godot/scene/2d
2017-08-07 18:24:35 +07:00
..
animated_sprite.cpp emit signal properly when frame has changed in autoplay, fixes #7730 2017-08-05 16:32:34 -03:00
animated_sprite.h
area_2d.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
area_2d.h
audio_stream_player_2d.cpp
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
camera_2d.h
canvas_item.cpp Add object type hint for docs 2017-07-19 02:03:34 +07:00
canvas_item.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
collision_object_2d.h expose missing CollisionShape API for CollisionObject 2017-07-24 20:29:49 +02:00
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp Add object type hint for docs 2017-07-19 02:03:34 +07:00
collision_shape_2d.h
joints_2d.cpp
joints_2d.h
light_2d.cpp Add object type hint for docs 2017-07-19 02:03:34 +07:00
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp Add object type hint for docs 2017-07-19 02:03:34 +07:00
line_2d.h
line_builder.cpp
line_builder.h
navigation2d.cpp
navigation2d.h
navigation_polygon.cpp
navigation_polygon.h
node_2d.cpp Merge pull request #10116 from neikeq/prop_method_ambiguities 2017-08-05 17:55:43 -03:00
node_2d.h Merge pull request #10116 from neikeq/prop_method_ambiguities 2017-08-05 17:55:43 -03:00
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp
particles_2d.h
path_2d.cpp
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp Warn about resizing a rigidbody (2D or 3D), covers the most common cases, closes #7615 2017-08-05 16:06:15 -03:00
physics_body_2d.h Warn about resizing a rigidbody (2D or 3D), covers the most common cases, closes #7615 2017-08-05 16:06:15 -03:00
polygon_2d.cpp Add object type hint for docs 2017-07-23 18:57:03 +07:00
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
remote_transform_2d.h Added the following features to RemoteTransform and RemoteTransform2D: 2017-07-05 16:29:48 -04:00
screen_button.cpp Add object type hint for docs 2017-07-23 18:57:03 +07:00
screen_button.h
SCsub
sprite.cpp Properly update frame range after modifying the vframe/hframes, closes #7624 2017-08-05 16:19:36 -03:00
sprite.h
tile_map.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
tile_map.h Added get_used_cells_by_id method 3.0 2017-08-02 18:02:00 -04:00
visibility_notifier_2d.cpp few bugs fixed thanks to explicit bool constructor and clang. 2017-08-05 21:43:10 -03:00
visibility_notifier_2d.h
y_sort.cpp
y_sort.h