godot/scene/2d
2017-08-07 18:24:35 +07:00
..
animated_sprite.cpp emit signal properly when frame has changed in autoplay, fixes #7730 2017-08-05 16:32:34 -03:00
animated_sprite.h
area_2d.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
area_2d.h
audio_stream_player_2d.cpp Fixed bug regarding to two spatial 2d players not mixing properly 2017-06-22 17:50:03 -03:00
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
camera_2d.h Added some editor enhancements to Camera2D. Added the option to draw Camera2Ds bounds and drag margins. Added options to toggle the drawing of Camera2Ds lines in the editor. When a Camera2D is marked as current, its lines become a little less transparent. 2017-06-25 16:05:44 -04:00
canvas_item.cpp Add object type hint for docs 2017-07-19 02:03:34 +07:00
canvas_item.h -Many fixes to VisualScript, fixed property names, etc. 2017-06-30 21:35:05 -03:00
canvas_modulate.cpp
canvas_modulate.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
collision_object_2d.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
collision_object_2d.h expose missing CollisionShape API for CollisionObject 2017-07-24 20:29:49 +02:00
collision_polygon_2d.cpp -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 2017-06-23 23:39:52 -03:00
collision_polygon_2d.h -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 2017-06-23 23:39:52 -03:00
collision_shape_2d.cpp Add object type hint for docs 2017-07-19 02:03:34 +07:00
collision_shape_2d.h -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 2017-06-23 23:39:52 -03:00
joints_2d.cpp
joints_2d.h
light_2d.cpp Add object type hint for docs 2017-07-19 02:03:34 +07:00
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp Add object type hint for docs 2017-07-19 02:03:34 +07:00
line_2d.h
line_builder.cpp
line_builder.h
navigation2d.cpp
navigation2d.h
navigation_polygon.cpp
navigation_polygon.h
node_2d.cpp Merge pull request #10116 from neikeq/prop_method_ambiguities 2017-08-05 17:55:43 -03:00
node_2d.h Merge pull request #10116 from neikeq/prop_method_ambiguities 2017-08-05 17:55:43 -03:00
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility. 2017-06-25 18:57:28 -03:00
particles_2d.h Ability to restart particle system with a function call 2017-06-25 08:01:50 -03:00
path_2d.cpp
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp Warn about resizing a rigidbody (2D or 3D), covers the most common cases, closes #7615 2017-08-05 16:06:15 -03:00
physics_body_2d.h Warn about resizing a rigidbody (2D or 3D), covers the most common cases, closes #7615 2017-08-05 16:06:15 -03:00
polygon_2d.cpp Add object type hint for docs 2017-07-23 18:57:03 +07:00
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
remote_transform_2d.h Added the following features to RemoteTransform and RemoteTransform2D: 2017-07-05 16:29:48 -04:00
screen_button.cpp Add object type hint for docs 2017-07-23 18:57:03 +07:00
screen_button.h
SCsub
sprite.cpp Properly update frame range after modifying the vframe/hframes, closes #7624 2017-08-05 16:19:36 -03:00
sprite.h
tile_map.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
tile_map.h Added get_used_cells_by_id method 3.0 2017-08-02 18:02:00 -04:00
visibility_notifier_2d.cpp few bugs fixed thanks to explicit bool constructor and clang. 2017-08-05 21:43:10 -03:00
visibility_notifier_2d.h
y_sort.cpp
y_sort.h