godot/modules/gdscript
George Marques 3e87ad5187
Rewrite code completion
- Use data type struct from the parser.
- Avail from type hints when type can't be guessed.
- Consider inner classes and other scripts when looking for candidates.
2018-07-20 21:55:18 -03:00
..
doc_classes Add support for tutorial links to makerst.py 2018-06-12 17:40:24 +02:00
editor Add syntax highlighting to type hints 2018-07-20 21:55:17 -03:00
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
gdscript_compiler.cpp Use type information to enable GDScript introspection 2018-07-20 21:55:17 -03:00
gdscript_compiler.h Use type information to enable GDScript introspection 2018-07-20 21:55:17 -03:00
gdscript_editor.cpp Rewrite code completion 2018-07-20 21:55:18 -03:00
gdscript_function.cpp Add typed instructions to GDScript 2018-07-20 21:55:17 -03:00
gdscript_function.h Add typed instructions to GDScript 2018-07-20 21:55:17 -03:00
gdscript_functions.cpp Add static type checks in the parser 2018-07-20 21:55:16 -03:00
gdscript_functions.h Merge pull request #18966 from chanon/new-debug-print 2018-07-04 23:50:45 +02:00
gdscript_parser.cpp Rewrite code completion 2018-07-20 21:55:18 -03:00
gdscript_parser.h Add ability to infer variable type from assigned value 2018-07-20 21:55:18 -03:00
gdscript_tokenizer.cpp Add typing syntax 2018-07-20 21:55:16 -03:00
gdscript_tokenizer.h Add typing syntax 2018-07-20 21:55:16 -03:00
gdscript.cpp Use type information to enable GDScript introspection 2018-07-20 21:55:17 -03:00
gdscript.h Add editor highlight for type-safe lines 2018-07-20 21:55:18 -03:00
register_types.cpp
register_types.h
SCsub