godot/servers/visual
2018-05-07 19:25:31 +02:00
..
default_mouse_cursor.xpm
rasterizer.cpp
rasterizer.h 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
SCsub
shader_language.cpp Fix vector reduction in shader language 2018-05-07 19:25:31 +02:00
shader_language.h Fix vector reduction in shader language 2018-05-07 19:25:31 +02:00
shader_types.cpp Fixes canvas light shaders. 2018-04-13 15:18:28 +02:00
shader_types.h
visual_server_canvas.cpp Fix crash in canvas_item_add_polyline when passing more points than colors 2018-03-19 19:22:38 +01:00
visual_server_canvas.h 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
visual_server_global.cpp
visual_server_global.h
visual_server_light_baker.cpp
visual_server_light_baker.h
visual_server_raster.cpp Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and RasterizerGLES3 2018-03-13 00:22:08 -04:00
visual_server_raster.h 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
visual_server_scene.cpp Merge pull request #17248 from Cygon/implement-extra-culling-margin 2018-03-15 23:45:59 +01:00
visual_server_scene.h
visual_server_viewport.cpp A few fixes on the ARVR Server 2018-03-15 23:31:02 +11:00
visual_server_viewport.h
visual_server_wrap_mt.cpp
visual_server_wrap_mt.h 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00