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d28763a4c1
Fixes #12973.
1264 lines
40 KiB
C++
1264 lines
40 KiB
C++
/*************************************************************************/
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/* resource_importer_scene.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "resource_importer_scene.h"
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#include "editor/editor_node.h"
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#include "io/resource_saver.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/3d/collision_shape.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/3d/navigation.h"
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#include "scene/3d/physics_body.h"
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#include "scene/3d/portal.h"
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#include "scene/3d/room_instance.h"
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#include "scene/3d/vehicle_body.h"
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#include "scene/animation/animation_player.h"
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#include "scene/resources/animation.h"
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#include "scene/resources/box_shape.h"
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#include "scene/resources/plane_shape.h"
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#include "scene/resources/ray_shape.h"
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#include "scene/resources/sphere_shape.h"
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void EditorScenePostImport::_bind_methods() {
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BIND_VMETHOD(MethodInfo("post_import", PropertyInfo(Variant::OBJECT, "scene")));
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}
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Node *EditorScenePostImport::post_import(Node *p_scene) {
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if (get_script_instance())
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return get_script_instance()->call("post_import", p_scene);
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return p_scene;
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}
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EditorScenePostImport::EditorScenePostImport() {
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}
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String ResourceImporterScene::get_importer_name() const {
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return "scene";
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}
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String ResourceImporterScene::get_visible_name() const {
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return "Scene";
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}
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void ResourceImporterScene::get_recognized_extensions(List<String> *p_extensions) const {
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for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) {
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E->get()->get_extensions(p_extensions);
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}
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}
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String ResourceImporterScene::get_save_extension() const {
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return "scn";
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}
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String ResourceImporterScene::get_resource_type() const {
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return "PackedScene";
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}
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bool ResourceImporterScene::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
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if (p_option.begins_with("animation/")) {
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if (p_option != "animation/import" && !bool(p_options["animation/import"]))
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return false;
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if (p_option.begins_with("animation/optimizer/") && p_option != "animation/optimizer/enabled" && !bool(p_options["animation/optimizer/enabled"]))
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return false;
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if (p_option.begins_with("animation/clip_")) {
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int max_clip = p_options["animation/clips/amount"];
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int clip = p_option.get_slice("/", 1).get_slice("_", 1).to_int() - 1;
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if (clip >= max_clip)
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return false;
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}
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}
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if (p_option == "materials/keep_on_reimport" && int(p_options["materials/storage"]) == 0) {
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return false;
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}
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return true;
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}
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int ResourceImporterScene::get_preset_count() const {
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return PRESET_MAX;
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}
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String ResourceImporterScene::get_preset_name(int p_idx) const {
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switch (p_idx) {
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case PRESET_SINGLE_SCENE: return TTR("Import as Single Scene");
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case PRESET_SEPARATE_ANIMATIONS: return TTR("Import with Separate Animations");
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case PRESET_SEPARATE_MATERIALS: return TTR("Import with Separate Materials");
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case PRESET_SEPARATE_MESHES: return TTR("Import with Separate Objects");
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case PRESET_SEPARATE_MESHES_AND_MATERIALS: return TTR("Import with Separate Objects+Materials");
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case PRESET_SEPARATE_MESHES_AND_ANIMATIONS: return TTR("Import with Separate Objects+Animations");
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case PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS: return TTR("Import with Separate Materials+Animations");
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case PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS: return TTR("Import with Separate Objects+Materials+Animations");
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case PRESET_MULTIPLE_SCENES: return TTR("Import as Multiple Scenes");
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case PRESET_MULTIPLE_SCENES_AND_MATERIALS: return TTR("Import as Multiple Scenes+Materials");
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}
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return "";
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}
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static bool _teststr(const String &p_what, const String &p_str) {
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if (p_what.findn("$" + p_str) != -1) //blender and other stuff
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return true;
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if (p_what.to_lower().ends_with("-" + p_str)) //collada only supports "_" and "-" besides letters
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return true;
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if (p_what.to_lower().ends_with("_" + p_str)) //collada only supports "_" and "-" besides letters
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return true;
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return false;
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}
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static String _fixstr(const String &p_what, const String &p_str) {
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if (p_what.findn("$" + p_str) != -1) //blender and other stuff
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return p_what.replace("$" + p_str, "");
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if (p_what.to_lower().ends_with("-" + p_str)) //collada only supports "_" and "-" besides letters
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return p_what.substr(0, p_what.length() - (p_str.length() + 1));
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if (p_what.to_lower().ends_with("_" + p_str)) //collada only supports "_" and "-" besides letters
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return p_what.substr(0, p_what.length() - (p_str.length() + 1));
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return p_what;
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}
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Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map) {
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// children first..
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for (int i = 0; i < p_node->get_child_count(); i++) {
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Node *r = _fix_node(p_node->get_child(i), p_root, collision_map);
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if (!r) {
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print_line("was erased..");
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i--; //was erased
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}
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}
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String name = p_node->get_name();
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bool isroot = p_node == p_root;
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if (!isroot && _teststr(name, "noimp")) {
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memdelete(p_node);
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return NULL;
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}
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if (Object::cast_to<MeshInstance>(p_node)) {
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MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
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Ref<ArrayMesh> m = mi->get_mesh();
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if (m.is_valid()) {
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for (int i = 0; i < m->get_surface_count(); i++) {
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Ref<SpatialMaterial> mat = m->surface_get_material(i);
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if (!mat.is_valid())
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continue;
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if (_teststr(mat->get_name(), "alpha")) {
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mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
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mat->set_name(_fixstr(mat->get_name(), "alpha"));
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}
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if (_teststr(mat->get_name(), "vcol")) {
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mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
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mat->set_name(_fixstr(mat->get_name(), "vcol"));
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}
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}
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}
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}
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if (Object::cast_to<AnimationPlayer>(p_node)) {
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//remove animations referencing non-importable nodes
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AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
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List<StringName> anims;
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ap->get_animation_list(&anims);
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for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {
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Ref<Animation> anim = ap->get_animation(E->get());
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ERR_CONTINUE(anim.is_null());
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for (int i = 0; i < anim->get_track_count(); i++) {
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NodePath path = anim->track_get_path(i);
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for (int j = 0; j < path.get_name_count(); j++) {
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String node = path.get_name(j);
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if (_teststr(node, "noimp")) {
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anim->remove_track(i);
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i--;
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break;
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}
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}
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}
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}
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}
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if (_teststr(name, "colonly") || _teststr(name, "convcolonly")) {
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if (isroot)
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return p_node;
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MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
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if (mi) {
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Node *col;
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if (_teststr(name, "colonly")) {
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col = mi->create_trimesh_collision_node();
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ERR_FAIL_COND_V(!col, NULL);
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col->set_name(_fixstr(name, "colonly"));
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} else {
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col = mi->create_convex_collision_node();
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ERR_FAIL_COND_V(!col, NULL);
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col->set_name(_fixstr(name, "convcolonly"));
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}
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Object::cast_to<Spatial>(col)->set_transform(mi->get_transform());
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p_node->replace_by(col);
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memdelete(p_node);
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p_node = col;
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StaticBody *sb = Object::cast_to<StaticBody>(col);
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CollisionShape *colshape = Object::cast_to<CollisionShape>(sb->get_child(0));
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colshape->set_name("shape");
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colshape->set_owner(p_node->get_owner());
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} else if (p_node->has_meta("empty_draw_type")) {
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String empty_draw_type = String(p_node->get_meta("empty_draw_type"));
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print_line(empty_draw_type);
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StaticBody *sb = memnew(StaticBody);
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sb->set_name(_fixstr(name, "colonly"));
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Object::cast_to<Spatial>(sb)->set_transform(Object::cast_to<Spatial>(p_node)->get_transform());
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p_node->replace_by(sb);
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memdelete(p_node);
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CollisionShape *colshape = memnew(CollisionShape);
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if (empty_draw_type == "CUBE") {
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BoxShape *boxShape = memnew(BoxShape);
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boxShape->set_extents(Vector3(1, 1, 1));
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colshape->set_shape(boxShape);
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colshape->set_name("BoxShape");
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} else if (empty_draw_type == "SINGLE_ARROW") {
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RayShape *rayShape = memnew(RayShape);
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rayShape->set_length(1);
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colshape->set_shape(rayShape);
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colshape->set_name("RayShape");
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Object::cast_to<Spatial>(sb)->rotate_x(Math_PI / 2);
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} else if (empty_draw_type == "IMAGE") {
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PlaneShape *planeShape = memnew(PlaneShape);
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colshape->set_shape(planeShape);
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colshape->set_name("PlaneShape");
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} else {
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SphereShape *sphereShape = memnew(SphereShape);
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sphereShape->set_radius(1);
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colshape->set_shape(sphereShape);
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colshape->set_name("SphereShape");
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}
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sb->add_child(colshape);
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colshape->set_owner(sb->get_owner());
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}
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} else if (_teststr(name, "rigid") && Object::cast_to<MeshInstance>(p_node)) {
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if (isroot)
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return p_node;
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// get mesh instance and bounding box
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MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
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AABB aabb = mi->get_aabb();
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// create a new rigid body collision node
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RigidBody *rigid_body = memnew(RigidBody);
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Node *col = rigid_body;
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ERR_FAIL_COND_V(!col, NULL);
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// remove node name postfix
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col->set_name(_fixstr(name, "rigid"));
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// get mesh instance xform matrix to the rigid body collision node
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Object::cast_to<Spatial>(col)->set_transform(mi->get_transform());
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// save original node by duplicating it into a new instance and correcting the name
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Node *mesh = p_node->duplicate();
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mesh->set_name(_fixstr(name, "rigid"));
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// reset the xform matrix of the duplicated node so it can inherit parent node xform
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Object::cast_to<Spatial>(mesh)->set_transform(Transform(Basis()));
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// reparent the new mesh node to the rigid body collision node
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p_node->add_child(mesh);
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mesh->set_owner(p_node->get_owner());
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// replace the original node with the rigid body collision node
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p_node->replace_by(col);
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memdelete(p_node);
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p_node = col;
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// create an alias for the rigid body collision node
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RigidBody *rb = Object::cast_to<RigidBody>(col);
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// create a new Box collision shape and set the right extents
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Ref<BoxShape> shape = memnew(BoxShape);
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shape->set_extents(aabb.get_size() * 0.5);
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CollisionShape *colshape = memnew(CollisionShape);
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colshape->set_name("shape");
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colshape->set_shape(shape);
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// reparent the new collision shape to the rigid body collision node
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rb->add_child(colshape);
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colshape->set_owner(p_node->get_owner());
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} else if ((_teststr(name, "col") || (_teststr(name, "convcol"))) && Object::cast_to<MeshInstance>(p_node)) {
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MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
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Node *col;
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if (_teststr(name, "col")) {
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mi->set_name(_fixstr(name, "col"));
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col = mi->create_trimesh_collision_node();
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ERR_FAIL_COND_V(!col, NULL);
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col->set_name("col");
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} else {
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mi->set_name(_fixstr(name, "convcol"));
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col = mi->create_convex_collision_node();
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ERR_FAIL_COND_V(!col, NULL);
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col->set_name("convcol");
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}
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p_node->add_child(col);
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StaticBody *sb = Object::cast_to<StaticBody>(col);
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CollisionShape *colshape = Object::cast_to<CollisionShape>(sb->get_child(0));
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colshape->set_name("shape");
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col->add_child(colshape);
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colshape->set_owner(p_node->get_owner());
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sb->set_owner(p_node->get_owner());
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} else if (_teststr(name, "navmesh") && Object::cast_to<MeshInstance>(p_node)) {
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if (isroot)
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return p_node;
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MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
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Ref<ArrayMesh> mesh = mi->get_mesh();
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ERR_FAIL_COND_V(mesh.is_null(), NULL);
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NavigationMeshInstance *nmi = memnew(NavigationMeshInstance);
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nmi->set_name(_fixstr(name, "navmesh"));
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Ref<NavigationMesh> nmesh = memnew(NavigationMesh);
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nmesh->create_from_mesh(mesh);
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nmi->set_navigation_mesh(nmesh);
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Object::cast_to<Spatial>(nmi)->set_transform(mi->get_transform());
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p_node->replace_by(nmi);
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memdelete(p_node);
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p_node = nmi;
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} else if (_teststr(name, "vehicle")) {
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if (isroot)
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return p_node;
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Node *owner = p_node->get_owner();
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Spatial *s = Object::cast_to<Spatial>(p_node);
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VehicleBody *bv = memnew(VehicleBody);
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String n = _fixstr(p_node->get_name(), "vehicle");
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bv->set_name(n);
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p_node->replace_by(bv);
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p_node->set_name(n);
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bv->add_child(p_node);
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bv->set_owner(owner);
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p_node->set_owner(owner);
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bv->set_transform(s->get_transform());
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s->set_transform(Transform());
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p_node = bv;
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} else if (_teststr(name, "wheel")) {
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if (isroot)
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return p_node;
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Node *owner = p_node->get_owner();
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Spatial *s = Object::cast_to<Spatial>(p_node);
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VehicleWheel *bv = memnew(VehicleWheel);
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String n = _fixstr(p_node->get_name(), "wheel");
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bv->set_name(n);
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p_node->replace_by(bv);
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p_node->set_name(n);
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bv->add_child(p_node);
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bv->set_owner(owner);
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p_node->set_owner(owner);
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bv->set_transform(s->get_transform());
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s->set_transform(Transform());
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p_node = bv;
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#if 0
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} else if (_teststr(name, "room") && Object::cast_to<MeshInstance>(p_node)) {
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if (isroot)
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return p_node;
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MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
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PoolVector<Face3> faces = mi->get_faces(VisualInstance::FACES_SOLID);
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BSP_Tree bsptree(faces);
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Ref<RoomBounds> area = memnew(RoomBounds);
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//area->set_bounds(faces);
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//area->set_geometry_hint(faces);
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Room *room = memnew(Room);
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room->set_name(_fixstr(name, "room"));
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room->set_transform(mi->get_transform());
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room->set_room(area);
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p_node->replace_by(room);
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memdelete(p_node);
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p_node = room;
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} else if (_teststr(name, "room")) {
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if (isroot)
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return p_node;
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Spatial *dummy = Object::cast_to<Spatial>(p_node);
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ERR_FAIL_COND_V(!dummy, NULL);
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Room *room = memnew(Room);
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room->set_name(_fixstr(name, "room"));
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room->set_transform(dummy->get_transform());
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p_node->replace_by(room);
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memdelete(p_node);
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p_node = room;
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|
|
//room->compute_room_from_subtree();
|
|
|
|
} else if (_teststr(name, "portal") && Object::cast_to<MeshInstance>(p_node)) {
|
|
|
|
if (isroot)
|
|
return p_node;
|
|
|
|
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
|
|
PoolVector<Face3> faces = mi->get_faces(VisualInstance::FACES_SOLID);
|
|
|
|
ERR_FAIL_COND_V(faces.size() == 0, NULL);
|
|
//step 1 compute the plane
|
|
Set<Vector3> points;
|
|
Plane plane;
|
|
|
|
Vector3 center;
|
|
|
|
for (int i = 0; i < faces.size(); i++) {
|
|
|
|
Face3 f = faces.get(i);
|
|
Plane p = f.get_plane();
|
|
plane.normal += p.normal;
|
|
plane.d += p.d;
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
|
|
Vector3 v = f.vertex[i].snapped(Vector3(0.01, 0.01, 0.01));
|
|
if (!points.has(v)) {
|
|
points.insert(v);
|
|
center += v;
|
|
}
|
|
}
|
|
}
|
|
|
|
plane.normal.normalize();
|
|
plane.d /= faces.size();
|
|
center /= points.size();
|
|
|
|
//step 2, create points
|
|
|
|
Transform t;
|
|
t.basis.from_z(plane.normal);
|
|
t.basis.transpose();
|
|
t.origin = center;
|
|
|
|
Vector<Point2> portal_points;
|
|
|
|
for (Set<Vector3>::Element *E = points.front(); E; E = E->next()) {
|
|
|
|
Vector3 local = t.xform_inv(E->get());
|
|
portal_points.push_back(Point2(local.x, local.y));
|
|
}
|
|
// step 3 bubbly sort points
|
|
|
|
int swaps = 0;
|
|
|
|
do {
|
|
swaps = 0;
|
|
|
|
for (int i = 0; i < portal_points.size() - 1; i++) {
|
|
|
|
float a = portal_points[i].angle();
|
|
float b = portal_points[i + 1].angle();
|
|
|
|
if (a > b) {
|
|
SWAP(portal_points[i], portal_points[i + 1]);
|
|
swaps++;
|
|
}
|
|
}
|
|
|
|
} while (swaps);
|
|
|
|
Portal *portal = memnew(Portal);
|
|
|
|
portal->set_shape(portal_points);
|
|
portal->set_transform(mi->get_transform() * t);
|
|
|
|
p_node->replace_by(portal);
|
|
memdelete(p_node);
|
|
p_node = portal;
|
|
#endif
|
|
} else if (Object::cast_to<MeshInstance>(p_node)) {
|
|
|
|
//last attempt, maybe collision inside the mesh data
|
|
|
|
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
|
|
|
|
Ref<ArrayMesh> mesh = mi->get_mesh();
|
|
if (!mesh.is_null()) {
|
|
|
|
if (_teststr(mesh->get_name(), "col") || _teststr(mesh->get_name(), "convcol")) {
|
|
Ref<Shape> shape;
|
|
if (_teststr(mesh->get_name(), "col")) {
|
|
mesh->set_name(_fixstr(mesh->get_name(), "col"));
|
|
|
|
if (collision_map.has(mesh)) {
|
|
shape = collision_map[mesh];
|
|
|
|
} else {
|
|
|
|
shape = mesh->create_trimesh_shape();
|
|
if (!shape.is_null())
|
|
collision_map[mesh] = shape;
|
|
}
|
|
} else if (_teststr(mesh->get_name(), "convcol")) {
|
|
mesh->set_name(_fixstr(mesh->get_name(), "convcol"));
|
|
|
|
if (collision_map.has(mesh)) {
|
|
shape = collision_map[mesh];
|
|
|
|
} else {
|
|
|
|
shape = mesh->create_convex_shape();
|
|
if (!shape.is_null())
|
|
collision_map[mesh] = shape;
|
|
}
|
|
}
|
|
|
|
if (!shape.is_null()) {
|
|
StaticBody *col = memnew(StaticBody);
|
|
CollisionShape *cshape = memnew(CollisionShape);
|
|
cshape->set_shape(shape);
|
|
col->add_child(cshape);
|
|
|
|
col->set_transform(mi->get_transform());
|
|
col->set_name(mi->get_name());
|
|
p_node->replace_by(col);
|
|
memdelete(p_node);
|
|
p_node = col;
|
|
|
|
cshape->set_name("shape");
|
|
cshape->set_owner(p_node->get_owner());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return p_node;
|
|
}
|
|
|
|
void ResourceImporterScene::_create_clips(Node *scene, const Array &p_clips, bool p_bake_all) {
|
|
|
|
if (!scene->has_node(String("AnimationPlayer")))
|
|
return;
|
|
|
|
Node *n = scene->get_node(String("AnimationPlayer"));
|
|
ERR_FAIL_COND(!n);
|
|
AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n);
|
|
ERR_FAIL_COND(!anim);
|
|
|
|
if (!anim->has_animation("default"))
|
|
return;
|
|
|
|
Ref<Animation> default_anim = anim->get_animation("default");
|
|
|
|
for (int i = 0; i < p_clips.size(); i += 4) {
|
|
|
|
String name = p_clips[i];
|
|
float from = p_clips[i + 1];
|
|
float to = p_clips[i + 2];
|
|
bool loop = p_clips[i + 3];
|
|
if (from >= to)
|
|
continue;
|
|
|
|
Ref<Animation> new_anim = memnew(Animation);
|
|
|
|
for (int j = 0; j < default_anim->get_track_count(); j++) {
|
|
|
|
List<float> keys;
|
|
int kc = default_anim->track_get_key_count(j);
|
|
int dtrack = -1;
|
|
for (int k = 0; k < kc; k++) {
|
|
|
|
float kt = default_anim->track_get_key_time(j, k);
|
|
if (kt >= from && kt < to) {
|
|
|
|
//found a key within range, so create track
|
|
if (dtrack == -1) {
|
|
new_anim->add_track(default_anim->track_get_type(j));
|
|
dtrack = new_anim->get_track_count() - 1;
|
|
new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
|
|
|
|
if (kt > (from + 0.01) && k > 0) {
|
|
|
|
if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
|
|
Quat q;
|
|
Vector3 p;
|
|
Vector3 s;
|
|
default_anim->transform_track_interpolate(j, from, &p, &q, &s);
|
|
new_anim->transform_track_insert_key(dtrack, 0, p, q, s);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
|
|
Quat q;
|
|
Vector3 p;
|
|
Vector3 s;
|
|
default_anim->transform_track_get_key(j, k, &p, &q, &s);
|
|
new_anim->transform_track_insert_key(dtrack, kt - from, p, q, s);
|
|
}
|
|
}
|
|
|
|
if (dtrack != -1 && kt >= to) {
|
|
|
|
if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
|
|
Quat q;
|
|
Vector3 p;
|
|
Vector3 s;
|
|
default_anim->transform_track_interpolate(j, to, &p, &q, &s);
|
|
new_anim->transform_track_insert_key(dtrack, to - from, p, q, s);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (dtrack == -1 && p_bake_all) {
|
|
new_anim->add_track(default_anim->track_get_type(j));
|
|
dtrack = new_anim->get_track_count() - 1;
|
|
new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
|
|
if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
|
|
|
|
Quat q;
|
|
Vector3 p;
|
|
Vector3 s;
|
|
default_anim->transform_track_interpolate(j, from, &p, &q, &s);
|
|
new_anim->transform_track_insert_key(dtrack, 0, p, q, s);
|
|
default_anim->transform_track_interpolate(j, to, &p, &q, &s);
|
|
new_anim->transform_track_insert_key(dtrack, to - from, p, q, s);
|
|
}
|
|
}
|
|
}
|
|
|
|
new_anim->set_loop(loop);
|
|
new_anim->set_length(to - from);
|
|
anim->add_animation(name, new_anim);
|
|
}
|
|
|
|
anim->remove_animation("default"); //remove default (no longer needed)
|
|
}
|
|
|
|
void ResourceImporterScene::_filter_anim_tracks(Ref<Animation> anim, Set<String> &keep) {
|
|
|
|
Ref<Animation> a = anim;
|
|
ERR_FAIL_COND(!a.is_valid());
|
|
|
|
print_line("From Anim " + anim->get_name() + ":");
|
|
|
|
for (int j = 0; j < a->get_track_count(); j++) {
|
|
|
|
String path = a->track_get_path(j);
|
|
|
|
if (!keep.has(path)) {
|
|
|
|
print_line("Remove: " + path);
|
|
a->remove_track(j);
|
|
j--;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ResourceImporterScene::_filter_tracks(Node *scene, const String &p_text) {
|
|
|
|
if (!scene->has_node(String("AnimationPlayer")))
|
|
return;
|
|
Node *n = scene->get_node(String("AnimationPlayer"));
|
|
ERR_FAIL_COND(!n);
|
|
AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n);
|
|
ERR_FAIL_COND(!anim);
|
|
|
|
Vector<String> strings = p_text.split("\n");
|
|
for (int i = 0; i < strings.size(); i++) {
|
|
|
|
strings[i] = strings[i].strip_edges();
|
|
}
|
|
|
|
List<StringName> anim_names;
|
|
anim->get_animation_list(&anim_names);
|
|
for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) {
|
|
|
|
String name = E->get();
|
|
bool valid_for_this = false;
|
|
bool valid = false;
|
|
|
|
Set<String> keep;
|
|
Set<String> keep_local;
|
|
|
|
for (int i = 0; i < strings.size(); i++) {
|
|
|
|
if (strings[i].begins_with("@")) {
|
|
|
|
valid_for_this = false;
|
|
for (Set<String>::Element *F = keep_local.front(); F; F = F->next()) {
|
|
keep.insert(F->get());
|
|
}
|
|
keep_local.clear();
|
|
|
|
Vector<String> filters = strings[i].substr(1, strings[i].length()).split(",");
|
|
for (int j = 0; j < filters.size(); j++) {
|
|
|
|
String fname = filters[j].strip_edges();
|
|
if (fname == "")
|
|
continue;
|
|
int fc = fname[0];
|
|
bool plus;
|
|
if (fc == '+')
|
|
plus = true;
|
|
else if (fc == '-')
|
|
plus = false;
|
|
else
|
|
continue;
|
|
|
|
String filter = fname.substr(1, fname.length()).strip_edges();
|
|
|
|
if (!name.matchn(filter))
|
|
continue;
|
|
valid_for_this = plus;
|
|
}
|
|
|
|
if (valid_for_this)
|
|
valid = true;
|
|
|
|
} else if (valid_for_this) {
|
|
|
|
Ref<Animation> a = anim->get_animation(name);
|
|
if (!a.is_valid())
|
|
continue;
|
|
|
|
for (int j = 0; j < a->get_track_count(); j++) {
|
|
|
|
String path = a->track_get_path(j);
|
|
|
|
String tname = strings[i];
|
|
if (tname == "")
|
|
continue;
|
|
int fc = tname[0];
|
|
bool plus;
|
|
if (fc == '+')
|
|
plus = true;
|
|
else if (fc == '-')
|
|
plus = false;
|
|
else
|
|
continue;
|
|
|
|
String filter = tname.substr(1, tname.length()).strip_edges();
|
|
|
|
if (!path.matchn(filter))
|
|
continue;
|
|
|
|
if (plus)
|
|
keep_local.insert(path);
|
|
else if (!keep.has(path)) {
|
|
keep_local.erase(path);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (valid) {
|
|
for (Set<String>::Element *F = keep_local.front(); F; F = F->next()) {
|
|
keep.insert(F->get());
|
|
}
|
|
_filter_anim_tracks(anim->get_animation(name), keep);
|
|
} else {
|
|
}
|
|
}
|
|
}
|
|
|
|
void ResourceImporterScene::_optimize_animations(Node *scene, float p_max_lin_error, float p_max_ang_error, float p_max_angle) {
|
|
|
|
if (!scene->has_node(String("AnimationPlayer")))
|
|
return;
|
|
Node *n = scene->get_node(String("AnimationPlayer"));
|
|
ERR_FAIL_COND(!n);
|
|
AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n);
|
|
ERR_FAIL_COND(!anim);
|
|
|
|
List<StringName> anim_names;
|
|
anim->get_animation_list(&anim_names);
|
|
for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) {
|
|
|
|
Ref<Animation> a = anim->get_animation(E->get());
|
|
a->optimize(p_max_lin_error, p_max_ang_error, Math::deg2rad(p_max_angle));
|
|
}
|
|
}
|
|
|
|
static String _make_extname(const String &p_str) {
|
|
|
|
String ext_name = p_str.replace(".", "_");
|
|
ext_name = ext_name.replace(":", "_");
|
|
ext_name = ext_name.replace("\"", "_");
|
|
ext_name = ext_name.replace("<", "_");
|
|
ext_name = ext_name.replace(">", "_");
|
|
ext_name = ext_name.replace("/", "_");
|
|
ext_name = ext_name.replace("|", "_");
|
|
ext_name = ext_name.replace("\\", "_");
|
|
ext_name = ext_name.replace("?", "_");
|
|
ext_name = ext_name.replace("*", "_");
|
|
|
|
return ext_name;
|
|
}
|
|
|
|
void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_make_materials, bool p_keep_materials, bool p_make_meshes, Map<Ref<Animation>, Ref<Animation> > &p_animations, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes) {
|
|
|
|
List<PropertyInfo> pi;
|
|
|
|
print_line("node: " + String(p_node->get_name()));
|
|
|
|
if (p_make_animations) {
|
|
if (Object::cast_to<AnimationPlayer>(p_node)) {
|
|
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
|
|
|
|
List<StringName> anims;
|
|
ap->get_animation_list(&anims);
|
|
for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {
|
|
|
|
Ref<Animation> anim = ap->get_animation(E->get());
|
|
ERR_CONTINUE(anim.is_null());
|
|
|
|
if (!p_animations.has(anim)) {
|
|
|
|
String ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".anim");
|
|
ResourceSaver::save(ext_name, anim, ResourceSaver::FLAG_CHANGE_PATH);
|
|
p_animations[anim] = anim;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
p_node->get_property_list(&pi);
|
|
|
|
for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
|
|
|
|
if (E->get().type == Variant::OBJECT) {
|
|
|
|
Ref<Material> mat = p_node->get(E->get().name);
|
|
|
|
if (p_make_materials && mat.is_valid() && mat->get_name() != "") {
|
|
|
|
if (!p_materials.has(mat)) {
|
|
|
|
String ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material");
|
|
if (p_keep_materials && FileAccess::exists(ext_name)) {
|
|
//if exists, use it
|
|
Ref<Material> existing = ResourceLoader::load(ext_name);
|
|
p_materials[mat] = existing;
|
|
} else {
|
|
|
|
ResourceSaver::save(ext_name, mat, ResourceSaver::FLAG_CHANGE_PATH);
|
|
p_materials[mat] = mat;
|
|
}
|
|
}
|
|
|
|
if (p_materials[mat] != mat) {
|
|
|
|
p_node->set(E->get().name, p_materials[mat]);
|
|
}
|
|
} else {
|
|
|
|
Ref<ArrayMesh> mesh = p_node->get(E->get().name);
|
|
|
|
if (mesh.is_valid()) {
|
|
|
|
bool mesh_just_added = false;
|
|
|
|
if (p_make_meshes) {
|
|
|
|
if (!p_meshes.has(mesh)) {
|
|
|
|
//meshes are always overwritten, keeping them is not practical
|
|
String ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh");
|
|
|
|
ResourceSaver::save(ext_name, mesh, ResourceSaver::FLAG_CHANGE_PATH);
|
|
p_meshes[mesh] = mesh;
|
|
mesh_just_added = true;
|
|
}
|
|
}
|
|
|
|
if (p_make_materials) {
|
|
|
|
if (mesh_just_added || !p_meshes.has(mesh)) {
|
|
|
|
for (int i = 0; i < mesh->get_surface_count(); i++) {
|
|
mat = mesh->surface_get_material(i);
|
|
if (!mat.is_valid() || mat->get_name() == "")
|
|
continue;
|
|
|
|
if (!p_materials.has(mat)) {
|
|
|
|
String ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material");
|
|
;
|
|
if (FileAccess::exists(ext_name)) {
|
|
//if exists, use it
|
|
Ref<Material> existing = ResourceLoader::load(ext_name);
|
|
p_materials[mat] = existing;
|
|
} else {
|
|
|
|
ResourceSaver::save(ext_name, mat, ResourceSaver::FLAG_CHANGE_PATH);
|
|
p_materials[mat] = mat;
|
|
}
|
|
}
|
|
|
|
if (p_materials[mat] != mat) {
|
|
|
|
mesh->surface_set_material(i, p_materials[mat]);
|
|
}
|
|
}
|
|
|
|
if (!p_make_meshes) {
|
|
p_meshes[mesh] = Ref<ArrayMesh>(); //save it anyway, so it won't be checked again
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
|
|
_make_external_resources(p_node->get_child(i), p_base_path, p_make_animations, p_make_materials, p_keep_materials, p_make_meshes, p_animations, p_materials, p_meshes);
|
|
}
|
|
}
|
|
|
|
void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, int p_preset) const {
|
|
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_type", PROPERTY_HINT_TYPE_STRING, "Node"), "Spatial"));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_name"), "Scene Root"));
|
|
|
|
List<String> script_extentions;
|
|
ResourceLoader::get_recognized_extensions_for_type("Script", &script_extentions);
|
|
|
|
String script_ext_hint;
|
|
|
|
for (List<String>::Element *E = script_extentions.front(); E; E = E->next()) {
|
|
if (script_ext_hint != "")
|
|
script_ext_hint += ",";
|
|
script_ext_hint += "*." + E->get();
|
|
}
|
|
|
|
bool materials_out = p_preset == PRESET_SEPARATE_MATERIALS || p_preset == PRESET_SEPARATE_MESHES_AND_MATERIALS || p_preset == PRESET_MULTIPLE_SCENES_AND_MATERIALS || p_preset == PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS;
|
|
bool meshes_out = p_preset == PRESET_SEPARATE_MESHES || p_preset == PRESET_SEPARATE_MESHES_AND_MATERIALS || p_preset == PRESET_SEPARATE_MESHES_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS;
|
|
bool scenes_out = p_preset == PRESET_MULTIPLE_SCENES || p_preset == PRESET_MULTIPLE_SCENES_AND_MATERIALS;
|
|
bool animations_out = p_preset == PRESET_SEPARATE_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS;
|
|
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/custom_script", PROPERTY_HINT_FILE, script_ext_hint), ""));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "nodes/storage", PROPERTY_HINT_ENUM, "Single Scene,Instanced Sub-Scenes"), scenes_out ? 1 : 0));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/location", PROPERTY_HINT_ENUM, "Node,Mesh"), (meshes_out || materials_out) ? 1 : 0));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/storage", PROPERTY_HINT_ENUM, "Built-In,Files", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), materials_out ? 1 : 0));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "materials/keep_on_reimport"), materials_out ? true : false));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/compress"), true));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/storage", PROPERTY_HINT_ENUM, "Built-In,Files"), meshes_out ? 1 : 0));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "external_files/store_in_subdir"), false));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/filter_script", PROPERTY_HINT_MULTILINE_TEXT), ""));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/storage", PROPERTY_HINT_ENUM, "Built-In,Files"), animations_out ? true : false));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_linear_error"), 0.05));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_angular_error"), 0.01));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_angle"), 22));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/remove_unused_tracks"), true));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clips/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
|
|
for (int i = 0; i < 256; i++) {
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/clip_" + itos(i + 1) + "/name"), ""));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clip_" + itos(i + 1) + "/start_frame"), 0));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clip_" + itos(i + 1) + "/end_frame"), 0));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/clip_" + itos(i + 1) + "/loops"), false));
|
|
}
|
|
}
|
|
|
|
void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner) {
|
|
|
|
if (p_node != p_new_owner && p_node->get_owner() == p_scene) {
|
|
p_node->set_owner(p_new_owner);
|
|
}
|
|
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
Node *n = p_node->get_child(i);
|
|
_replace_owner(n, p_scene, p_new_owner);
|
|
}
|
|
}
|
|
|
|
Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
|
|
|
|
String src_path = p_source_file;
|
|
|
|
Ref<EditorSceneImporter> importer;
|
|
String ext = src_path.get_extension().to_lower();
|
|
|
|
EditorProgress progress("import", TTR("Import Scene"), 104);
|
|
progress.step(TTR("Importing Scene.."), 0);
|
|
|
|
for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) {
|
|
|
|
List<String> extensions;
|
|
E->get()->get_extensions(&extensions);
|
|
|
|
for (List<String>::Element *F = extensions.front(); F; F = F->next()) {
|
|
|
|
if (F->get().to_lower() == ext) {
|
|
|
|
importer = E->get();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (importer.is_valid())
|
|
break;
|
|
}
|
|
|
|
ERR_FAIL_COND_V(!importer.is_valid(), ERR_FILE_UNRECOGNIZED);
|
|
|
|
float fps = p_options["animation/fps"];
|
|
|
|
int import_flags = EditorSceneImporter::IMPORT_ANIMATION_DETECT_LOOP;
|
|
if (!bool(p_options["animation/optimizer/remove_unused_tracks"]))
|
|
import_flags |= EditorSceneImporter::IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS;
|
|
|
|
if (bool(p_options["animation/import"]))
|
|
import_flags |= EditorSceneImporter::IMPORT_ANIMATION;
|
|
|
|
if (int(p_options["meshes/compress"]))
|
|
import_flags |= EditorSceneImporter::IMPORT_USE_COMPRESSION;
|
|
|
|
if (bool(p_options["meshes/ensure_tangents"]))
|
|
import_flags |= EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS;
|
|
|
|
if (int(p_options["materials/location"]) == 0)
|
|
import_flags |= EditorSceneImporter::IMPORT_MATERIALS_IN_INSTANCES;
|
|
|
|
Error err = OK;
|
|
List<String> missing_deps; // for now, not much will be done with this
|
|
Node *scene = importer->import_scene(src_path, import_flags, fps, &missing_deps, &err);
|
|
if (!scene || err != OK) {
|
|
return err;
|
|
}
|
|
|
|
String root_type = p_options["nodes/root_type"];
|
|
|
|
if (scene->get_class() != root_type) {
|
|
Node *base_node = Object::cast_to<Node>(ClassDB::instance(root_type));
|
|
|
|
if (base_node) {
|
|
|
|
scene->replace_by(base_node);
|
|
memdelete(scene);
|
|
scene = base_node;
|
|
}
|
|
}
|
|
|
|
scene->set_name(p_options["nodes/root_name"]);
|
|
|
|
err = OK;
|
|
|
|
String animation_filter = String(p_options["animation/filter_script"]).strip_edges();
|
|
|
|
bool use_optimizer = p_options["animation/optimizer/enabled"];
|
|
float anim_optimizer_linerr = p_options["animation/optimizer/max_linear_error"];
|
|
float anim_optimizer_angerr = p_options["animation/optimizer/max_angular_error"];
|
|
float anim_optimizer_maxang = p_options["animation/optimizer/max_angle"];
|
|
|
|
Map<Ref<ArrayMesh>, Ref<Shape> > collision_map;
|
|
|
|
scene = _fix_node(scene, scene, collision_map);
|
|
|
|
if (use_optimizer) {
|
|
_optimize_animations(scene, anim_optimizer_linerr, anim_optimizer_angerr, anim_optimizer_maxang);
|
|
}
|
|
|
|
Array animation_clips;
|
|
{
|
|
|
|
int clip_count = p_options["animation/clips/amount"];
|
|
|
|
for (int i = 0; i < clip_count; i++) {
|
|
String name = p_options["animation/clip_" + itos(i + 1) + "/name"];
|
|
int from_frame = p_options["animation/clip_" + itos(i + 1) + "/start_frame"];
|
|
int end_frame = p_options["animation/clip_" + itos(i + 1) + "/end_frame"];
|
|
bool loop = p_options["animation/clip_" + itos(i + 1) + "/loops"];
|
|
|
|
animation_clips.push_back(name);
|
|
animation_clips.push_back(from_frame / fps);
|
|
animation_clips.push_back(end_frame / fps);
|
|
animation_clips.push_back(loop);
|
|
}
|
|
}
|
|
if (animation_clips.size()) {
|
|
_create_clips(scene, animation_clips, !bool(p_options["animation/optimizer/remove_unused_tracks"]));
|
|
}
|
|
|
|
if (animation_filter != "") {
|
|
_filter_tracks(scene, animation_filter);
|
|
}
|
|
|
|
bool external_animations = int(p_options["animation/storage"]) == 1;
|
|
bool external_materials = p_options["materials/storage"];
|
|
bool external_meshes = p_options["meshes/storage"];
|
|
bool external_scenes = int(p_options["nodes/storage"]) == 1;
|
|
|
|
String base_path = p_source_file.get_base_dir();
|
|
|
|
if (external_animations || external_materials || external_meshes || external_scenes) {
|
|
|
|
if (bool(p_options["external_files/store_in_subdir"])) {
|
|
String subdir_name = p_source_file.get_file().get_basename();
|
|
DirAccess *da = DirAccess::open(base_path);
|
|
print_line("at path " + da->get_current_dir() + " making " + subdir_name);
|
|
Error err = da->make_dir(subdir_name);
|
|
memdelete(da);
|
|
ERR_FAIL_COND_V(err != OK && err != ERR_ALREADY_EXISTS, err);
|
|
base_path = base_path.plus_file(subdir_name);
|
|
}
|
|
}
|
|
|
|
if (external_animations || external_materials || external_meshes) {
|
|
Map<Ref<Animation>, Ref<Animation> > anim_map;
|
|
Map<Ref<Material>, Ref<Material> > mat_map;
|
|
Map<Ref<ArrayMesh>, Ref<ArrayMesh> > mesh_map;
|
|
|
|
bool keep_materials = bool(p_options["materials/keep_on_reimport"]);
|
|
|
|
_make_external_resources(scene, base_path, external_animations, external_materials, keep_materials, external_meshes, anim_map, mat_map, mesh_map);
|
|
}
|
|
|
|
progress.step(TTR("Running Custom Script.."), 2);
|
|
|
|
String post_import_script_path = p_options["nodes/custom_script"];
|
|
Ref<EditorScenePostImport> post_import_script;
|
|
|
|
if (post_import_script_path != "") {
|
|
Ref<Script> scr = ResourceLoader::load(post_import_script_path);
|
|
if (!scr.is_valid()) {
|
|
EditorNode::add_io_error(TTR("Couldn't load post-import script:") + " " + post_import_script_path);
|
|
} else {
|
|
|
|
post_import_script = Ref<EditorScenePostImport>(memnew(EditorScenePostImport));
|
|
post_import_script->set_script(scr.get_ref_ptr());
|
|
if (!post_import_script->get_script_instance()) {
|
|
EditorNode::add_io_error(TTR("Invalid/broken script for post-import (check console):") + " " + post_import_script_path);
|
|
post_import_script.unref();
|
|
return ERR_CANT_CREATE;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (post_import_script.is_valid()) {
|
|
scene = post_import_script->post_import(scene);
|
|
if (!scene) {
|
|
EditorNode::add_io_error(TTR("Error running post-import script:") + " " + post_import_script_path);
|
|
return err;
|
|
}
|
|
}
|
|
|
|
progress.step(TTR("Saving.."), 104);
|
|
|
|
if (external_scenes) {
|
|
//save sub-scenes as instances!
|
|
for (int i = 0; i < scene->get_child_count(); i++) {
|
|
Node *child = scene->get_child(i);
|
|
if (child->get_owner() != scene)
|
|
continue; //not a real child probably created by scene type (ig, a scrollbar)
|
|
_replace_owner(child, scene, child);
|
|
|
|
String cn = String(child->get_name()).strip_edges().replace(".", "_").replace(":", "_");
|
|
if (cn == String()) {
|
|
cn = "ChildNode" + itos(i);
|
|
}
|
|
String path = base_path.plus_file(cn + ".scn");
|
|
child->set_filename(path);
|
|
|
|
Ref<PackedScene> packer = memnew(PackedScene);
|
|
packer->pack(child);
|
|
err = ResourceSaver::save(path, packer); //do not take over, let the changed files reload themselves
|
|
ERR_FAIL_COND_V(err != OK, err);
|
|
}
|
|
}
|
|
|
|
Ref<PackedScene> packer = memnew(PackedScene);
|
|
packer->pack(scene);
|
|
print_line("SAVING TO: " + p_save_path + ".scn");
|
|
err = ResourceSaver::save(p_save_path + ".scn", packer); //do not take over, let the changed files reload themselves
|
|
ERR_FAIL_COND_V(err != OK, err);
|
|
|
|
memdelete(scene);
|
|
|
|
//this is not the time to reimport, wait until import process is done, import file is saved, etc.
|
|
//EditorNode::get_singleton()->reload_scene(p_source_file);
|
|
|
|
return OK;
|
|
}
|
|
|
|
ResourceImporterScene *ResourceImporterScene::singleton = NULL;
|
|
|
|
ResourceImporterScene::ResourceImporterScene() {
|
|
singleton = this;
|
|
}
|