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8682adcb87
Helps with discovery and setup of physics solver settings, in a specific project settings section for both 2D and 3D. Other changes for cleanup: -Removed unused space parameters in 3D SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS -Added custom solver bias for Shape3D (same as Shape2D) -Improved documentation for solver settings
73 lines
4.2 KiB
XML
73 lines
4.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Shape2D" inherits="Resource" version="4.0">
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<brief_description>
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Base class for all 2D shapes.
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</brief_description>
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<description>
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Base class for all 2D shapes. All 2D shape types inherit from this.
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</description>
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<tutorials>
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<link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.html</link>
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</tutorials>
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<methods>
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<method name="collide">
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<return type="bool" />
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<argument index="0" name="local_xform" type="Transform2D" />
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<argument index="1" name="with_shape" type="Shape2D" />
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<argument index="2" name="shape_xform" type="Transform2D" />
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<description>
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Returns [code]true[/code] if this shape is colliding with another.
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This method needs the transformation matrix for this shape ([code]local_xform[/code]), the shape to check collisions with ([code]with_shape[/code]), and the transformation matrix of that shape ([code]shape_xform[/code]).
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</description>
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</method>
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<method name="collide_and_get_contacts">
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<return type="Array" />
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<argument index="0" name="local_xform" type="Transform2D" />
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<argument index="1" name="with_shape" type="Shape2D" />
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<argument index="2" name="shape_xform" type="Transform2D" />
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<description>
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Returns a list of the points where this shape touches another. If there are no collisions the list is empty.
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This method needs the transformation matrix for this shape ([code]local_xform[/code]), the shape to check collisions with ([code]with_shape[/code]), and the transformation matrix of that shape ([code]shape_xform[/code]).
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</description>
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</method>
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<method name="collide_with_motion">
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<return type="bool" />
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<argument index="0" name="local_xform" type="Transform2D" />
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<argument index="1" name="local_motion" type="Vector2" />
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<argument index="2" name="with_shape" type="Shape2D" />
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<argument index="3" name="shape_xform" type="Transform2D" />
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<argument index="4" name="shape_motion" type="Vector2" />
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<description>
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Returns whether this shape would collide with another, if a given movement was applied.
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This method needs the transformation matrix for this shape ([code]local_xform[/code]), the movement to test on this shape ([code]local_motion[/code]), the shape to check collisions with ([code]with_shape[/code]), the transformation matrix of that shape ([code]shape_xform[/code]), and the movement to test onto the other object ([code]shape_motion[/code]).
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</description>
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</method>
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<method name="collide_with_motion_and_get_contacts">
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<return type="Array" />
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<argument index="0" name="local_xform" type="Transform2D" />
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<argument index="1" name="local_motion" type="Vector2" />
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<argument index="2" name="with_shape" type="Shape2D" />
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<argument index="3" name="shape_xform" type="Transform2D" />
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<argument index="4" name="shape_motion" type="Vector2" />
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<description>
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Returns a list of the points where this shape would touch another, if a given movement was applied. If there are no collisions the list is empty.
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This method needs the transformation matrix for this shape ([code]local_xform[/code]), the movement to test on this shape ([code]local_motion[/code]), the shape to check collisions with ([code]with_shape[/code]), the transformation matrix of that shape ([code]shape_xform[/code]), and the movement to test onto the other object ([code]shape_motion[/code]).
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</description>
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</method>
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<method name="draw">
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<return type="void" />
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<argument index="0" name="canvas_item" type="RID" />
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<argument index="1" name="color" type="Color" />
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<description>
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Draws a solid shape onto a [CanvasItem] with the [RenderingServer] API filled with the specified [code]color[/code]. The exact drawing method is specific for each shape and cannot be configured.
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</description>
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</method>
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</methods>
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<members>
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<member name="custom_solver_bias" type="float" setter="set_custom_solver_bias" getter="get_custom_solver_bias" default="0.0">
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The shape's custom solver bias. Defines how much bodies react to enforce contact separation when this shape is involved.
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When set to [code]0[/code], the default value from [member ProjectSettings.physics/2d/solver/default_contact_bias] is used.
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</member>
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</members>
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</class>
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