mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
1bdda9a922
That should leave only the `extracting:` lines of the verbose unzip, should be enough to keep Travis awake.
79 lines
1.7 KiB
YAML
79 lines
1.7 KiB
YAML
language: cpp
|
|
|
|
sudo: false
|
|
|
|
compiler:
|
|
- gcc
|
|
- clang
|
|
|
|
os:
|
|
- linux
|
|
- osx
|
|
|
|
env:
|
|
- GODOT_TARGET=iphone
|
|
- GODOT_TARGET=osx
|
|
- GODOT_TARGET=x11
|
|
- GODOT_TARGET=android
|
|
- GODOT_TARGET=windows
|
|
|
|
matrix:
|
|
exclude:
|
|
- os: linux
|
|
env: GODOT_TARGET=iphone
|
|
- os: linux
|
|
env: GODOT_TARGET=osx
|
|
- os: linux
|
|
env: GODOT_TARGET=android
|
|
- os: osx
|
|
env: GODOT_TARGET=x11
|
|
- os: osx
|
|
env: GODOT_TARGET=windows
|
|
- compiler: gcc
|
|
env: GODOT_TARGET=iphone
|
|
- compiler: gcc
|
|
env: GODOT_TARGET=osx
|
|
- compiler: clang
|
|
env: GODOT_TARGET=android
|
|
- compiler: clang
|
|
env: GODOT_TARGET=windows
|
|
- compiler: clang
|
|
env: GODOT_TARGET=x11
|
|
|
|
addons:
|
|
apt:
|
|
packages:
|
|
- build-essential
|
|
- scons
|
|
- pkg-config
|
|
- libx11-dev
|
|
- libxcursor-dev
|
|
- libasound2-dev
|
|
- libfreetype6-dev
|
|
- libgl1-mesa-dev
|
|
- libglu1-mesa-dev
|
|
- libssl-dev
|
|
- libxinerama-dev
|
|
- libudev-dev
|
|
|
|
# For cross-compiling to Windows.
|
|
- binutils-mingw-w64-i686
|
|
- binutils-mingw-w64-x86-64
|
|
- gcc-mingw-w64-i686
|
|
- gcc-mingw-w64-x86-64
|
|
- g++-mingw-w64-i686
|
|
- g++-mingw-w64-x86-64
|
|
- mingw-w64
|
|
|
|
|
|
before_script:
|
|
- if [ "$TRAVIS_OS_NAME" = "osx" ]; then brew update; brew install scons; fi
|
|
- if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then
|
|
brew update; brew install -v android-sdk;
|
|
brew install -v android-ndk | grep -v "inflating:" | grep -v "creating:";
|
|
export ANDROID_HOME=/usr/local/opt/android-sdk; export ANDROID_NDK_ROOT=/usr/local/opt/android-ndk;
|
|
fi
|
|
|
|
script:
|
|
- scons platform=$GODOT_TARGET CXX=$CXX openssl=builtin
|