godot/core/os
Rémi Verschelde 0a10f09ce4
Web: Clarify that OS.get_unique_id is not supported
Remove the base error message in `OS`, we no longer really error out this
way for not implemented methods. Instead, each platform should override them
to provide the context they want.

Fixes #82439.
2023-09-27 15:17:45 +02:00
..
condition_variable.h
keyboard.cpp Add missing YEN, SECTION and OPENURL names to keycode mappings 2023-08-28 03:37:22 -03:00
keyboard.h Add missing YEN, SECTION and OPENURL names to keycode mappings 2023-08-28 03:37:22 -03:00
main_loop.cpp Merge pull request #70771 from kleonc/main-loop-set-after-resolved 2023-07-12 17:15:59 +02:00
main_loop.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
memory.cpp [Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-11 19:45:49 +02:00
memory.h [Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-11 19:45:49 +02:00
midi_driver.cpp
midi_driver.h
mutex.cpp
mutex.h
os.cpp Web: Clarify that OS.get_unique_id is not supported 2023-09-27 15:17:45 +02:00
os.h Godot Android plugin re-architecture 2023-09-03 17:04:10 -07:00
pool_allocator.cpp [Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-11 19:45:49 +02:00
pool_allocator.h
rw_lock.h
SCsub
semaphore.h
spin_lock.h
thread_safe.cpp
thread_safe.h
thread.cpp
thread.h
time_enums.h
time.cpp
time.h