godot/platform/osx/SCsub
2022-04-28 14:35:41 +03:00

31 lines
747 B
Python

#!/usr/bin/env python
Import("env")
from platform_methods import run_in_subprocess
import platform_osx_builders
files = [
"os_osx.mm",
"godot_application.mm",
"godot_application_delegate.mm",
"crash_handler_osx.mm",
"osx_terminal_logger.mm",
"display_server_osx.mm",
"godot_content_view.mm",
"godot_window_delegate.mm",
"godot_window.mm",
"key_mapping_osx.mm",
"godot_main_osx.mm",
"dir_access_osx.mm",
"tts_osx.mm",
"joypad_osx.cpp",
"vulkan_context_osx.mm",
"gl_manager_osx_legacy.mm",
]
prog = env.add_program("#bin/godot", files)
if env["debug_symbols"] and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_osx_builders.make_debug_osx))