godot/servers/rendering/renderer_rd
Rémi Verschelde 5b6d9a7dd8
Merge pull request #95659 from clayjohn/RD-sky-affect
Ensure `fog_sky_affect` is used even when using a background color
2024-08-16 23:49:58 +02:00
..
effects
environment SDFGI: fix crash if update_data is nullptr 2024-07-19 18:27:32 +02:00
forward_clustered Merge pull request #95659 from clayjohn/RD-sky-affect 2024-08-16 23:49:58 +02:00
forward_mobile Merge pull request #86516 from jsjtxietian/fix-camera-direction 2024-07-18 10:45:20 +02:00
shaders Merge pull request #95536 from jsjtxietian/rename-alpha-scissor 2024-08-16 14:35:38 +02:00
spirv-reflect
storage_rd Merge pull request #95542 from KoBeWi/go_bind_yourself 2024-08-16 14:35:51 +02:00
cluster_builder_rd.cpp
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Linearize color if HDR 2D is on 2024-07-24 09:49:50 +02:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp
renderer_compositor_rd.h Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
renderer_scene_render_rd.cpp
renderer_scene_render_rd.h
SCsub
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h