godot/platform/windows
Rémi Verschelde 9f768cb519 Make MinGW test less verbose on non-Bash shells
The &> construct seems to be Bash-specific.
Supersedes #9755.
2017-07-25 20:44:44 +02:00
..
export -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
context_gl_win.cpp
context_gl_win.h
ctxgl_procaddr.cpp
ctxgl_procaddr.h
detect.py Make MinGW test less verbose on non-Bash shells 2017-07-25 20:44:44 +02:00
godot_res.rc
godot_win.cpp
godot.ico Make the Windows icon file smaller 2017-06-20 14:38:50 +02:00
joypad.cpp
joypad.h
key_mapping_win.cpp
key_mapping_win.h
lang_table.h
logo.png
os_windows.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
os_windows.h -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
packet_peer_udp_winsock.cpp
packet_peer_udp_winsock.h
platform_config.h
power_windows.cpp Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
power_windows.h
SCsub
stream_peer_winsock.cpp
stream_peer_winsock.h
tcp_server_winsock.cpp
tcp_server_winsock.h