.. |
arvr
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
audio
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
physics
|
Support multiple ray shapes in kinematicbody, fixes #25050
|
2019-02-16 16:15:22 -03:00 |
physics_2d
|
Skip disabled shape when getting rest info. Fixes #25941
|
2019-02-16 16:32:30 -03:00 |
visual
|
Fix update of canvas AABB with update_when_visible
|
2019-02-17 20:28:00 +01:00 |
arvr_server.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
arvr_server.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
audio_server.cpp
|
Fix typos with codespell
|
2019-02-13 09:23:29 +01:00 |
audio_server.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
physics_2d_server.cpp
|
Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074
|
2019-02-16 13:45:01 -03:00 |
physics_2d_server.h
|
Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074
|
2019-02-16 13:45:01 -03:00 |
physics_server.cpp
|
Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074
|
2019-02-16 13:45:01 -03:00 |
physics_server.h
|
Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074
|
2019-02-16 13:45:01 -03:00 |
register_server_types.cpp
|
Revert " Deprecated Godot 3D physics engine"
|
2019-01-28 16:51:03 +01:00 |
register_server_types.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
SCsub
|
|
|
server_wrap_mt_common.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
visual_server.cpp
|
Add "Apple" to the list of GPU vendors where depth prepass is disabled.
|
2019-01-25 11:48:28 -03:00 |
visual_server.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |