godot/editor/gui
Matt Enad d4ac3fabac Fix main button margins in custom themes
Defined more theme variations and styleboxes for those variations to work around an issue where external editor themes would apply incorrect margins to certain buttons. This should eliminate clipping/alignment issues while a custom theme is in use.

Also simplified the step where margins are copied over thanks to @Rindbee 's suggestion
2024-03-13 15:38:09 -04:00
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editor_bottom_panel.cpp Fix main button margins in custom themes 2024-03-13 15:38:09 -04:00
editor_bottom_panel.h Add editor shortcuts to toggle bottom panel visibility 2024-03-05 15:53:15 +01:00
editor_dir_dialog.cpp
editor_dir_dialog.h
editor_file_dialog.cpp Add Ctrl + L / Cmd + Shift + G shortcut to focus path bar in FileDialog 2024-03-05 00:02:09 +01:00
editor_file_dialog.h Merge pull request #88825 from adamscott/add-create-folder-icon 2024-02-27 10:18:13 +01:00
editor_object_selector.cpp Fix PopupMenu doesn't respect it's ScrollContainer's margins 2024-02-23 15:51:47 +02:00
editor_object_selector.h
editor_run_bar.cpp
editor_run_bar.h
editor_scene_tabs.cpp Move global_menu_* methods to a separate NativeMenu class. 2024-03-04 23:41:41 +02:00
editor_scene_tabs.h
editor_spin_slider.cpp
editor_spin_slider.h
editor_title_bar.cpp
editor_title_bar.h
editor_toaster.cpp Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
editor_toaster.h Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
editor_validation_panel.cpp
editor_validation_panel.h
editor_zoom_widget.cpp
editor_zoom_widget.h
scene_tree_editor.cpp Allow node visibility to work with custom user-provided node types 2024-03-07 17:25:06 -08:00
scene_tree_editor.h Allow to easily rename multiple nodes 2024-03-03 13:16:21 +01:00
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