godot/modules/gltf
2024-02-26 05:23:04 -06:00
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doc_classes Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
editor Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
extensions Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
structures Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
config.py Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
gltf_defines.h Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
gltf_document.cpp Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
gltf_document.h Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
gltf_state.cpp Misc changes to the GLTF module before audio PR 2024-01-11 20:33:51 -06:00
gltf_state.h Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
gltf_template_convert.h Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
README.md GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00
register_types.cpp Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
skin_tool.cpp Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
skin_tool.h Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.