godot/servers
Indah Sylvia ffca222d17 Fixed Voice_Count issues in AudioEffectChorus:
- Setting voice_count value to 4 (MAX_VOICES) is now allowed
- Fixed slider glitch on setting voice_count value
2017-09-25 20:46:52 +07:00
..
arvr Added ID to tracker signals and property for storing hand 2017-09-10 16:25:12 +10:00
audio Fixed Voice_Count issues in AudioEffectChorus: 2017-09-25 20:46:52 +07:00
physics Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
physics_2d Removed print_line in Physics2DServerWrapMT::init() 2017-09-25 15:05:32 +07:00
visual Discarding now works in shaders 2017-09-24 01:37:53 -06:00
arvr_server.cpp Merge pull request #10908 from hpvb/fix-unused-variables 2017-09-12 12:55:53 +02:00
arvr_server.h
audio_server.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
audio_server.h Fix crash when no audio driver is available 2017-09-13 20:54:55 -03:00
physics_2d_server.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
physics_2d_server.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
physics_server.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
physics_server.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
register_server_types.cpp
register_server_types.h
SCsub
server_wrap_mt_common.h
visual_server.cpp Script access to formatted arrays and blend_arrays in meshes. 2017-09-11 06:53:34 +01:00
visual_server.h Script access to formatted arrays and blend_arrays in meshes. 2017-09-11 06:53:34 +01:00