godot/platform/android/java/scripts/publish-module.gradle
Fredy Huya-Kouadio 5711037bf6 Android port of the Godot Editor
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.

Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 14:04:51 -07:00

70 lines
2.4 KiB
Groovy

apply plugin: 'maven-publish'
apply plugin: 'signing'
group = ossrhGroupId
version = PUBLISH_VERSION
afterEvaluate {
publishing {
publications {
templateRelease(MavenPublication) {
from components.templateRelease
// The coordinates of the library, being set from variables that
// we'll set up later
groupId ossrhGroupId
artifactId PUBLISH_ARTIFACT_ID
version PUBLISH_VERSION
// Mostly self-explanatory metadata
pom {
name = PUBLISH_ARTIFACT_ID
description = 'Godot Engine Android Library'
url = 'https://godotengine.org/'
licenses {
license {
name = 'MIT License'
url = 'https://github.com/godotengine/godot/blob/master/LICENSE.txt'
}
}
developers {
developer {
id = 'm4gr3d'
name = 'Fredia Huya-Kouadio'
email = 'fhuyakou@gmail.com'
}
developer {
id = 'reduz'
name = 'Juan Linietsky'
email = 'reduzio@gmail.com'
}
developer {
id = 'akien-mga'
name = 'Rémi Verschelde'
email = 'rverschelde@gmail.com'
}
// Add all other devs here...
}
// Version control info - if you're using GitHub, follow the
// format as seen here
scm {
connection = 'scm:git:github.com/godotengine/godot.git'
developerConnection = 'scm:git:ssh://github.com/godotengine/godot.git'
url = 'https://github.com/godotengine/godot/tree/master'
}
}
}
}
}
}
signing {
useInMemoryPgpKeys(
rootProject.ext["signing.keyId"],
rootProject.ext["signing.key"],
rootProject.ext["signing.password"],
)
sign publishing.publications
}