godot/tools/editor
2016-10-04 16:05:25 +02:00
..
fileserver
icons New distraction free mode icon 2016-09-18 10:19:02 -05:00
io_plugins Merge pull request #5920 from 29jm/fix-warnings 2016-09-10 12:21:02 -03:00
plugins Fix "Save All" option in Script editor. 2016-10-02 20:39:15 +02:00
animation_editor.cpp Implemented UndoRedo mergeable modes 2016-08-17 17:14:51 -03:00
animation_editor.h
array_property_edit.cpp
array_property_edit.h
asset_library_editor_plugin.cpp
asset_library_editor_plugin.h
call_dialog.cpp
call_dialog.h
code_editor.cpp -Added a ColorFrame control, kind of like Texture but for color. 2016-09-11 11:28:01 -03:00
code_editor.h -Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons 2016-09-11 10:05:46 -03:00
connections_dialog.cpp ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid. 2016-10-04 16:05:25 +02:00
connections_dialog.h
create_dialog.cpp Added a generic AStar implementation to Godot. 2016-09-13 18:17:18 -03:00
create_dialog.h Added favorites and recent history to create dialog 2016-09-12 23:23:36 -03:00
dependency_editor.cpp
dependency_editor.h
doc_code_font.h
doc_font.h
doc_title_font.h
editor_asset_installer.cpp
editor_asset_installer.h
editor_autoload_settings.cpp
editor_autoload_settings.h
editor_data.cpp fix get_selected_nodes() 2016-09-10 17:50:20 -03:00
editor_data.h fix get_selected_nodes() 2016-09-10 17:50:20 -03:00
editor_dir_dialog.cpp Select newly created folder on Directory dialog 2016-09-06 07:33:59 +09:00
editor_dir_dialog.h
editor_file_dialog.cpp
editor_file_dialog.h
editor_file_system.cpp -Added bindings to the resource filesystem for editor 2016-09-10 17:34:27 -03:00
editor_file_system.h
editor_fonts.cpp -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_fonts.h
editor_help.cpp Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
editor_help.h Making bits of docs appear in different dialogues is made easier with EditorHelpBit 2016-08-23 23:15:16 -03:00
editor_icons.h
editor_import_export.cpp
editor_import_export.h
editor_initialize_ssl.cpp
editor_initialize_ssl.h
editor_log.cpp
editor_log.h
editor_name_dialog.cpp
editor_name_dialog.h
editor_node.cpp Fix crash when disabling main screen plugin 2016-09-21 19:17:55 -03:00
editor_node.h Call run callback 2016-09-14 19:44:08 -03:00
editor_path.cpp
editor_path.h
editor_plugin_settings.cpp
editor_plugin_settings.h
editor_plugin.cpp Merge pull request #6525 from vnen/plugin-bottom-show-hide 2016-09-18 20:06:10 +02:00
editor_plugin.h Merge pull request #6525 from vnen/plugin-bottom-show-hide 2016-09-18 20:06:10 +02:00
editor_profiler.cpp
editor_profiler.h
editor_reimport_dialog.cpp
editor_reimport_dialog.h
editor_resource_preview.cpp -Added way to generate resource previews from script plugin. 2016-09-10 15:32:17 -03:00
editor_resource_preview.h -Added way to generate resource previews from script plugin. 2016-09-10 15:32:17 -03:00
editor_run_native.cpp
editor_run_native.h
editor_run_script.cpp
editor_run_script.h
editor_run.cpp
editor_run.h
editor_scale.cpp -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_scale.h -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_settings.cpp -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_settings.h Added add_property_info function to Globals and EditorSettings classes 2016-08-16 17:10:53 -03:00
editor_sub_scene.cpp
editor_sub_scene.h
editor_themes.cpp -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_themes.h -Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons 2016-09-11 10:05:46 -03:00
file_type_cache.cpp
file_type_cache.h
filesystem_dock.cpp
filesystem_dock.h
groups_editor.cpp
groups_editor.h
inspector_dock.cpp
inspector_dock.h
multi_node_edit.cpp
multi_node_edit.h
node_dock.cpp
node_dock.h
output_strings.cpp
output_strings.h
pane_drag.cpp
pane_drag.h
progress_dialog.cpp
progress_dialog.h
project_export.cpp
project_export.h
project_manager.cpp Make Godot detect if the screen is too small (<1200 pixels wide), and use single dock column like in 1.0 if that's the case. 2016-09-13 11:20:09 -03:00
project_manager.h
project_settings.cpp Merge pull request #6249 from volzhs/issue-6121 2016-08-28 12:02:08 +02:00
project_settings.h Show last added action on Input Map and implement InputEvent "==" 2016-08-28 15:18:13 +09:00
property_editor.cpp Fix typo for word_wrap 2016-09-30 03:28:05 +09:00
property_editor.h Modified resource menu for node scripts so it always goes through the new script wizard. 2016-09-12 19:32:09 -03:00
property_selector.cpp More visual script work 2016-08-25 17:45:20 -03:00
property_selector.h Even more work on visual script editor: 2016-08-26 17:38:25 -03:00
pvrtc_compress.cpp
pvrtc_compress.h
quick_open.cpp
quick_open.h
register_exporters.h
reparent_dialog.cpp
reparent_dialog.h
resources_dock.cpp
resources_dock.h
run_settings_dialog.cpp
run_settings_dialog.h
scene_tree_dock.cpp Modified resource menu for node scripts so it always goes through the new script wizard. 2016-09-12 19:32:09 -03:00
scene_tree_dock.h Modified resource menu for node scripts so it always goes through the new script wizard. 2016-09-12 19:32:09 -03:00
scene_tree_editor.cpp Fix typo for word_wrap 2016-09-30 03:28:05 +09:00
scene_tree_editor.h
script_create_dialog.cpp
script_create_dialog.h
script_editor_debugger.cpp Always show output panel when debugging 2016-09-06 01:46:50 +02:00
script_editor_debugger.h
SCsub
settings_config_dialog.cpp
settings_config_dialog.h
spatial_editor_gizmos.cpp
spatial_editor_gizmos.h