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* This PR adds the ability to disable classes when building. * For now it's only possible to do this via command like: `scons disable_classes=RayCast2D,Area3D` * Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project. |
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.. | ||
doc_classes | ||
config.py | ||
library_godot_webrtc.js | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
webrtc_data_channel_gdnative.cpp | ||
webrtc_data_channel_gdnative.h | ||
webrtc_data_channel_js.cpp | ||
webrtc_data_channel_js.h | ||
webrtc_data_channel.cpp | ||
webrtc_data_channel.h | ||
webrtc_multiplayer_peer.cpp | ||
webrtc_multiplayer_peer.h | ||
webrtc_peer_connection_gdnative.cpp | ||
webrtc_peer_connection_gdnative.h | ||
webrtc_peer_connection_js.cpp | ||
webrtc_peer_connection_js.h | ||
webrtc_peer_connection.cpp | ||
webrtc_peer_connection.h |