godot/core/input
Thaddeus Crews bb5f390fb9
Style: Apply clang-tidy fixes (superficial)
• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
2024-11-04 12:11:14 -06:00
..
default_controller_mappings.h
gamecontrollerdb.txt
godotcontrollerdb.txt
input_builders.py Style: Add WARNING: as new comment admonition 2024-09-25 09:44:42 -05:00
input_enums.h
input_event.cpp Fix InputEvent device id clash 2024-10-20 21:56:41 +02:00
input_event.h Fix InputEvent device id clash 2024-10-20 21:56:41 +02:00
input_map.compat.inc Changed the default deadzone value for new actions from 0.5 to 0.2 2024-10-01 16:47:44 +04:00
input_map.cpp [Core] Improve error messages with vformat 2024-10-30 15:55:51 +01:00
input_map.h Merge pull request #97707 from Sauermann/fix-input-device-clash 2024-10-21 16:39:10 -05:00
input.compat.inc
input.cpp Style: Apply clang-tidy fixes (superficial) 2024-11-04 12:11:14 -06:00
input.h Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shortcut.cpp
shortcut.h