godot/tests
Markus Sauermann 60aaa017ff Enable Drag and Drop for SubViewports and Windows
Make Drag and Drop an application-wide operation.
This allows do drop on Controls in other Viewports/Windows.

In order to achieve this, `Viewport::_update_mouse_over` is adjusted to
remember the Control, that the mouse is over (possibly within nested
viewports). This Control is used as a basis for the Drop-operation, which
replaces the previous algorithm, which was only aware of the topmost
Viewport.

Also now all nodes in the SceneTree are notified about the Drag and Drop
operation, with the exception of SubViewports that are not children of
SubViewportContainers.
2024-09-15 01:06:02 +02:00
..
core Merge pull request #93856 from timothyqiu/expression-period 2024-09-11 12:34:39 +02:00
data
python_build SCons: Add method to generate raw cstrings 2024-07-31 14:22:04 -05:00
scene Enable Drag and Drop for SubViewports and Windows 2024-09-15 01:06:02 +02:00
servers Use a heap to store traversable polygons for pathfinding 2024-09-01 11:24:14 +09:00
create_test.py [Tests] Improve argument description and snake_case name conversion of test generator script 2024-09-04 16:04:31 +02:00
display_server_mock.h
SCsub
test_macros.cpp
test_macros.h
test_main.cpp Add unit tests for Parallax2D 2024-09-06 22:34:51 +02:00
test_main.h
test_tools.h
test_utils.cpp
test_utils.h
test_validate_testing.h