godot/servers
Rémi Verschelde 114f97ff11
Merge pull request #44128 from KoBeWi/🧹
Cleanup unused engine code
2020-12-09 13:01:50 +01:00
..
audio
camera
physics_2d
physics_3d Fix inconsistent Joint3DSW copy constructor and assignment declarations 2020-12-07 16:29:58 +00:00
rendering Static analyzer fixes: 2020-12-09 10:17:53 +02:00
xr Rename XR get_type and get_name 2020-12-04 18:59:02 -05:00
audio_server.cpp
audio_server.h
camera_server.cpp
camera_server.h Cleanup unused engine code 2020-12-09 12:12:36 +01:00
display_server.cpp
display_server.h Reorganize rendering server. 2020-12-03 19:01:01 -03:00
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_3d.cpp
navigation_server_3d.h
physics_server_2d.cpp
physics_server_2d.h
physics_server_3d.cpp
physics_server_3d.h
register_server_types.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
register_server_types.h
rendering_server.cpp Cleanup unused engine code 2020-12-09 12:12:36 +01:00
rendering_server.h Cleanup unused engine code 2020-12-09 12:12:36 +01:00
SCsub
server_wrap_mt_common.h
text_server.cpp [Complex Text Layouts] Performance optimizations. 2020-12-07 08:53:02 +02:00
text_server.h [Complex Text Layouts] Implement TextServer interface. Implement Fallback TextServer. 2020-11-26 13:55:26 +02:00
xr_server.cpp Rename XR get_type and get_name 2020-12-04 18:59:02 -05:00
xr_server.h