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animation_blend_space_1d.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
animation_blend_space_1d.h
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2020-01-01 11:16:22 +01:00 |
animation_blend_space_2d.cpp
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2020-01-01 11:16:22 +01:00 |
animation_blend_space_2d.h
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2020-01-01 11:16:22 +01:00 |
animation_blend_tree.cpp
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Remove unused #if 0'ed code
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2020-01-21 21:41:54 +01:00 |
animation_blend_tree.h
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2020-01-01 11:16:22 +01:00 |
animation_cache.cpp
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2020-01-01 11:16:22 +01:00 |
animation_cache.h
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2020-01-01 11:16:22 +01:00 |
animation_node_state_machine.cpp
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2020-01-01 11:16:22 +01:00 |
animation_node_state_machine.h
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2020-01-01 11:16:22 +01:00 |
animation_player.cpp
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2020-01-01 11:16:22 +01:00 |
animation_player.h
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2020-01-01 11:16:22 +01:00 |
animation_tree_player.cpp
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2020-01-01 11:16:22 +01:00 |
animation_tree_player.h
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2020-01-01 11:16:22 +01:00 |
animation_tree.cpp
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2020-01-01 11:16:22 +01:00 |
animation_tree.h
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2020-01-01 11:16:22 +01:00 |
root_motion_view.cpp
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2020-01-01 11:16:22 +01:00 |
root_motion_view.h
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2020-01-01 11:16:22 +01:00 |
SCsub
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skeleton_ik.cpp
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Fix SkeletonIK not playing animation if more than one IK-Bone is active
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2020-01-16 20:22:15 +01:00 |
skeleton_ik.h
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2020-01-01 11:16:22 +01:00 |
tween.cpp
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2020-01-01 11:16:22 +01:00 |
tween.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |