godot/servers/rendering
2024-02-18 21:54:21 +11:00
..
dummy Implement hooks into renderer 2024-02-18 21:54:21 +11:00
environment
renderer_rd Implement hooks into renderer 2024-02-18 21:54:21 +11:00
storage Implement hooks into renderer 2024-02-18 21:54:21 +11:00
renderer_canvas_cull.cpp Stabilize snapping 2D transforms to pixel 2024-02-12 11:04:01 -05:00
renderer_canvas_cull.h Stabilize snapping 2D transforms to pixel 2024-02-12 11:04:01 -05:00
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
renderer_scene_cull.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
renderer_scene_render.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
renderer_viewport.cpp Merge pull request #87297 from adamscott/2d-pixel-art-stability 2024-02-12 23:53:51 +01:00
renderer_viewport.h
rendering_context_driver.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_context_driver.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device_binds.cpp
rendering_device_binds.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
rendering_device_commons.cpp
rendering_device_commons.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device_driver.cpp
rendering_device_driver.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device_graph.cpp Add validation to render graph for draw and compute lists. 2024-02-14 13:25:04 -03:00
rendering_device_graph.h Add validation to render graph for draw and compute lists. 2024-02-14 13:25:04 -03:00
rendering_device.compat.inc Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device.cpp Add --no-header option to clean output 2024-02-15 14:10:11 +03:00
rendering_device.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_light_culler.cpp
rendering_light_culler.h
rendering_method.cpp
rendering_method.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
rendering_server_default.cpp
rendering_server_default.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp
shader_compiler.h
shader_language.cpp
shader_language.h
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp Fix shadows for billboarded Sprite3D's 2024-02-13 10:36:38 +01:00
shader_types.h
shader_warnings.cpp
shader_warnings.h