PouleyKetchoupp 598d769804 Handle state machine travel before the start node is processed
This change allows travel() to be called on AnimationNodeStateMachinePlayback during _ready(), before the start node has been processed and the state machine is considered playing.
2019-11-30 02:41:40 +01:00
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2019-06-26 15:08:25 +02:00
2019-10-23 02:51:32 +01:00
2019-10-23 02:51:32 +01:00