godot/core
Juan Linietsky 59961c9914 Live edit WORK IN PROGRESS
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
..
bind adding some base64 marshalls 2015-07-28 12:50:52 +02:00
io -some changes by okam 2015-06-30 11:28:43 -03:00
math Changed floats to 'real_t'. 2015-06-11 21:37:54 -04:00
os Added helper methods to InputEvent 2015-06-23 16:24:48 -04:00
allocators.h -try to avoid errors when path using ".." is present in script include, fixes #1703 2015-04-18 16:17:33 -03:00
array.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
array.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
balloon_allocator.h -try to avoid errors when path using ".." is present in script include, fixes #1703 2015-04-18 16:17:33 -03:00
color.cpp fix typo error in Color::invert 2015-05-24 19:07:26 -04:00
color.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
command_queue_mt.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
command_queue_mt.h -fixed many memory initialization issues 2015-06-06 22:06:58 -03:00
compressed_translation.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
compressed_translation.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
core_string_names.cpp Ability to convert from nodes or other non resource with a get_rid() function to a rid 2015-04-24 20:45:07 -03:00
core_string_names.h Ability to convert from nodes or other non resource with a get_rid() function to a rid 2015-04-24 20:45:07 -03:00
dictionary.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
dictionary.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
dvector.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
dvector.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
error_list.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
error_macros.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
error_macros.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
event_queue.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
event_queue.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
fpstr.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
fpstr.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
func_ref.cpp -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
func_ref.h -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
global_constants.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
global_constants.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
globals.cpp -some changes by okam 2015-06-30 11:28:43 -03:00
globals.h -some changes by okam 2015-06-30 11:28:43 -03:00
hash_map.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
hashfuncs.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
image_quantize.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
image.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
image.h -fixes to navigation, so edge-merging is more flexible on conflict 2015-06-01 19:42:34 -03:00
input_map.cpp fix a compile error 2015-05-18 11:14:02 -03:00
input_map.h -Rename unexisting by nonexistant, closes #1940 2015-05-18 10:20:54 -03:00
int_types.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
list.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
make_binders.py Small Fixes 2014-09-17 11:53:29 -03:00
map.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
message_queue.cpp -fixed many memory initialization issues 2015-06-06 22:06:58 -03:00
message_queue.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
method_bind.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
method_bind.h -Rename unexisting by nonexistant, closes #1940 2015-05-18 10:20:54 -03:00
multi_bucket_array.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
object_type_db.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
object_type_db.h Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
object.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
object.h Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
packed_data_container.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
packed_data_container.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
pair.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
pair.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
path_db.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
path_db.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
path_remap.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
path_remap.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
pool_allocator.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
pool_allocator.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
print_string.cpp -some changes by okam 2015-06-30 11:28:43 -03:00
print_string.h -some changes by okam 2015-06-30 11:28:43 -03:00
ref_ptr.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
ref_ptr.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
reference.cpp -Fixed post-import script-reload buf, fixes #1683 2015-04-18 19:06:58 -03:00
reference.h missing changes 2015-06-14 02:13:47 -03:00
register_core_types.cpp -Changed Godot exit to be clean. 2015-04-20 19:38:02 -03:00
register_core_types.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
res_ptr.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
res_ptr.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
resource.cpp Multiple scene editing *POTENTIALLY UNSTABLE* 2015-06-22 00:04:15 -03:00
resource.h Multiple scene editing *POTENTIALLY UNSTABLE* 2015-06-22 00:04:15 -03:00
rid.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
rid.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
ring_buffer.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
safe_refcount.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
safe_refcount.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
script_debugger_debugger.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
script_debugger_local.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
script_debugger_local.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
script_debugger_remote.cpp Live edit WORK IN PROGRESS 2015-08-02 12:30:01 -03:00
script_debugger_remote.h Live edit WORK IN PROGRESS 2015-08-02 12:30:01 -03:00
script_language.cpp improved get_node(), connect(), etc code completion. 2015-06-26 01:14:49 -03:00
script_language.h Live edit WORK IN PROGRESS 2015-08-02 12:30:01 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00
self_list.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
set.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
simple_type.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
sort.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
string_db.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
string_db.h Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
translation.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
translation.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
typedefs.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
ucaps.h Misc Fixes 2014-06-27 23:21:45 -03:00
undo_redo.cpp Live edit WORK IN PROGRESS 2015-08-02 12:30:01 -03:00
undo_redo.h Live edit WORK IN PROGRESS 2015-08-02 12:30:01 -03:00
ustring.cpp small fixes 2015-06-30 11:59:00 -03:00
ustring.h Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
variant_call_bind.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
variant_call.cpp Added helper methods to InputEvent 2015-06-23 16:24:48 -04:00
variant_construct_string.cpp begin new serialization framework 2015-02-15 01:21:26 -03:00
variant_op.cpp -Integers and Float should interpolate on animation, maybe fixes #1891, please test 2015-05-16 18:16:11 -03:00
variant.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
variant.h Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
vector.h Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
vmap.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
vmap.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
vset.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
vset.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00