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Rémi Verschelde 5bbb67fcac Merge pull request #4814 from neikeq/pr-issue-4805
Debugger: show error message if description is not available
2016-05-29 18:32:35 +02:00
bin Merge remote-tracking branch 'origin/master' 2016-05-21 22:34:55 -03:00
core Finalized DynamicFont implementation 2016-05-29 11:37:52 -03:00
demos Joystick demo script cleanup 2016-05-10 20:32:12 +02:00
doc Documented Light2D and LightOccluder2D 2016-05-29 01:41:22 +02:00
drivers FreeType: Add mandatory license text 2016-05-29 17:30:57 +02:00
main Change low processor usage mode to cap to 60 FPS rather than 40 FPS 2016-05-22 23:51:38 +02:00
modules Finalized DynamicFont implementation 2016-05-29 11:37:52 -03:00
platform Merge pull request #4810 from marcelofg55/master 2016-05-29 18:28:10 +02:00
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servers Changed import workflow 2016-05-27 14:19:11 -03:00
tools Merge pull request #4814 from neikeq/pr-issue-4805 2016-05-29 18:32:35 +02:00
.editorconfig
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Finalized DynamicFont implementation 2016-05-29 11:37:52 -03:00
.travis.yml Travis: Filter out another string, still noisy 2016-05-13 11:28:29 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
LOGO_LICENSE.md
logo.png
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
methods.py Fix error in GLSL #include code 2016-05-02 12:48:47 +01:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct Fix MS Visual Studio build settings 2016-05-28 17:15:12 +02:00
version.py Enter the 2.1 alpha phase 2016-03-22 18:45:19 +01:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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