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332 lines
10 KiB
C++
332 lines
10 KiB
C++
/*************************************************************************/
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/* gdnative.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gdnative.h"
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#include "global_constants.h"
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#include "io/file_access_encrypted.h"
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#include "os/file_access.h"
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#include "os/os.h"
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#include "project_settings.h"
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#include "scene/main/scene_tree.h"
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const String init_symbol = "godot_gdnative_init";
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const String terminate_symbol = "godot_gdnative_terminate";
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String GDNativeLibrary::platform_names[NUM_PLATFORMS] = {
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"X11_32bit",
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"X11_64bit",
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"Windows_32bit",
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"Windows_64bit",
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"OSX",
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"Android",
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"iOS",
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"WebAssembly"
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};
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String GDNativeLibrary::platform_lib_ext[NUM_PLATFORMS] = {
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"so",
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"so",
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"dll",
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"dll",
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"dylib",
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"so",
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"dylib",
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"wasm"
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};
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// TODO(karroffel): make this actually do the right thing.
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GDNativeLibrary::Platform GDNativeLibrary::current_platform =
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#if defined(X11_ENABLED)
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X11_64BIT;
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#elif defined(WINDOWS_ENABLED)
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WINDOWS_64BIT;
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#elif defined(OSX_ENABLED)
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OSX;
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#else
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X11_64BIT; // need a sensible default..
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#endif
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GDNativeLibrary::GDNativeLibrary()
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: library_paths() {
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}
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GDNativeLibrary::~GDNativeLibrary() {
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}
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void GDNativeLibrary::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_library_path", "platform", "path"), &GDNativeLibrary::set_library_path);
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ClassDB::bind_method(D_METHOD("get_library_path", "platform"), &GDNativeLibrary::get_library_path);
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}
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bool GDNativeLibrary::_set(const StringName &p_name, const Variant &p_value) {
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String name = p_name;
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if (name.begins_with("platform/")) {
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set_library_path(name.get_slice("/", 1), p_value);
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return true;
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}
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return false;
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}
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bool GDNativeLibrary::_get(const StringName &p_name, Variant &r_ret) const {
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String name = p_name;
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if (name.begins_with("platform/")) {
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r_ret = get_library_path(name.get_slice("/", 1));
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return true;
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}
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return false;
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}
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void GDNativeLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
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for (int i = 0; i < NUM_PLATFORMS; i++) {
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p_list->push_back(PropertyInfo(Variant::STRING,
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"platform/" + platform_names[i],
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PROPERTY_HINT_FILE,
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"*." + platform_lib_ext[i]));
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}
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}
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void GDNativeLibrary::set_library_path(StringName p_platform, String p_path) {
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int i;
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for (i = 0; i <= NUM_PLATFORMS; i++) {
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if (i == NUM_PLATFORMS) break;
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if (platform_names[i] == p_platform) {
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break;
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}
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}
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if (i == NUM_PLATFORMS) {
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ERR_EXPLAIN(String("No such platform: ") + p_platform);
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ERR_FAIL();
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}
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library_paths[i] = p_path;
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}
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String GDNativeLibrary::get_library_path(StringName p_platform) const {
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int i;
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for (i = 0; i <= NUM_PLATFORMS; i++) {
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if (i == NUM_PLATFORMS) break;
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if (platform_names[i] == p_platform) {
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break;
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}
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}
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if (i == NUM_PLATFORMS) {
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ERR_EXPLAIN(String("No such platform: ") + p_platform);
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ERR_FAIL_V("");
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}
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return library_paths[i];
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}
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String GDNativeLibrary::get_active_library_path() const {
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return library_paths[GDNativeLibrary::current_platform];
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}
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GDNative::GDNative() {
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initialized = false;
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native_handle = NULL;
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}
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GDNative::~GDNative() {
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// TODO(karroffel): implement ALL the things!
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}
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extern "C" void _api_anchor();
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void GDNative::_compile_dummy_for_api() {
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_api_anchor();
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}
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void GDNative::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_library", "library:GDNativeLibrary"), &GDNative::set_library);
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ClassDB::bind_method(D_METHOD("get_library:GDNativeLibrary"), &GDNative::get_library);
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ClassDB::bind_method(D_METHOD("initialize"), &GDNative::initialize);
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ClassDB::bind_method(D_METHOD("terminate"), &GDNative::terminate);
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// TODO(karroffel): get_native_(raw_)call_types binding?
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// TODO(karroffel): make this a varargs function?
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ClassDB::bind_method(D_METHOD("call_native:Variant", "procedure_name", "arguments:Array"), &GDNative::call_native);
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ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");
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}
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void GDNative::set_library(Ref<GDNativeLibrary> p_library) {
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library = p_library;
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}
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Ref<GDNativeLibrary> GDNative::get_library() {
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return library;
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}
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bool GDNative::initialize() {
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if (library.is_null()) {
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ERR_PRINT("No library set, can't initialize GDNative object");
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return false;
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}
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String lib_path = library->get_active_library_path();
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if (lib_path.empty()) {
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ERR_PRINT("No library set for this platform");
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return false;
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}
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String path = ProjectSettings::get_singleton()->globalize_path(lib_path);
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Error err = OS::get_singleton()->open_dynamic_library(path, native_handle);
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if (err != OK) {
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return false;
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}
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void *library_init;
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err = OS::get_singleton()->get_dynamic_library_symbol_handle(
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native_handle,
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init_symbol,
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library_init);
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if (err || !library_init) {
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return false;
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}
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godot_gdnative_init_fn library_init_fpointer;
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library_init_fpointer = (godot_gdnative_init_fn)library_init;
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godot_gdnative_init_options options;
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options.in_editor = SceneTree::get_singleton()->is_editor_hint();
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options.core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
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options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
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options.no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);
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library_init_fpointer(&options);
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return true;
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}
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bool GDNative::terminate() {
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if (native_handle == NULL) {
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ERR_PRINT("No valid library handle, can't terminate GDNative object");
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return false;
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}
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Error error = OK;
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void *library_terminate;
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error = OS::get_singleton()->get_dynamic_library_symbol_handle(
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native_handle,
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terminate_symbol,
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library_terminate);
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if (error) {
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OS::get_singleton()->close_dynamic_library(native_handle);
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native_handle = NULL;
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return true;
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}
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godot_gdnative_terminate_fn library_terminate_pointer;
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library_terminate_pointer = (godot_gdnative_terminate_fn)library_terminate;
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// TODO(karroffel): remove this? Should be part of NativeScript, not
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// GDNative IMO
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godot_gdnative_terminate_options options;
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options.in_editor = SceneTree::get_singleton()->is_editor_hint();
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library_terminate_pointer(&options);
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// GDNativeScriptLanguage::get_singleton()->initialized_libraries.erase(p_native_lib->path);
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OS::get_singleton()->close_dynamic_library(native_handle);
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native_handle = NULL;
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return false;
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}
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void GDNativeCallRegistry::register_native_call_type(StringName p_call_type, native_call_cb p_callback) {
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native_calls.insert(p_call_type, p_callback);
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}
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void GDNativeCallRegistry::register_native_raw_call_type(StringName p_raw_call_type, native_raw_call_cb p_callback) {
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native_raw_calls.insert(p_raw_call_type, p_callback);
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}
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Vector<StringName> GDNativeCallRegistry::get_native_call_types() {
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Vector<StringName> call_types;
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call_types.resize(native_calls.size());
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size_t idx = 0;
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for (Map<StringName, native_call_cb>::Element *E = native_calls.front(); E; E = E->next(), idx++) {
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call_types[idx] = E->key();
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}
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return call_types;
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}
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Vector<StringName> GDNativeCallRegistry::get_native_raw_call_types() {
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Vector<StringName> call_types;
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call_types.resize(native_raw_calls.size());
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size_t idx = 0;
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for (Map<StringName, native_raw_call_cb>::Element *E = native_raw_calls.front(); E; E = E->next(), idx++) {
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call_types[idx] = E->key();
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}
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return call_types;
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}
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Variant GDNative::call_native(StringName p_native_call_type, StringName p_procedure_name, Array p_arguments) {
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Map<StringName, native_call_cb>::Element *E = GDNativeCallRegistry::singleton->native_calls.find(p_native_call_type);
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if (!E) {
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ERR_PRINT((String("No handler for native call type \"" + p_native_call_type) + "\" found").utf8().get_data());
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return Variant();
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}
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String procedure_name = p_procedure_name;
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godot_variant result = E->get()(native_handle, (godot_string *)&procedure_name, (godot_array *)&p_arguments);
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return *(Variant *)&result;
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}
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void GDNative::call_native_raw(StringName p_raw_call_type, StringName p_procedure_name, void *data, int num_args, void **args, void *r_return) {
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Map<StringName, native_raw_call_cb>::Element *E = GDNativeCallRegistry::singleton->native_raw_calls.find(p_raw_call_type);
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if (!E) {
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ERR_PRINT((String("No handler for native raw call type \"" + p_raw_call_type) + "\" found").utf8().get_data());
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return;
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}
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String procedure_name = p_procedure_name;
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E->get()(native_handle, (godot_string *)&procedure_name, data, num_args, args, r_return);
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}
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