godot/core/io
Juan Linietsky b77200728e -Added yield nodes to visual script
-Added input selection nodes to visual script
-Added script create icon for those who miss it, will only appear when it can be used.
2016-08-07 19:22:33 -03:00
..
aes256.cpp
aes256.h
base64.c
base64.h
compression.cpp
compression.h
config_file.cpp
config_file.h
crypt.h
fastlz.c
fastlz.h
file_access_buffered_fa.h
file_access_buffered.cpp
file_access_buffered.h
file_access_compressed.cpp
file_access_compressed.h
file_access_encrypted.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
file_access_encrypted.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
file_access_memory.cpp Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872 2016-06-18 11:13:03 -03:00
file_access_memory.h
file_access_network.cpp
file_access_network.h
file_access_pack.cpp
file_access_pack.h
file_access_zip.cpp
file_access_zip.h
http_client.cpp Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
http_client.h Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
image_loader.cpp Turn some prints to error logs, remove others 2016-07-24 00:02:19 +02:00
image_loader.h
ioapi.c
ioapi.h
ip_address.cpp
ip_address.h
ip.cpp
ip.h
json.cpp
json.h
LICENSE-InfoZip.txt
LICENSE-MiniZip.txt
marshalls.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
marshalls.h
md5.cpp
md5.h
networked_multiplayer_peer.cpp WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
networked_multiplayer_peer.h WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
packet_peer_udp.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
packet_peer_udp.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
packet_peer.cpp Fixed PacketPeer.get_var() return type in docs 2016-06-16 14:15:44 +02:00
packet_peer.h
resource_format_binary.cpp -Added yield nodes to visual script 2016-08-07 19:22:33 -03:00
resource_format_binary.h
resource_format_xml.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
resource_format_xml.h
resource_loader.cpp put text formats for resources and scenes as priority 2016-07-19 21:40:05 -03:00
resource_loader.h put text formats for resources and scenes as priority 2016-07-19 21:40:05 -03:00
resource_saver.cpp put text formats for resources and scenes as priority 2016-07-19 21:40:05 -03:00
resource_saver.h put text formats for resources and scenes as priority 2016-07-19 21:40:05 -03:00
SCsub
sha256.c Add sha256 to String and File/FileAccess. 2016-06-17 10:55:16 +03:00
sha256.h Add sha256 to String and File/FileAccess. 2016-06-17 10:55:16 +03:00
sha-README.md Add sha256 to String and File/FileAccess. 2016-06-17 10:55:16 +03:00
stream_peer_ssl.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
stream_peer_ssl.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
stream_peer_tcp.cpp
stream_peer_tcp.h
stream_peer.cpp Classref: Added docs for StreamPeer* (#5216) 2016-06-15 13:32:12 +02:00
stream_peer.h
tcp_server.cpp
tcp_server.h
translation_loader_po.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
translation_loader_po.h
unzip.c Zip-align exported APK 2016-06-13 00:19:45 +02:00
unzip.h
xml_parser.cpp
xml_parser.h
zip_io.h corrently parse utf8 from zip_io open, closes #1708 2016-06-18 17:29:41 -03:00
zip.c
zip.h