mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
37 lines
1.6 KiB
XML
37 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="AudioEffectEQ" inherits="AudioEffect" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Base class for audio equalizers. Gives you control over frequencies.
|
|
Use it to create a custom equalizer if [AudioEffectEQ6], [AudioEffectEQ10] or [AudioEffectEQ21] don't fit your needs.
|
|
</brief_description>
|
|
<description>
|
|
AudioEffectEQ gives you control over frequencies. Use it to compensate for existing deficiencies in audio. AudioEffectEQs are useful on the Master bus to completely master a mix and give it more character. They are also useful when a game is run on a mobile device, to adjust the mix to that kind of speakers (it can be added but disabled when headphones are plugged).
|
|
</description>
|
|
<tutorials>
|
|
<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="get_band_count" qualifiers="const">
|
|
<return type="int" />
|
|
<description>
|
|
Returns the number of bands of the equalizer.
|
|
</description>
|
|
</method>
|
|
<method name="get_band_gain_db" qualifiers="const">
|
|
<return type="float" />
|
|
<param index="0" name="band_idx" type="int" />
|
|
<description>
|
|
Returns the band's gain at the specified index, in dB.
|
|
</description>
|
|
</method>
|
|
<method name="set_band_gain_db">
|
|
<return type="void" />
|
|
<param index="0" name="band_idx" type="int" />
|
|
<param index="1" name="volume_db" type="float" />
|
|
<description>
|
|
Sets band's gain at the specified index, in dB.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
</class>
|