godot/platform/web/http_client_web.h
Rémi Verschelde 9e4315bb50
Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.

The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
2023-06-08 15:19:19 +02:00

110 lines
4.7 KiB
C++

/**************************************************************************/
/* http_client_web.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef HTTP_CLIENT_WEB_H
#define HTTP_CLIENT_WEB_H
#include "core/io/http_client.h"
#ifdef __cplusplus
extern "C" {
#endif
#include <stddef.h>
typedef enum {
GODOT_JS_FETCH_STATE_REQUESTING = 0,
GODOT_JS_FETCH_STATE_BODY = 1,
GODOT_JS_FETCH_STATE_DONE = 2,
GODOT_JS_FETCH_STATE_ERROR = -1,
} godot_js_fetch_state_t;
extern int godot_js_fetch_create(const char *p_method, const char *p_url, const char **p_headers, int p_headers_len, const uint8_t *p_body, int p_body_len);
extern int godot_js_fetch_read_headers(int p_id, void (*parse_callback)(int p_size, const char **p_headers, void *p_ref), void *p_ref);
extern int godot_js_fetch_read_chunk(int p_id, uint8_t *p_buf, int p_buf_size);
extern void godot_js_fetch_free(int p_id);
extern godot_js_fetch_state_t godot_js_fetch_state_get(int p_id);
extern int godot_js_fetch_body_length_get(int p_id);
extern int godot_js_fetch_http_status_get(int p_id);
extern int godot_js_fetch_is_chunked(int p_id);
#ifdef __cplusplus
}
#endif
class HTTPClientWeb : public HTTPClient {
private:
int js_id = 0;
Status status = STATUS_DISCONNECTED;
// 64 KiB by default (favors fast download speeds at the cost of memory usage).
int read_limit = 65536;
String host;
int port = -1;
bool use_tls = false;
int polled_response_code = 0;
Vector<String> response_headers;
Vector<uint8_t> response_buffer;
#ifdef DEBUG_ENABLED
uint64_t last_polling_frame = 0;
#endif
static void _parse_headers(int p_len, const char **p_headers, void *p_ref);
public:
static HTTPClient *_create_func();
Error request(Method p_method, const String &p_url, const Vector<String> &p_headers, const uint8_t *p_body, int p_body_size) override;
Error connect_to_host(const String &p_host, int p_port = -1, Ref<TLSOptions> p_tls_options = Ref<TLSOptions>()) override;
void set_connection(const Ref<StreamPeer> &p_connection) override;
Ref<StreamPeer> get_connection() const override;
void close() override;
Status get_status() const override;
bool has_response() const override;
bool is_response_chunked() const override;
int get_response_code() const override;
Error get_response_headers(List<String> *r_response) override;
int64_t get_response_body_length() const override;
PackedByteArray read_response_body_chunk() override;
void set_blocking_mode(bool p_enable) override;
bool is_blocking_mode_enabled() const override;
void set_read_chunk_size(int p_size) override;
int get_read_chunk_size() const override;
Error poll() override;
HTTPClientWeb();
~HTTPClientWeb();
};
#endif // HTTP_CLIENT_WEB_H