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fileserver
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icons
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New distraction free mode icon
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2016-09-18 10:19:02 -05:00 |
io_plugins
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Merge pull request #5920 from 29jm/fix-warnings
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2016-09-10 12:21:02 -03:00 |
plugins
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Fix "Save All" option in Script editor.
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2016-10-02 20:39:15 +02:00 |
animation_editor.cpp
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Implemented UndoRedo mergeable modes
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2016-08-17 17:14:51 -03:00 |
animation_editor.h
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array_property_edit.cpp
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array_property_edit.h
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asset_library_editor_plugin.cpp
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asset_library_editor_plugin.h
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call_dialog.cpp
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call_dialog.h
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code_editor.cpp
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-Added a ColorFrame control, kind of like Texture but for color.
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2016-09-11 11:28:01 -03:00 |
code_editor.h
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-Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons
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2016-09-11 10:05:46 -03:00 |
connections_dialog.cpp
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ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid.
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2016-10-04 16:05:25 +02:00 |
connections_dialog.h
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create_dialog.cpp
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Added a generic AStar implementation to Godot.
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2016-09-13 18:17:18 -03:00 |
create_dialog.h
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Added favorites and recent history to create dialog
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2016-09-12 23:23:36 -03:00 |
dependency_editor.cpp
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dependency_editor.h
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doc_code_font.h
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doc_font.h
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doc_title_font.h
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editor_asset_installer.cpp
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editor_asset_installer.h
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editor_autoload_settings.cpp
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editor_autoload_settings.h
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editor_data.cpp
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fix get_selected_nodes()
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2016-09-10 17:50:20 -03:00 |
editor_data.h
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fix get_selected_nodes()
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2016-09-10 17:50:20 -03:00 |
editor_dir_dialog.cpp
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Select newly created folder on Directory dialog
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2016-09-06 07:33:59 +09:00 |
editor_dir_dialog.h
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editor_file_dialog.cpp
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editor_file_dialog.h
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editor_file_system.cpp
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-Added bindings to the resource filesystem for editor
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2016-09-10 17:34:27 -03:00 |
editor_file_system.h
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editor_fonts.cpp
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-Added VeryLowDPI and MidDPI modes to Godot editor.
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2016-09-13 11:05:47 -03:00 |
editor_fonts.h
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editor_help.cpp
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Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C#
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2016-09-07 19:39:57 -03:00 |
editor_help.h
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Making bits of docs appear in different dialogues is made easier with EditorHelpBit
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2016-08-23 23:15:16 -03:00 |
editor_icons.h
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editor_import_export.cpp
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editor_import_export.h
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editor_initialize_ssl.cpp
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editor_initialize_ssl.h
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editor_log.cpp
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editor_log.h
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editor_name_dialog.cpp
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editor_name_dialog.h
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editor_node.cpp
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Fix crash when disabling main screen plugin
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2016-09-21 19:17:55 -03:00 |
editor_node.h
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Call run callback
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2016-09-14 19:44:08 -03:00 |
editor_path.cpp
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editor_path.h
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editor_plugin_settings.cpp
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editor_plugin_settings.h
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editor_plugin.cpp
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Merge pull request #6525 from vnen/plugin-bottom-show-hide
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2016-09-18 20:06:10 +02:00 |
editor_plugin.h
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Merge pull request #6525 from vnen/plugin-bottom-show-hide
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2016-09-18 20:06:10 +02:00 |
editor_profiler.cpp
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editor_profiler.h
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editor_reimport_dialog.cpp
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editor_reimport_dialog.h
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editor_resource_preview.cpp
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-Added way to generate resource previews from script plugin.
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2016-09-10 15:32:17 -03:00 |
editor_resource_preview.h
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-Added way to generate resource previews from script plugin.
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2016-09-10 15:32:17 -03:00 |
editor_run_native.cpp
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editor_run_native.h
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editor_run_script.cpp
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editor_run_script.h
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editor_run.cpp
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editor_run.h
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editor_scale.cpp
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-Added VeryLowDPI and MidDPI modes to Godot editor.
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2016-09-13 11:05:47 -03:00 |
editor_scale.h
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-Added VeryLowDPI and MidDPI modes to Godot editor.
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2016-09-13 11:05:47 -03:00 |
editor_settings.cpp
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-Added VeryLowDPI and MidDPI modes to Godot editor.
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2016-09-13 11:05:47 -03:00 |
editor_settings.h
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Added add_property_info function to Globals and EditorSettings classes
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2016-08-16 17:10:53 -03:00 |
editor_sub_scene.cpp
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editor_sub_scene.h
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editor_themes.cpp
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-Added VeryLowDPI and MidDPI modes to Godot editor.
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2016-09-13 11:05:47 -03:00 |
editor_themes.h
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-Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons
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2016-09-11 10:05:46 -03:00 |
file_type_cache.cpp
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file_type_cache.h
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filesystem_dock.cpp
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filesystem_dock.h
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groups_editor.cpp
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groups_editor.h
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inspector_dock.cpp
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inspector_dock.h
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multi_node_edit.cpp
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multi_node_edit.h
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node_dock.cpp
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node_dock.h
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output_strings.cpp
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output_strings.h
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pane_drag.cpp
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pane_drag.h
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progress_dialog.cpp
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progress_dialog.h
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project_export.cpp
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project_export.h
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project_manager.cpp
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Make Godot detect if the screen is too small (<1200 pixels wide), and use single dock column like in 1.0 if that's the case.
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2016-09-13 11:20:09 -03:00 |
project_manager.h
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project_settings.cpp
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Merge pull request #6249 from volzhs/issue-6121
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2016-08-28 12:02:08 +02:00 |
project_settings.h
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Show last added action on Input Map and implement InputEvent "=="
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2016-08-28 15:18:13 +09:00 |
property_editor.cpp
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Fix typo for word_wrap
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2016-09-30 03:28:05 +09:00 |
property_editor.h
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Modified resource menu for node scripts so it always goes through the new script wizard.
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2016-09-12 19:32:09 -03:00 |
property_selector.cpp
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More visual script work
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2016-08-25 17:45:20 -03:00 |
property_selector.h
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Even more work on visual script editor:
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2016-08-26 17:38:25 -03:00 |
pvrtc_compress.cpp
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pvrtc_compress.h
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quick_open.cpp
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quick_open.h
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register_exporters.h
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reparent_dialog.cpp
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reparent_dialog.h
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resources_dock.cpp
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resources_dock.h
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run_settings_dialog.cpp
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run_settings_dialog.h
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scene_tree_dock.cpp
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Modified resource menu for node scripts so it always goes through the new script wizard.
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2016-09-12 19:32:09 -03:00 |
scene_tree_dock.h
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Modified resource menu for node scripts so it always goes through the new script wizard.
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2016-09-12 19:32:09 -03:00 |
scene_tree_editor.cpp
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Fix typo for word_wrap
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2016-09-30 03:28:05 +09:00 |
scene_tree_editor.h
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script_create_dialog.cpp
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script_create_dialog.h
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script_editor_debugger.cpp
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Always show output panel when debugging
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2016-09-06 01:46:50 +02:00 |
script_editor_debugger.h
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SCsub
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settings_config_dialog.cpp
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settings_config_dialog.h
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spatial_editor_gizmos.cpp
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spatial_editor_gizmos.h
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