godot/scene/animation
Raul Santos 5ba92e5a57
Fix some DEFVALs to use the right type
- Use `StringName()` in DEFVAL for StringNames.
- Use `Variant()` in DEFVAL for Variants.
2024-02-23 01:50:18 +01:00
..
animation_blend_space_1d.cpp
animation_blend_space_1d.h
animation_blend_space_2d.cpp
animation_blend_space_2d.h
animation_blend_tree.cpp
animation_blend_tree.h
animation_mixer.compat.inc
animation_mixer.cpp Fix AnimationMixer breaking animations with redundant check 2024-02-19 16:50:19 +01:00
animation_mixer.h Make CallbackModeDiscrete.Dominant be default for AnimationPlayer 2024-02-18 20:02:20 +09:00
animation_node_state_machine.cpp
animation_node_state_machine.h
animation_player.compat.inc Fix some DEFVALs to use the right type 2024-02-23 01:50:18 +01:00
animation_player.cpp Fix some DEFVALs to use the right type 2024-02-23 01:50:18 +01:00
animation_player.h Fix some DEFVALs to use the right type 2024-02-23 01:50:18 +01:00
animation_tree.compat.inc
animation_tree.cpp Fix some animation state corruptions on activate and reset on save 2024-02-19 13:04:22 +09:00
animation_tree.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
easing_equations.h
root_motion_view.cpp
root_motion_view.h
SCsub
tween.cpp Merge pull request #82306 from KoBeWi/tween_literally_anything 2024-02-17 00:22:45 +01:00
tween.h Merge pull request #82306 from KoBeWi/tween_literally_anything 2024-02-17 00:22:45 +01:00