godot/modules/recast
Rémi Verschelde 59c2c21b15 Move NavigationMeshEditorPlugin to Recast module as should be
Modules can register their own editor plugins (like GridMap does),
so no need to put module-specific classes in the `editor/` folder.

Also cleans up the previous SCons env pollution from the Recast
module, integrating its code into libmodules as other modules.
2018-05-30 22:10:11 +02:00
..
config.py
navigation_mesh_editor_plugin.cpp Move NavigationMeshEditorPlugin to Recast module as should be 2018-05-30 22:10:11 +02:00
navigation_mesh_editor_plugin.h Move NavigationMeshEditorPlugin to Recast module as should be 2018-05-30 22:10:11 +02:00
navigation_mesh_generator.cpp Move NavigationMeshEditorPlugin to Recast module as should be 2018-05-30 22:10:11 +02:00
navigation_mesh_generator.h Move NavigationMeshEditorPlugin to Recast module as should be 2018-05-30 22:10:11 +02:00
register_types.cpp Move NavigationMeshEditorPlugin to Recast module as should be 2018-05-30 22:10:11 +02:00
register_types.h
SCsub Move NavigationMeshEditorPlugin to Recast module as should be 2018-05-30 22:10:11 +02:00