godot/servers/rendering/storage
2024-02-18 21:54:21 +11:00
..
camera_attributes_storage.cpp
camera_attributes_storage.h
compositor_storage.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
compositor_storage.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
environment_storage.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
environment_storage.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
light_storage.h Add a reflection mask to the reflection probes. 2024-01-20 08:07:31 +01:00
material_storage.h
mesh_storage.h Support custom AABB within MultiMesh resources 2024-02-15 22:37:07 -08:00
particles_storage.h Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
render_data.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_data.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_scene_buffers.cpp
render_scene_buffers.h
render_scene_data.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_scene_data.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
SCsub
texture_storage.h Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 2023-11-16 13:34:34 +11:00
utilities.cpp
utilities.h
variant_converters.h Use '_v' shorthand for type traits and 'if constexpr' where appropriate 2024-02-02 15:43:21 +01:00