godot/tools/editor/reparent_dialog.h
2016-01-01 11:50:53 -02:00

66 lines
2.8 KiB
C++

/*************************************************************************/
/* reparent_dialog.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef REPARENT_DIALOG_H
#define REPARENT_DIALOG_H
#include "scene/gui/dialogs.h"
#include "scene/gui/button.h"
#include "scene/gui/check_button.h"
#include "tools/editor/scene_tree_editor.h"
#include "scene/gui/line_edit.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ReparentDialog : public ConfirmationDialog {
OBJ_TYPE( ReparentDialog, ConfirmationDialog );
SceneTreeEditor *tree;
CheckButton *node_only;
void update_tree();
void _reparent();
void _cancel();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_current(const Set<Node*>& p_selection);
String get_selected_type();
ReparentDialog();
~ReparentDialog();
};
#endif