godot/scene/2d
PouleyKetchoupp 5da057adaf Fix test_move reporting collision when touching another body
Reporting rest collision information is needed for move_and_collide and
move_and_slide so floor detection can be done properly, but in the case
of just testing the motion for collision, it makes sense to return false
if the body is able to move all along the path without being stopped.

Updated the logic in test_move and clarified the documentation for
test_move and move_and_collide.
2021-11-10 11:20:02 -07:00
..
animated_sprite_2d.cpp Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3D 2021-10-03 14:30:51 +02:00
animated_sprite_2d.h
area_2d.cpp Use Callable in Area monitor callback 2021-11-01 21:53:17 -06:00
area_2d.h
audio_listener_2d.cpp Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D 2021-09-16 17:51:51 -04:00
audio_listener_2d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
audio_stream_player_2d.cpp Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
camera_2d.h
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3d 2021-10-27 12:40:50 -07:00
collision_object_2d.h
collision_polygon_2d.cpp Fix unexpected crashes in notification 2021-10-23 13:01:52 +08:00
collision_polygon_2d.h
collision_shape_2d.cpp Fix unexpected crashes in notification 2021-10-23 13:01:52 +08:00
collision_shape_2d.h
cpu_particles_2d.cpp Rename GradientTexture to GradientTexture1D 2021-11-07 15:11:04 +02:00
cpu_particles_2d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
gpu_particles_2d.cpp Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 2021-10-30 02:05:49 +02:00
gpu_particles_2d.h
joint_2d.cpp Joint2D: Use boolean instead of warning string for validity test 2021-10-07 14:18:44 -03:00
joint_2d.h Rename Joint2D and Joint3D files for consistency 2021-10-01 12:00:32 -07:00
light_2d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
line_builder.h
mesh_instance_2d.cpp Fix MeshInstance2D rect 2021-10-21 15:18:52 +02:00
mesh_instance_2d.h Fix MeshInstance2D rect 2021-10-21 15:18:52 +02:00
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_agent_2d.cpp Improved readability for failing error conditions 2021-10-08 17:29:25 -04:00
navigation_agent_2d.h
navigation_obstacle_2d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
navigation_obstacle_2d.h Improve NavigationObstacle3D usability 2021-10-25 19:57:33 +02:00
navigation_region_2d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
navigation_region_2d.h
node_2d.cpp
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp Fix some LGTM errors of "Multiplication result converted to larger type" 2021-10-12 00:17:27 -05:00
parallax_layer.h
path_2d.cpp
path_2d.h
physical_bone_2d.cpp Rename Joint2D and Joint3D files for consistency 2021-10-01 12:00:32 -07:00
physical_bone_2d.h Rename Joint2D and Joint3D files for consistency 2021-10-01 12:00:32 -07:00
physics_body_2d.cpp Fix test_move reporting collision when touching another body 2021-11-10 11:20:02 -07:00
physics_body_2d.h Merge pull request #37880 from nekomatata/rigid-body-damping-override 2021-11-01 11:24:01 -07:00
polygon_2d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
SCsub
skeleton_2d.cpp
skeleton_2d.h
sprite_2d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
sprite_2d.h
tile_map.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
tile_map.h Implement runtime update of TileData object in TileMap 2021-10-27 18:32:52 +02:00
touch_screen_button.cpp
touch_screen_button.h
visible_on_screen_notifier_2d.cpp
visible_on_screen_notifier_2d.h