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This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.
119 lines
5.5 KiB
C++
119 lines
5.5 KiB
C++
/*************************************************************************/
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/* slider_joint_bullet.h */
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/* Author: AndreaCatania */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SLIDER_JOINT_BULLET_H
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#define SLIDER_JOINT_BULLET_H
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#include "joint_bullet.h"
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class RigidBodyBullet;
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class SliderJointBullet : public JointBullet {
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class btSliderConstraint *sliderConstraint;
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public:
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/// Reference frame is A
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SliderJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameInA, const Transform &frameInB);
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virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_SLIDER; }
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const RigidBodyBullet *getRigidBodyA() const;
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const RigidBodyBullet *getRigidBodyB() const;
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const Transform getCalculatedTransformA() const;
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const Transform getCalculatedTransformB() const;
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const Transform getFrameOffsetA() const;
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const Transform getFrameOffsetB() const;
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Transform getFrameOffsetA();
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Transform getFrameOffsetB();
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real_t getLowerLinLimit() const;
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void setLowerLinLimit(real_t lowerLimit);
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real_t getUpperLinLimit() const;
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void setUpperLinLimit(real_t upperLimit);
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real_t getLowerAngLimit() const;
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void setLowerAngLimit(real_t lowerLimit);
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real_t getUpperAngLimit() const;
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void setUpperAngLimit(real_t upperLimit);
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real_t getSoftnessDirLin() const;
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real_t getRestitutionDirLin() const;
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real_t getDampingDirLin() const;
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real_t getSoftnessDirAng() const;
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real_t getRestitutionDirAng() const;
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real_t getDampingDirAng() const;
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real_t getSoftnessLimLin() const;
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real_t getRestitutionLimLin() const;
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real_t getDampingLimLin() const;
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real_t getSoftnessLimAng() const;
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real_t getRestitutionLimAng() const;
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real_t getDampingLimAng() const;
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real_t getSoftnessOrthoLin() const;
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real_t getRestitutionOrthoLin() const;
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real_t getDampingOrthoLin() const;
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real_t getSoftnessOrthoAng() const;
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real_t getRestitutionOrthoAng() const;
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real_t getDampingOrthoAng() const;
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void setSoftnessDirLin(real_t softnessDirLin);
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void setRestitutionDirLin(real_t restitutionDirLin);
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void setDampingDirLin(real_t dampingDirLin);
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void setSoftnessDirAng(real_t softnessDirAng);
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void setRestitutionDirAng(real_t restitutionDirAng);
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void setDampingDirAng(real_t dampingDirAng);
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void setSoftnessLimLin(real_t softnessLimLin);
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void setRestitutionLimLin(real_t restitutionLimLin);
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void setDampingLimLin(real_t dampingLimLin);
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void setSoftnessLimAng(real_t softnessLimAng);
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void setRestitutionLimAng(real_t restitutionLimAng);
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void setDampingLimAng(real_t dampingLimAng);
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void setSoftnessOrthoLin(real_t softnessOrthoLin);
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void setRestitutionOrthoLin(real_t restitutionOrthoLin);
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void setDampingOrthoLin(real_t dampingOrthoLin);
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void setSoftnessOrthoAng(real_t softnessOrthoAng);
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void setRestitutionOrthoAng(real_t restitutionOrthoAng);
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void setDampingOrthoAng(real_t dampingOrthoAng);
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void setPoweredLinMotor(bool onOff);
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bool getPoweredLinMotor();
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void setTargetLinMotorVelocity(real_t targetLinMotorVelocity);
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real_t getTargetLinMotorVelocity();
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void setMaxLinMotorForce(real_t maxLinMotorForce);
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real_t getMaxLinMotorForce();
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void setPoweredAngMotor(bool onOff);
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bool getPoweredAngMotor();
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void setTargetAngMotorVelocity(real_t targetAngMotorVelocity);
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real_t getTargetAngMotorVelocity();
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void setMaxAngMotorForce(real_t maxAngMotorForce);
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real_t getMaxAngMotorForce();
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real_t getLinearPos();
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void set_param(PhysicsServer::SliderJointParam p_param, real_t p_value);
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real_t get_param(PhysicsServer::SliderJointParam p_param) const;
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};
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#endif
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