godot/modules/gdscript
Juan Linietsky 5d4dc2d45c Add ability to bind typed arrays to script API
Note: Only replaced 2 instances to test, Node.get_children and TileMap.get_used_cells
Note: Will do a mass replace on later PRs of whathever I can find, but probably need
a tool to grep through doc.
Warning: Mono will break, needs to be fixed (and so do TypeScript and NativeScript, need to ask respective maintainers)
2020-04-21 10:15:40 +02:00
..
doc_classes DocData: Skip unexposed classes 2020-04-20 12:51:10 +02:00
editor Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
icons
language_server Replace more occurrences of NULL with nullptr 2020-04-02 14:56:01 +02:00
config.py DocData: Skip unexposed classes 2020-04-20 12:51:10 +02:00
gdscript_compiler.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gdscript_compiler.h
gdscript_editor.cpp Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor 2020-04-20 17:13:06 +02:00
gdscript_function.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gdscript_function.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gdscript_functions.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gdscript_functions.h
gdscript_parser.cpp Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor 2020-04-20 17:13:06 +02:00
gdscript_parser.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gdscript_tokenizer.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gdscript_tokenizer.h Implement decals 2020-04-14 11:13:34 -03:00
gdscript.cpp Add ability to bind typed arrays to script API 2020-04-21 10:15:40 +02:00
gdscript.h Add ability to bind typed arrays to script API 2020-04-21 10:15:40 +02:00
register_types.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
register_types.h Adding missing include guards to header files identified by LGTM. 2020-03-23 04:52:36 -04:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00