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animated_sprite.cpp
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emit signal properly when frame has changed in autoplay, fixes #7730
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2017-08-05 16:32:34 -03:00 |
animated_sprite.h
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area_2d.cpp
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
area_2d.h
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audio_stream_player_2d.cpp
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Fixed bug regarding to two spatial 2d players not mixing properly
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2017-06-22 17:50:03 -03:00 |
audio_stream_player_2d.h
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back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
camera_2d.h
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Added some editor enhancements to Camera2D. Added the option to draw Camera2Ds bounds and drag margins. Added options to toggle the drawing of Camera2Ds lines in the editor. When a Camera2D is marked as current, its lines become a little less transparent.
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2017-06-25 16:05:44 -04:00 |
canvas_item.cpp
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Add object type hint for docs
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2017-07-19 02:03:34 +07:00 |
canvas_item.h
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-Many fixes to VisualScript, fixed property names, etc.
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2017-06-30 21:35:05 -03:00 |
canvas_modulate.cpp
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canvas_modulate.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
collision_object_2d.cpp
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
collision_object_2d.h
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expose missing CollisionShape API for CollisionObject
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2017-07-24 20:29:49 +02:00 |
collision_polygon_2d.cpp
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-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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2017-06-23 23:39:52 -03:00 |
collision_polygon_2d.h
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-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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2017-06-23 23:39:52 -03:00 |
collision_shape_2d.cpp
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Add object type hint for docs
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2017-07-19 02:03:34 +07:00 |
collision_shape_2d.h
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-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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2017-06-23 23:39:52 -03:00 |
joints_2d.cpp
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joints_2d.h
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light_2d.cpp
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Add object type hint for docs
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2017-07-19 02:03:34 +07:00 |
light_2d.h
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light_occluder_2d.cpp
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light_occluder_2d.h
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line_2d.cpp
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Add object type hint for docs
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2017-07-19 02:03:34 +07:00 |
line_2d.h
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line_builder.cpp
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line_builder.h
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navigation2d.cpp
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navigation2d.h
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navigation_polygon.cpp
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navigation_polygon.h
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node_2d.cpp
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Merge pull request #10116 from neikeq/prop_method_ambiguities
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2017-08-05 17:55:43 -03:00 |
node_2d.h
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Merge pull request #10116 from neikeq/prop_method_ambiguities
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2017-08-05 17:55:43 -03:00 |
parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
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parallax_layer.h
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particles_2d.cpp
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Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility.
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2017-06-25 18:57:28 -03:00 |
particles_2d.h
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Ability to restart particle system with a function call
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2017-06-25 08:01:50 -03:00 |
path_2d.cpp
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path_2d.h
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path_texture.cpp
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path_texture.h
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physics_body_2d.cpp
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Warn about resizing a rigidbody (2D or 3D), covers the most common cases, closes #7615
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2017-08-05 16:06:15 -03:00 |
physics_body_2d.h
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Warn about resizing a rigidbody (2D or 3D), covers the most common cases, closes #7615
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2017-08-05 16:06:15 -03:00 |
polygon_2d.cpp
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Add object type hint for docs
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2017-07-23 18:57:03 +07:00 |
polygon_2d.h
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position_2d.cpp
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position_2d.h
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ray_cast_2d.cpp
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ray_cast_2d.h
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remote_transform_2d.cpp
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
remote_transform_2d.h
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Added the following features to RemoteTransform and RemoteTransform2D:
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2017-07-05 16:29:48 -04:00 |
screen_button.cpp
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Add object type hint for docs
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2017-07-23 18:57:03 +07:00 |
screen_button.h
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SCsub
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sprite.cpp
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Properly update frame range after modifying the vframe/hframes, closes #7624
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2017-08-05 16:19:36 -03:00 |
sprite.h
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tile_map.cpp
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
tile_map.h
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Added get_used_cells_by_id method 3.0
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2017-08-02 18:02:00 -04:00 |
visibility_notifier_2d.cpp
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few bugs fixed thanks to explicit bool constructor and clang.
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2017-08-05 21:43:10 -03:00 |
visibility_notifier_2d.h
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y_sort.cpp
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y_sort.h
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