godot/servers
Rémi Verschelde 7b3759a94e
Merge pull request #42130 from clayjohn/RenderingDeviceHack
Expose local RenderingDevice creation to RenderingServer
2020-09-23 10:41:58 +02:00
..
audio
camera
physics_2d Merge pull request #41528 from keegano/physics-fix-wrap-angle 2020-09-17 16:32:53 +02:00
physics_3d Revert "Allow Area2D and 3D mouse events without a collision layer" 2020-07-27 22:45:01 +02:00
rendering Forbids varying declaration in particles and sky shaders 2020-09-22 10:35:52 +03:00
xr
audio_server.cpp
audio_server.h
camera_server.cpp
camera_server.h
display_server.cpp Add window click-through support. 2020-09-17 12:36:18 +03:00
display_server.h Add window click-through support. 2020-09-17 12:36:18 +03:00
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_3d.cpp
navigation_server_3d.h
physics_server_2d.cpp
physics_server_2d.h Ensure assignment operators return by reference to avoid unnecessary copies. 2020-09-04 09:18:19 +01:00
physics_server_3d.cpp
physics_server_3d.h Ensure assignment operators return by reference to avoid unnecessary copies. 2020-09-04 09:18:19 +01:00
register_server_types.cpp
register_server_types.h
rendering_server.cpp expose local RenderingDevice creation to RenderingServer 2020-09-16 21:11:39 -07:00
rendering_server.h expose local RenderingDevice creation to RenderingServer 2020-09-16 21:11:39 -07:00
SCsub
server_wrap_mt_common.h
text_server.h [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
xr_server.cpp
xr_server.h