godot/servers/rendering
Rémi Verschelde 3815b2f98e
Merge pull request #81315 from conorlawton/z-billboard-y-velocity-no-scale
Fix z-billboard + y to velocity transform alignment to correctly respect non-uniform scale
2023-09-08 23:14:27 +02:00
..
dummy Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
environment
renderer_rd Merge pull request #81315 from conorlawton/z-billboard-y-velocity-no-scale 2023-09-08 23:14:27 +02:00
storage Add motion vector support for GPU 3D Particles. 2023-08-28 10:56:02 -03:00
renderer_canvas_cull.cpp Fix Y-sort modulate for top-most Y-sorted CanvasItem 2023-06-12 13:33:26 +02:00
renderer_canvas_cull.h Single Compilation Unit build. 2023-06-06 15:36:51 +01:00
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h Expose RD::texture_native_handle 2023-06-14 09:58:08 +10:00
renderer_scene_cull.cpp Fix various typos with codespell 2023-08-07 13:09:47 +02:00
renderer_scene_cull.h Add motion vector support for GPU 3D Particles. 2023-08-28 10:56:02 -03:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp Improve handling of motion vectors for multimesh instances. 2023-08-09 08:17:07 -03:00
renderer_viewport.h Improve handling of motion vectors for multimesh instances. 2023-08-09 08:17:07 -03:00
rendering_device_binds.cpp
rendering_device_binds.h Fix RDPipelineColorBlendState.attachments setter 2023-09-05 15:29:56 +03:00
rendering_device.compat.inc Fix or workaround recent extension API compatibility issues 2023-08-03 12:07:21 +02:00
rendering_device.cpp Fix various typos with codespell 2023-08-07 13:09:47 +02:00
rendering_device.h Add buffer_copy method to RenderingDevice interface and an implementation for the Vulkan driver. 2023-08-12 09:38:39 -03:00
rendering_method.cpp
rendering_method.h
rendering_server_default.cpp Add ability to call code on rendering thread 2023-07-26 12:28:00 +02:00
rendering_server_default.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp Merge pull request #77740 from ChibiDenDen/simplify_vulkan 2023-07-12 17:16:12 +02:00
shader_compiler.h replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
shader_language.cpp Add coloring for completion of vector components 2023-08-30 21:13:25 +03:00
shader_language.h
shader_preprocessor.cpp Support shader preprocessor concatenation symbol 2023-08-08 10:56:20 +02:00
shader_preprocessor.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
shader_types.cpp Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog 2023-09-05 18:15:02 +02:00
shader_types.h
shader_warnings.cpp
shader_warnings.h