godot/scene
Juan Linietsky 5a1593951b -Added a "modal_close" signal for controls
-Used it to keep changes on lineedit when focused out
2016-01-23 11:45:36 -03:00
..
2d -leftover debug code was causing a crash in navigation 2d, removed it and fixes #3374 2016-01-22 19:49:05 -03:00
3d
animation
audio Documented AudioServserSW, EventPlayer and EventStream*. Corrections on AudioServer and Sample. 2016-01-21 01:17:17 +01:00
gui -Added a "modal_close" signal for controls 2016-01-23 11:45:36 -03:00
io
main -make sure instance placeholder works with duplicate(), fixes #3378 2016-01-22 19:36:40 -03:00
resources Add presets. 2016-01-15 17:23:19 -03:00
register_scene_types.cpp
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub