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godot/modules/gltf
Rémi Verschelde 06bdc91afd
Merge pull request from fire/abstract_gltf_material
Cache materials in gltf as the abstract class of Material in GLTFDocument
2022-11-24 18:54:25 +01:00
..
doc_classes Merge pull request from fire/abstract_gltf_material 2022-11-24 18:54:25 +01:00
editor Merge pull request from aaronfranke/gltf-extension 2022-11-20 11:44:05 +01:00
extensions Add three new methods to GLTFDocumentExtension 2022-11-21 14:38:46 -06:00
structures Change the way GLTFDocumentExtension classes are registered 2022-11-09 20:58:48 -06:00
config.py
gltf_defines.h
gltf_document.cpp Merge pull request from fire/abstract_gltf_material 2022-11-24 18:54:25 +01:00
gltf_document.h Add unregister for GLTFDocumentExtension 2022-11-22 21:46:59 +01:00
gltf_state.cpp Cache materials in gltf as the abstract class of Material 2022-11-24 09:00:09 -08:00
gltf_state.h Cache materials in gltf as the abstract class of Material 2022-11-24 09:00:09 -08:00
gltf_template_convert.h
README.md
register_types.cpp Change the way GLTFDocumentExtension classes are registered 2022-11-09 20:58:48 -06:00
register_types.h
SCsub

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.