_apply_central_force" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="force" type="Vector2" />
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<description>
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</description>
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</method>
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<method name="_apply_central_impulse" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="impulse" type="Vector2" />
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<description>
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</description>
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</method>
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<method name="_apply_force" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="force" type="Vector2" />
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<param index="1" name="position" type="Vector2" />
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<description>
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</description>
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</method>
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<method name="_apply_impulse" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="impulse" type="Vector2" />
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<param index="1" name="position" type="Vector2" />
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<description>
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</description>
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</method>
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<method name="_apply_torque" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="torque" type="float" />
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<description>
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</description>
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</method>
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<method name="_apply_torque_impulse" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="impulse" type="float" />
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<description>
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</description>
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</method>
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<method name="_get_angular_velocity" qualifiers="virtual const">
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="_get_center_of_mass" qualifiers="virtual const">
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<return type="Vector2" />
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<description>
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</description>
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</method>
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<method name="_get_center_of_mass_local" qualifiers="virtual const">
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<return type="Vector2" />
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<description>
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</description>
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</method>
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<method name="_get_constant_force" qualifiers="virtual const">
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<return type="Vector2" />
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<description>
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</description>
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</method>
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<method name="_get_constant_torque" qualifiers="virtual const">
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="_get_contact_collider" qualifiers="virtual const">
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<return type="RID" />
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<param index="0" name="contact_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="_get_contact_collider_id" qualifiers="virtual const">
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<return type="int" />
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<param index="0" name="contact_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="_get_contact_collider_object" qualifiers="virtual const">
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<return type="Object" />
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<param index="0" name="contact_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="_get_contact_collider_position" qualifiers="virtual const">
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<return type="Vector2" />
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<param index="0" name="contact_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="_get_contact_collider_shape" qualifiers="virtual const">
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<return type="int" />
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<param index="0" name="contact_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="_get_contact_collider_velocity_at_position" qualifiers="virtual const">
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<return type="Vector2" />
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<param index="0" name="contact_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="_get_contact_count" qualifiers="virtual const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="_get_contact_local_normal" qualifiers="virtual const">
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<return type="Vector2" />
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<param index="0" name="contact_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="_get_contact_local_position" qualifiers="virtual const">
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<return type="Vector2" />
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<param index="0" name="contact_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="_get_contact_local_shape" qualifiers="virtual const">
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<return type="int" />
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<param index="0" name="contact_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="_get_inverse_inertia" qualifiers="virtual const">
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="_get_inverse_mass" qualifiers="virtual const">
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="_get_linear_velocity" qualifiers="virtual const">
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<return type="Vector2" />
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<description>
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</description>
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</method>
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<method name="_get_space_state" qualifiers="virtual">
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<return type="PhysicsDirectSpaceState2D" />
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<description>
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</description>
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</method>
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<method name="_get_step" qualifiers="virtual const">
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="_get_total_angular_damp" qualifiers="virtual const">
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="_get_total_gravity" qualifiers="virtual const">
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<return type="Vector2" />
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<description>
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</description>
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</method>
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<method name="_get_total_linear_damp" qualifiers="virtual const">
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="_get_transform" qualifiers="virtual const">
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<return type="Transform2D" />
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<description>
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</description>
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</method>
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<method name="_get_velocity_at_local_position" qualifiers="virtual const">
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<return type="Vector2" />
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<param index="0" name="local_position" type="Vector2" />
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<description>
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</description>
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</method>
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<method name="_integrate_forces" qualifiers="virtual">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="_is_sleeping" qualifiers="virtual const">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="_set_angular_velocity" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="velocity" type="float" />
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<description>
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</description>
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</method>
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<method name="_set_constant_force" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="force" type="Vector2" />
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<description>
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</description>
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</method>
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<method name="_set_constant_torque" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="torque" type="float" />
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<description>
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</description>
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</method>
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<method name="_set_linear_velocity" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="velocity" type="Vector2" />
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<description>
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</description>
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</method>
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<method name="_set_sleep_state" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="enabled" type="bool" />
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<description>
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</description>
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</method>
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<method name="_set_transform" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="transform" type="Transform2D" />
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<description>
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</description>
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</method>
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</methods>
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</class>
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