Go to file
est31 5dc9770feb Print errors to console when exporting
Now you the errors when exporting via godot server binary.
When exporting via non-headless godot, it is useful to have the error
on the console as well.

Also exit and print a list of valid export platforms when
the supplied platform was not found.
2015-11-25 06:50:08 +01:00
bin Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
core Fix return type of Matrix32 member vars 2015-11-23 19:08:54 +01:00
demos Make all demo icons 8-bit/color RGB(A) 2015-11-23 00:19:00 +01:00
doc Fix return type of Matrix32 member vars 2015-11-23 19:08:54 +01:00
drivers Merge pull request #2752 from SaracenOne/shadow_color 2015-11-23 11:40:52 +01:00
main Merge pull request #2518 from masoudbh3/godot-icons 2015-11-19 00:08:47 -03:00
modules Merge pull request #2707 from akien-mga/master 2015-11-18 19:43:28 -03:00
platform tegra 3 fix 2015-11-21 23:21:36 +01:00
scene Merge pull request #2870 from neikeq/submenu_pos_fix 2015-11-23 11:53:30 +01:00
servers Merge pull request #2752 from SaracenOne/shadow_color 2015-11-23 11:40:52 +01:00
tools Print errors to console when exporting 2015-11-25 06:50:08 +01:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Added windows specific file 2015-11-23 08:00:52 -05:00
.travis.yml
Doxyfile Fix absolute paths used in doxygen, ignore generated documentation in Git 2015-09-09 02:55:47 -05:00
godot_icon.png Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_icon.svg Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_logo.svg
LICENSE.md
LOGO_LICENSE.md
logo_small.png
logo.png
makerel.bat new space shooter demo 2015-06-11 10:00:48 -03:00
methods.py Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
README.md Change wiki links to point to OpenProject website 2015-11-19 18:37:03 +01:00
SConstruct Revert "libao audio driver" 2015-11-19 20:05:26 -03:00
version.py **WARNING BEFORE PULLING** 2015-08-23 20:15:56 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to the OpenProject Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://godotengine.org/projects/godot-engine/wiki/Advanced_topics