godot/drivers/gles3
Rémi Verschelde 0e823cffbc
Merge pull request #31270 from nekomatata/fix-vertex-color-init-gles3
Fixed vertex color initialization with default value in GLES3
2019-08-12 09:28:40 +02:00
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shaders update algorithm about paking float to vec4 to fix shadow shift and change rgba_shdow options 2019-07-28 11:43:01 +08:00
rasterizer_canvas_gles3.cpp Fixed vertex color initialization with default value in gles3 2019-08-11 17:51:47 +02:00
rasterizer_canvas_gles3.h
rasterizer_gles3.cpp
rasterizer_gles3.h
rasterizer_scene_gles3.cpp Merge pull request #30898 from clayjohn/max-lights-reflections 2019-07-29 16:01:53 +02:00
rasterizer_scene_gles3.h Merge pull request #30714 from Calinou/invert-default-fog-height 2019-08-08 17:20:32 +02:00
rasterizer_storage_gles3.cpp Add some code changes/fixes proposed by Coverity and Clang Tidy 2019-08-07 12:54:30 +02:00
rasterizer_storage_gles3.h
SCsub
shader_compiler_gles3.cpp Implemented local shader constants 2019-08-05 10:35:53 +03:00
shader_compiler_gles3.h
shader_gles3.cpp
shader_gles3.h