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Rémi Verschelde 5bed0af65e GLEW: Update to upstream version 1.13.0 (pristine)
This removes a custom redefinition of glewGetProcAddress,
which was apparently necessary for older Macs with buggy OpenGL
(see #5087).

The added source files are as provided in the upstream tarball.
2016-06-08 00:17:54 +02:00
bin Merge remote-tracking branch 'origin/master' 2016-05-21 22:34:55 -03:00
core Merge pull request #4861 from brakhane/negative-indexing 2016-06-07 10:17:00 -03:00
doc Merge pull request #4861 from brakhane/negative-indexing 2016-06-07 10:17:00 -03:00
drivers GLEW: Update to upstream version 1.13.0 (pristine) 2016-06-08 00:17:54 +02:00
main vsync support 2016-06-05 19:14:33 -03:00
modules Revert "Fix implicit GDScript Reference inheritance" 2016-06-06 23:40:50 -03:00
platform GLEW: Define static + enabled and includes via SCons 2016-06-08 00:16:27 +02:00
scene Fix indentation issues in last commits 2016-06-07 07:39:40 +02:00
servers Add texture region support for stylebox render 2016-06-05 00:45:53 +08:00
tools Revert "Fix ui layout for EditorFontImportDialog" 2016-06-07 19:01:32 -03:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes GH Linguist: Ignore drivers/* 2016-05-30 18:41:32 +02:00
.gitignore Remove Make-related flags from Android build 2016-06-01 21:14:57 -03:00
.travis.yml Travis: Filter out another string, still noisy 2016-05-13 11:28:29 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
methods.py Fix error in GLSL #include code 2016-05-02 12:48:47 +01:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct Keep the default environment variables as set by SCons 2016-06-06 13:49:28 +02:00
version.py Enter the 2.1 alpha phase 2016-03-22 18:45:19 +01:00

GODOT

https://godotengine.org

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Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

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Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

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