..
2d
Move 2D-only resources to their own folder
2024-02-26 05:22:45 -06:00
3d
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
animated_texture.cpp
animated_texture.h
animation_library.cpp
Add autocompletion for AnimationLibrary's & AnimationMixer
2024-01-04 21:11:36 +01:00
animation_library.h
Add autocompletion for AnimationLibrary's & AnimationMixer
2024-01-04 21:11:36 +01:00
animation.compat.inc
Make consistent the retrieval of audio tracks
2024-02-18 00:15:33 +09:00
animation.cpp
Make consistent the retrieval of audio tracks
2024-02-18 00:15:33 +09:00
animation.h
Make consistent the retrieval of audio tracks
2024-02-18 00:15:33 +09:00
atlas_texture.cpp
Fix multiple usability issues in the texture region editor
2023-08-27 14:25:49 +02:00
atlas_texture.h
audio_stream_polyphonic.cpp
audio_stream_polyphonic.h
audio_stream_wav.cpp
Fix member names of AudioFrame
to match extension
2024-02-13 15:37:09 +01:00
audio_stream_wav.h
bit_map.cpp
Fix potential integer underflow in rounded up divisions
2024-01-02 14:14:47 +01:00
bit_map.h
bone_map.cpp
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
bone_map.h
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
camera_attributes.cpp
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 18:53:21 +09:00
camera_attributes.h
camera_texture.cpp
camera_texture.h
canvas_item_material.cpp
canvas_item_material.h
compositor.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
compositor.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
compressed_texture.cpp
Add check in CompressedTextureLayered::get_layer_data
to prevent crash
2024-02-16 22:41:05 +08:00
compressed_texture.h
Fix lossless formats in PortableCompressedTexture2D (fix data format storing)
2024-01-06 22:56:25 +05:00
curve_texture.cpp
Update deferred calls to use Callables
2024-01-09 16:11:47 +01:00
curve_texture.h
curve.cpp
Merge pull request #81325 from AttackButton/path_2d_editor_plugin-clear_points
2024-01-05 12:02:41 +01:00
curve.h
Add a button to clear curve points in the Path2D editor
2023-10-03 09:33:38 -03:00
environment.cpp
Implement glow/bloom on compatibility renderer
2024-02-19 13:29:43 +11:00
environment.h
Add optional depth fog
2024-02-17 22:39:34 -03:00
font.compat.inc
[TextServer / Font] Add support for customizable baseline offset.
2024-01-28 13:26:49 +02:00
font.cpp
Merge pull request #88185 from bruvzg/font_draw_no_ellipsis
2024-02-15 17:35:44 +01:00
font.h
[TextServer / Font] Add support for customizable baseline offset.
2024-01-28 13:26:49 +02:00
gradient_texture.cpp
Add placeholder RID to GradientTexture1D
2023-08-31 15:53:32 +02:00
gradient_texture.h
Add placeholder RID to GradientTexture1D
2023-08-31 15:53:32 +02:00
gradient.cpp
gradient.h
Overhaul the Gradient Editor
2023-09-21 15:55:28 +03:00
image_texture.cpp
Add support for ImageTexture3D serialization
2023-09-22 16:24:46 +08:00
image_texture.h
Add support for ImageTexture3D serialization
2023-09-22 16:24:46 +08:00
immediate_mesh.cpp
Replace error checks against size
with is_empty
2024-02-09 12:50:15 +01:00
immediate_mesh.h
Fix a few cases where surface format is still 32 bits
2023-10-11 14:56:19 -06:00
label_settings.cpp
label_settings.h
material.cpp
Fix shadows for billboarded Sprite3D's
2024-02-13 10:36:38 +01:00
material.h
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
mesh_data_tool.compat.inc
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
mesh_data_tool.cpp
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
mesh_data_tool.h
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
mesh_texture.cpp
mesh_texture.h
mesh.cpp
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
mesh.h
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
multimesh.cpp
Support custom AABB within MultiMesh resources
2024-02-15 22:37:07 -08:00
multimesh.h
Support custom AABB within MultiMesh resources
2024-02-15 22:37:07 -08:00
navigation_mesh_source_geometry_data_2d.cpp
Add 2D navigation mesh baking
2023-09-25 19:48:14 +02:00
navigation_mesh_source_geometry_data_2d.h
Add 2D navigation mesh baking
2023-09-25 19:48:14 +02:00
navigation_mesh_source_geometry_data_3d.cpp
navigation_mesh_source_geometry_data_3d.h
navigation_mesh.cpp
Add NavigationMesh border_size property for tile baking
2024-01-19 17:31:36 +01:00
navigation_mesh.h
Add NavigationMesh border_size property for tile baking
2024-01-19 17:31:36 +01:00
navigation_polygon.cpp
Fix property hints for parsed collision mask
2024-02-09 20:44:14 +01:00
navigation_polygon.h
Fix default NavigationPolygon source geometry group name
2024-02-13 00:12:30 +01:00
packed_scene.cpp
Enhance cache modes in resource loading
2024-02-26 14:59:04 +01:00
packed_scene.h
Enhance cache modes in resource loading
2024-02-26 14:59:04 +01:00
particle_process_material.cpp
Improve editing of min/max particle properties
2023-12-20 06:31:08 +01:00
particle_process_material.h
Improve editing of min/max particle properties
2023-12-20 06:31:08 +01:00
physics_material.cpp
physics_material.h
placeholder_textures.cpp
Support immediately update ui after resizing placeholder* texture
2024-02-02 14:56:05 +08:00
placeholder_textures.h
portable_compressed_texture.cpp
Fix wrong fail contion in compressed texture and some clean up
2024-01-08 12:53:18 +08:00
portable_compressed_texture.h
Fix lossless formats in PortableCompressedTexture2D (fix data format storing)
2024-01-06 22:56:25 +05:00
resource_format_text.cpp
Enhance cache modes in resource loading
2024-02-26 14:59:04 +01:00
resource_format_text.h
Enhance cache modes in resource loading
2024-02-26 14:59:04 +01:00
SCsub
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
shader_include.cpp
Fix empty shader resource loading
2023-09-04 14:59:59 +03:00
shader_include.h
shader.cpp
Fix empty shader resource loading
2023-09-04 14:59:59 +03:00
shader.h
skeleton_profile.cpp
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
skeleton_profile.h
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
sky.cpp
Make ShaderMaterial always the last option in inspector resource dropdowns
2024-02-05 21:49:17 +01:00
sky.h
sprite_frames.cpp
Add autocompletion for SpriteFrames' methods
2024-01-03 19:25:28 +01:00
sprite_frames.h
Add autocompletion for SpriteFrames' methods
2024-01-03 19:25:28 +01:00
style_box_flat.cpp
style_box_flat.h
style_box_line.cpp
style_box_line.h
style_box_texture.cpp
style_box_texture.h
style_box.cpp
style_box.h
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
surface_tool.cpp
Replace error checks against size
with is_empty
2024-02-09 12:50:15 +01:00
surface_tool.h
Update thirdparty/meshoptimizer to v0.20
2023-11-02 14:10:39 -07:00
syntax_highlighter.cpp
Connect CodeHighlighter
with TextEdit
without friend-access
2023-09-19 14:36:38 +02:00
syntax_highlighter.h
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
text_file.cpp
text_file.h
Fixed: TextFile's not reloading when changed from external editors
2023-09-06 17:34:36 -04:00
text_line.cpp
[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
2023-12-04 08:21:42 +02:00
text_line.h
[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
2023-12-04 08:21:42 +02:00
text_paragraph.cpp
[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
2023-12-04 08:21:42 +02:00
text_paragraph.h
[TextServer / Font] Add support for customizable baseline offset.
2024-01-28 13:26:49 +02:00
texture_rd.cpp
Enforce calling RenderingDevice code from rendering thread in TextureRD classes
2024-01-29 14:47:50 -08:00
texture_rd.h
Enforce calling RenderingDevice code from rendering thread in TextureRD classes
2024-01-29 14:47:50 -08:00
texture.cpp
texture.h
theme.cpp
Merge pull request #86894 from jsjtxietian/merge-dafault-font
2024-01-09 11:29:52 +01:00
theme.h
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
video_stream.cpp
Replace GDVIRTUAL_CALL
with GDVIRTUAL_REQUIRED_CALL
where applicable
2023-12-14 13:22:40 -06:00
video_stream.h
Clean up some Editor, OpenXR, VideoStream code
2023-10-20 17:54:39 +02:00
visual_shader_nodes.cpp
Fixes Texture2dParameter node filter option
2023-11-12 01:59:53 +05:30
visual_shader_nodes.h
Redesign the graph editor for visual shaders
2024-02-22 20:40:09 +01:00
visual_shader_particle_nodes.cpp
made visual shader ports expandable by default if there is only one output port and it's of any vector type
2023-09-22 15:28:59 +02:00
visual_shader_particle_nodes.h
Redesign the graph editor for visual shaders
2024-02-22 20:40:09 +01:00
visual_shader_sdf_nodes.cpp
made visual shader ports expandable by default if there is only one output port and it's of any vector type
2023-09-22 15:28:59 +02:00
visual_shader_sdf_nodes.h
visual_shader.cpp
Redesign the graph editor for visual shaders
2024-02-22 20:40:09 +01:00
visual_shader.h
Redesign the graph editor for visual shaders
2024-02-22 20:40:09 +01:00
world_2d.cpp
world_2d.h