godot/editor/plugins/polygon_2d_editor_plugin.cpp
Yuri Sizov 95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00

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/**************************************************************************/
/* polygon_2d_editor_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "polygon_2d_editor_plugin.h"
#include "core/input/input_event.h"
#include "core/math/geometry_2d.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_zoom_widget.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "scene/2d/skeleton_2d.h"
#include "scene/gui/check_box.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/label.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/split_container.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/view_panner.h"
Node2D *Polygon2DEditor::_get_node() const {
return node;
}
void Polygon2DEditor::_set_node(Node *p_polygon) {
node = Object::cast_to<Polygon2D>(p_polygon);
_update_polygon_editing_state();
}
Vector2 Polygon2DEditor::_get_offset(int p_idx) const {
return node->get_offset();
}
int Polygon2DEditor::_get_polygon_count() const {
if (node->get_internal_vertex_count() > 0) {
return 0; //do not edit if internal vertices exist
} else {
return 1;
}
}
void Polygon2DEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
uv_panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EDITOR_GET("editors/panning/simple_panning")));
} break;
case NOTIFICATION_READY: {
button_uv->set_icon(get_editor_theme_icon(SNAME("Uv")));
uv_button[UV_MODE_CREATE]->set_icon(get_editor_theme_icon(SNAME("Edit")));
uv_button[UV_MODE_CREATE_INTERNAL]->set_icon(get_editor_theme_icon(SNAME("EditInternal")));
uv_button[UV_MODE_REMOVE_INTERNAL]->set_icon(get_editor_theme_icon(SNAME("RemoveInternal")));
uv_button[UV_MODE_EDIT_POINT]->set_icon(get_editor_theme_icon(SNAME("ToolSelect")));
uv_button[UV_MODE_MOVE]->set_icon(get_editor_theme_icon(SNAME("ToolMove")));
uv_button[UV_MODE_ROTATE]->set_icon(get_editor_theme_icon(SNAME("ToolRotate")));
uv_button[UV_MODE_SCALE]->set_icon(get_editor_theme_icon(SNAME("ToolScale")));
uv_button[UV_MODE_ADD_POLYGON]->set_icon(get_editor_theme_icon(SNAME("Edit")));
uv_button[UV_MODE_REMOVE_POLYGON]->set_icon(get_editor_theme_icon(SNAME("Close")));
uv_button[UV_MODE_PAINT_WEIGHT]->set_icon(get_editor_theme_icon(SNAME("Bucket")));
uv_button[UV_MODE_CLEAR_WEIGHT]->set_icon(get_editor_theme_icon(SNAME("Clear")));
b_snap_grid->set_icon(get_editor_theme_icon(SNAME("Grid")));
b_snap_enable->set_icon(get_editor_theme_icon(SNAME("SnapGrid")));
uv_vscroll->set_anchors_and_offsets_preset(PRESET_RIGHT_WIDE);
uv_hscroll->set_anchors_and_offsets_preset(PRESET_BOTTOM_WIDE);
// Avoid scrollbar overlapping.
Size2 hmin = uv_hscroll->get_combined_minimum_size();
Size2 vmin = uv_vscroll->get_combined_minimum_size();
uv_hscroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, -vmin.width);
uv_vscroll->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -hmin.height);
[[fallthrough]];
}
case NOTIFICATION_THEME_CHANGED: {
uv_edit_draw->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
bone_scroll->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
if (!is_visible()) {
uv_edit->hide();
}
} break;
}
}
void Polygon2DEditor::_sync_bones() {
Skeleton2D *skeleton = nullptr;
if (!node->has_node(node->get_skeleton())) {
error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
error->popup_centered();
} else {
Node *sn = node->get_node(node->get_skeleton());
skeleton = Object::cast_to<Skeleton2D>(sn);
}
Array prev_bones = node->call("_get_bones");
node->clear_bones();
if (!skeleton) {
error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
error->popup_centered();
} else {
for (int i = 0; i < skeleton->get_bone_count(); i++) {
NodePath path = skeleton->get_path_to(skeleton->get_bone(i));
Vector<float> weights;
int wc = node->get_polygon().size();
for (int j = 0; j < prev_bones.size(); j += 2) {
NodePath pvp = prev_bones[j];
Vector<float> pv = prev_bones[j + 1];
if (pvp == path && pv.size() == wc) {
weights = pv;
}
}
if (weights.size() == 0) { //create them
weights.resize(node->get_polygon().size());
float *w = weights.ptrw();
for (int j = 0; j < wc; j++) {
w[j] = 0.0;
}
}
node->add_bone(path, weights);
}
}
Array new_bones = node->call("_get_bones");
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Sync Bones"));
undo_redo->add_do_method(node, "_set_bones", new_bones);
undo_redo->add_undo_method(node, "_set_bones", prev_bones);
undo_redo->add_do_method(this, "_update_bone_list");
undo_redo->add_undo_method(this, "_update_bone_list");
undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
undo_redo->commit_action();
}
void Polygon2DEditor::_update_bone_list() {
NodePath selected;
while (bone_scroll_vb->get_child_count()) {
CheckBox *cb = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(0));
if (cb && cb->is_pressed()) {
selected = cb->get_meta("bone_path");
}
memdelete(bone_scroll_vb->get_child(0));
}
Ref<ButtonGroup> bg;
bg.instantiate();
for (int i = 0; i < node->get_bone_count(); i++) {
CheckBox *cb = memnew(CheckBox);
NodePath np = node->get_bone_path(i);
String name;
if (np.get_name_count()) {
name = np.get_name(np.get_name_count() - 1);
}
if (name.is_empty()) {
name = "Bone " + itos(i);
}
cb->set_text(name);
cb->set_button_group(bg);
cb->set_meta("bone_path", np);
cb->set_focus_mode(FOCUS_NONE);
bone_scroll_vb->add_child(cb);
if (np == selected || bone_scroll_vb->get_child_count() < 2) {
cb->set_pressed(true);
}
cb->connect("pressed", callable_mp(this, &Polygon2DEditor::_bone_paint_selected).bind(i));
}
uv_edit_draw->queue_redraw();
}
void Polygon2DEditor::_bone_paint_selected(int p_index) {
uv_edit_draw->queue_redraw();
}
void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
if (p_mode == 0) { //uv
uv_button[UV_MODE_CREATE]->hide();
uv_button[UV_MODE_CREATE_INTERNAL]->hide();
uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
for (int i = UV_MODE_EDIT_POINT; i <= UV_MODE_SCALE; i++) {
uv_button[i]->show();
}
uv_button[UV_MODE_ADD_POLYGON]->hide();
uv_button[UV_MODE_REMOVE_POLYGON]->hide();
uv_button[UV_MODE_PAINT_WEIGHT]->hide();
uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
_uv_mode(UV_MODE_EDIT_POINT);
bone_scroll_main_vb->hide();
bone_paint_strength->hide();
bone_paint_radius->hide();
bone_paint_radius_label->hide();
} else if (p_mode == 1) { //poly
for (int i = 0; i <= UV_MODE_SCALE; i++) {
uv_button[i]->show();
}
uv_button[UV_MODE_ADD_POLYGON]->hide();
uv_button[UV_MODE_REMOVE_POLYGON]->hide();
uv_button[UV_MODE_PAINT_WEIGHT]->hide();
uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
_uv_mode(UV_MODE_EDIT_POINT);
bone_scroll_main_vb->hide();
bone_paint_strength->hide();
bone_paint_radius->hide();
bone_paint_radius_label->hide();
} else if (p_mode == 2) { //splits
for (int i = 0; i <= UV_MODE_SCALE; i++) {
uv_button[i]->hide();
}
uv_button[UV_MODE_ADD_POLYGON]->show();
uv_button[UV_MODE_REMOVE_POLYGON]->show();
uv_button[UV_MODE_PAINT_WEIGHT]->hide();
uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
_uv_mode(UV_MODE_ADD_POLYGON);
bone_scroll_main_vb->hide();
bone_paint_strength->hide();
bone_paint_radius->hide();
bone_paint_radius_label->hide();
} else if (p_mode == 3) { //bones´
for (int i = 0; i <= UV_MODE_REMOVE_POLYGON; i++) {
uv_button[i]->hide();
}
uv_button[UV_MODE_PAINT_WEIGHT]->show();
uv_button[UV_MODE_CLEAR_WEIGHT]->show();
_uv_mode(UV_MODE_PAINT_WEIGHT);
bone_scroll_main_vb->show();
bone_paint_strength->show();
bone_paint_radius->show();
bone_paint_radius_label->show();
_update_bone_list();
bone_paint_pos = Vector2(-100000, -100000); //send brush away when switching
}
uv_edit->set_size(uv_edit->get_size()); // Necessary readjustment of the popup window.
uv_edit_draw->queue_redraw();
}
void Polygon2DEditor::_uv_edit_popup_hide() {
EditorSettings::get_singleton()->set("interface/dialogs/uv_editor_bounds", Rect2(uv_edit->get_position(), uv_edit->get_size()));
_cancel_editing();
}
void Polygon2DEditor::_menu_option(int p_option) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
switch (p_option) {
case MODE_EDIT_UV: {
if (node->get_texture().is_null()) {
error->set_text(TTR("No texture in this polygon.\nSet a texture to be able to edit UV."));
error->popup_centered();
return;
}
uv_edit_draw->set_texture_filter(node->get_texture_filter_in_tree());
Vector<Vector2> points = node->get_polygon();
Vector<Vector2> uvs = node->get_uv();
if (uvs.size() != points.size()) {
undo_redo->create_action(TTR("Create UV Map"));
undo_redo->add_do_method(node, "set_uv", points);
undo_redo->add_undo_method(node, "set_uv", uvs);
undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
undo_redo->commit_action();
}
if (EditorSettings::get_singleton()->has_setting("interface/dialogs/uv_editor_bounds")) {
uv_edit->popup(EDITOR_GET("interface/dialogs/uv_editor_bounds"));
} else {
uv_edit->popup_centered_ratio(0.85);
}
_update_bone_list();
get_tree()->connect("process_frame", callable_mp(this, &Polygon2DEditor::_center_view), CONNECT_ONE_SHOT);
} break;
case UVEDIT_POLYGON_TO_UV: {
Vector<Vector2> points = node->get_polygon();
if (points.size() == 0) {
break;
}
Vector<Vector2> uvs = node->get_uv();
undo_redo->create_action(TTR("Create UV Map"));
undo_redo->add_do_method(node, "set_uv", points);
undo_redo->add_undo_method(node, "set_uv", uvs);
undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
undo_redo->commit_action();
} break;
case UVEDIT_UV_TO_POLYGON: {
Vector<Vector2> points = node->get_polygon();
Vector<Vector2> uvs = node->get_uv();
if (uvs.size() == 0) {
break;
}
undo_redo->create_action(TTR("Create Polygon"));
undo_redo->add_do_method(node, "set_polygon", uvs);
undo_redo->add_undo_method(node, "set_polygon", points);
undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
undo_redo->commit_action();
} break;
case UVEDIT_UV_CLEAR: {
Vector<Vector2> uvs = node->get_uv();
if (uvs.size() == 0) {
break;
}
undo_redo->create_action(TTR("Create UV Map"));
undo_redo->add_do_method(node, "set_uv", Vector<Vector2>());
undo_redo->add_undo_method(node, "set_uv", uvs);
undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
undo_redo->commit_action();
} break;
case UVEDIT_GRID_SETTINGS: {
grid_settings->popup_centered();
} break;
default: {
AbstractPolygon2DEditor::_menu_option(p_option);
} break;
}
}
void Polygon2DEditor::_cancel_editing() {
if (uv_create) {
uv_drag = false;
uv_create = false;
node->set_uv(uv_create_uv_prev);
node->set_polygon(uv_create_poly_prev);
node->set_internal_vertex_count(uv_create_prev_internal_vertices);
node->set_vertex_colors(uv_create_colors_prev);
node->call("_set_bones", uv_create_bones_prev);
node->set_polygons(polygons_prev);
_update_polygon_editing_state();
} else if (uv_drag) {
uv_drag = false;
if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
node->set_uv(points_prev);
} else if (uv_edit_mode[1]->is_pressed()) { // Edit polygon.
node->set_polygon(points_prev);
}
}
polygon_create.clear();
}
void Polygon2DEditor::_update_polygon_editing_state() {
if (!_get_node()) {
return;
}
if (node->get_internal_vertex_count() > 0) {
disable_polygon_editing(true, TTR("Polygon 2D has internal vertices, so it can no longer be edited in the viewport."));
} else {
disable_polygon_editing(false, String());
}
}
void Polygon2DEditor::_commit_action() {
// Makes that undo/redoing actions made outside of the UV editor still affect its polygon.
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
undo_redo->add_do_method(CanvasItemEditor::get_singleton(), "update_viewport");
undo_redo->add_undo_method(CanvasItemEditor::get_singleton(), "update_viewport");
undo_redo->commit_action();
}
void Polygon2DEditor::_set_use_snap(bool p_use) {
use_snap = p_use;
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_enabled", p_use);
}
void Polygon2DEditor::_set_show_grid(bool p_show) {
snap_show_grid = p_show;
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "show_grid", p_show);
uv_edit_draw->queue_redraw();
}
void Polygon2DEditor::_set_snap_off_x(real_t p_val) {
snap_offset.x = p_val;
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
uv_edit_draw->queue_redraw();
}
void Polygon2DEditor::_set_snap_off_y(real_t p_val) {
snap_offset.y = p_val;
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
uv_edit_draw->queue_redraw();
}
void Polygon2DEditor::_set_snap_step_x(real_t p_val) {
snap_step.x = p_val;
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
uv_edit_draw->queue_redraw();
}
void Polygon2DEditor::_set_snap_step_y(real_t p_val) {
snap_step.y = p_val;
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
uv_edit_draw->queue_redraw();
}
void Polygon2DEditor::_uv_mode(int p_mode) {
polygon_create.clear();
uv_drag = false;
uv_create = false;
uv_mode = UVMode(p_mode);
for (int i = 0; i < UV_MODE_MAX; i++) {
uv_button[i]->set_pressed(p_mode == i);
}
uv_edit_draw->queue_redraw();
}
void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
if (!_get_node()) {
return;
}
if (uv_panner->gui_input(p_input)) {
accept_event();
return;
}
Transform2D mtx;
mtx.columns[2] = -uv_draw_ofs * uv_draw_zoom;
mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
uv_drag_from = snap_point(mb->get_position());
uv_drag = true;
points_prev = node->get_uv();
if (uv_edit_mode[0]->is_pressed()) { //edit uv
points_prev = node->get_uv();
} else { //edit polygon
points_prev = node->get_polygon();
}
uv_move_current = uv_mode;
if (uv_move_current == UV_MODE_CREATE) {
if (!uv_create) {
points_prev.clear();
Vector2 tuv = mtx.affine_inverse().xform(snap_point(mb->get_position()));
points_prev.push_back(tuv);
uv_create_to = tuv;
point_drag_index = 0;
uv_drag_from = tuv;
uv_drag = true;
uv_create = true;
uv_create_uv_prev = node->get_uv();
uv_create_poly_prev = node->get_polygon();
uv_create_prev_internal_vertices = node->get_internal_vertex_count();
uv_create_colors_prev = node->get_vertex_colors();
uv_create_bones_prev = node->call("_get_bones");
polygons_prev = node->get_polygons();
disable_polygon_editing(false, String());
node->set_polygon(points_prev);
node->set_uv(points_prev);
node->set_internal_vertex_count(0);
uv_edit_draw->queue_redraw();
} else {
Vector2 tuv = mtx.affine_inverse().xform(snap_point(mb->get_position()));
// Close the polygon if selected point is near start. Threshold for closing scaled by zoom level
if (points_prev.size() > 2 && tuv.distance_to(points_prev[0]) < (8 / uv_draw_zoom)) {
undo_redo->create_action(TTR("Create Polygon & UV"));
undo_redo->add_do_method(node, "set_uv", node->get_uv());
undo_redo->add_undo_method(node, "set_uv", uv_create_uv_prev);
undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
undo_redo->add_undo_method(node, "set_polygon", uv_create_poly_prev);
undo_redo->add_do_method(node, "set_internal_vertex_count", 0);
undo_redo->add_undo_method(node, "set_internal_vertex_count", uv_create_prev_internal_vertices);
undo_redo->add_do_method(node, "set_vertex_colors", Vector<Color>());
undo_redo->add_undo_method(node, "set_vertex_colors", uv_create_colors_prev);
undo_redo->add_do_method(node, "clear_bones");
undo_redo->add_undo_method(node, "_set_bones", uv_create_bones_prev);
undo_redo->add_do_method(this, "_update_polygon_editing_state");
undo_redo->add_undo_method(this, "_update_polygon_editing_state");
undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
undo_redo->commit_action();
uv_drag = false;
uv_create = false;
_uv_mode(UV_MODE_EDIT_POINT);
_menu_option(MODE_EDIT);
} else {
points_prev.push_back(tuv);
point_drag_index = points_prev.size() - 1;
uv_drag_from = tuv;
}
node->set_polygon(points_prev);
node->set_uv(points_prev);
}
CanvasItemEditor::get_singleton()->update_viewport();
}
if (uv_move_current == UV_MODE_CREATE_INTERNAL) {
uv_create_uv_prev = node->get_uv();
uv_create_poly_prev = node->get_polygon();
uv_create_colors_prev = node->get_vertex_colors();
uv_create_bones_prev = node->call("_get_bones");
int internal_vertices = node->get_internal_vertex_count();
Vector2 pos = mtx.affine_inverse().xform(snap_point(mb->get_position()));
uv_create_poly_prev.push_back(pos);
uv_create_uv_prev.push_back(pos);
if (uv_create_colors_prev.size()) {
uv_create_colors_prev.push_back(Color(1, 1, 1));
}
undo_redo->create_action(TTR("Create Internal Vertex"));
undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
undo_redo->add_undo_method(node, "set_uv", node->get_uv());
undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
for (int i = 0; i < node->get_bone_count(); i++) {
Vector<float> bonew = node->get_bone_weights(i);
bonew.push_back(0);
undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
}
undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices + 1);
undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
undo_redo->add_do_method(this, "_update_polygon_editing_state");
undo_redo->add_undo_method(this, "_update_polygon_editing_state");
undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
undo_redo->commit_action();
}
if (uv_move_current == UV_MODE_REMOVE_INTERNAL) {
uv_create_uv_prev = node->get_uv();
uv_create_poly_prev = node->get_polygon();
uv_create_colors_prev = node->get_vertex_colors();
uv_create_bones_prev = node->call("_get_bones");
int internal_vertices = node->get_internal_vertex_count();
if (internal_vertices <= 0) {
return;
}
int closest = -1;
real_t closest_dist = 1e20;
for (int i = points_prev.size() - internal_vertices; i < points_prev.size(); i++) {
Vector2 tuv = mtx.xform(uv_create_poly_prev[i]);
real_t dist = tuv.distance_to(mb->get_position());
if (dist < 8 && dist < closest_dist) {
closest = i;
closest_dist = dist;
}
}
if (closest == -1) {
return;
}
uv_create_poly_prev.remove_at(closest);
uv_create_uv_prev.remove_at(closest);
if (uv_create_colors_prev.size()) {
uv_create_colors_prev.remove_at(closest);
}
undo_redo->create_action(TTR("Remove Internal Vertex"));
undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
undo_redo->add_undo_method(node, "set_uv", node->get_uv());
undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
for (int i = 0; i < node->get_bone_count(); i++) {
Vector<float> bonew = node->get_bone_weights(i);
bonew.remove_at(closest);
undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
}
undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices - 1);
undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
undo_redo->add_do_method(this, "_update_polygon_editing_state");
undo_redo->add_undo_method(this, "_update_polygon_editing_state");
undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
undo_redo->commit_action();
}
if (uv_move_current == UV_MODE_EDIT_POINT) {
if (mb->is_shift_pressed() && mb->is_command_or_control_pressed()) {
uv_move_current = UV_MODE_SCALE;
} else if (mb->is_shift_pressed()) {
uv_move_current = UV_MODE_MOVE;
} else if (mb->is_command_or_control_pressed()) {
uv_move_current = UV_MODE_ROTATE;
}
}
if (uv_move_current == UV_MODE_EDIT_POINT) {
point_drag_index = -1;
for (int i = 0; i < points_prev.size(); i++) {
Vector2 tuv = mtx.xform(points_prev[i]);
if (tuv.distance_to(mb->get_position()) < 8) {
uv_drag_from = tuv;
point_drag_index = i;
}
}
if (point_drag_index == -1) {
uv_drag = false;
}
}
if (uv_move_current == UV_MODE_ADD_POLYGON) {
int closest = -1;
real_t closest_dist = 1e20;
for (int i = 0; i < points_prev.size(); i++) {
Vector2 tuv = mtx.xform(points_prev[i]);
real_t dist = tuv.distance_to(mb->get_position());
if (dist < 8 && dist < closest_dist) {
closest = i;
closest_dist = dist;
}
}
if (closest != -1) {
if (polygon_create.size() && closest == polygon_create[0]) {
//close
if (polygon_create.size() < 3) {
error->set_text(TTR("Invalid Polygon (need 3 different vertices)"));
error->popup_centered();
} else {
Array polygons = node->get_polygons();
polygons = polygons.duplicate(); //copy because its a reference
//todo, could check whether it already exists?
polygons.push_back(polygon_create);
undo_redo->create_action(TTR("Add Custom Polygon"));
undo_redo->add_do_method(node, "set_polygons", polygons);
undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
undo_redo->commit_action();
}
polygon_create.clear();
} else if (!polygon_create.has(closest)) {
//add temporarily if not exists
polygon_create.push_back(closest);
}
}
}
if (uv_move_current == UV_MODE_REMOVE_POLYGON) {
Array polygons = node->get_polygons();
polygons = polygons.duplicate(); //copy because its a reference
int erase_index = -1;
for (int i = polygons.size() - 1; i >= 0; i--) {
Vector<int> points = polygons[i];
Vector<Vector2> polys;
polys.resize(points.size());
for (int j = 0; j < polys.size(); j++) {
int idx = points[j];
if (idx < 0 || idx >= points_prev.size()) {
continue;
}
polys.write[j] = mtx.xform(points_prev[idx]);
}
if (Geometry2D::is_point_in_polygon(mb->get_position(), polys)) {
erase_index = i;
break;
}
}
if (erase_index != -1) {
polygons.remove_at(erase_index);
undo_redo->create_action(TTR("Remove Custom Polygon"));
undo_redo->add_do_method(node, "set_polygons", polygons);
undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
undo_redo->commit_action();
}
}
if (uv_move_current == UV_MODE_PAINT_WEIGHT || uv_move_current == UV_MODE_CLEAR_WEIGHT) {
int bone_selected = -1;
for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
if (c && c->is_pressed()) {
bone_selected = i;
break;
}
}
if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == points_prev.size()) {
prev_weights = node->get_bone_weights(bone_selected);
bone_painting = true;
bone_painting_bone = bone_selected;
}
}
} else {
if (uv_drag && !uv_create) {
if (uv_edit_mode[0]->is_pressed()) {
undo_redo->create_action(TTR("Transform UV Map"));
undo_redo->add_do_method(node, "set_uv", node->get_uv());
undo_redo->add_undo_method(node, "set_uv", points_prev);
undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
undo_redo->commit_action();
} else if (uv_edit_mode[1]->is_pressed()) {
switch (uv_move_current) {
case UV_MODE_EDIT_POINT:
case UV_MODE_MOVE:
case UV_MODE_ROTATE:
case UV_MODE_SCALE: {
undo_redo->create_action(TTR("Transform Polygon"));
undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
undo_redo->add_undo_method(node, "set_polygon", points_prev);
undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
undo_redo->commit_action();
} break;
default: {
} break;
}
}
uv_drag = false;
}
if (bone_painting) {
undo_redo->create_action(TTR("Paint Bone Weights"));
undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone));
undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights);
undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
undo_redo->commit_action();
bone_painting = false;
}
}
} else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
_cancel_editing();
if (bone_painting) {
node->set_bone_weights(bone_painting_bone, prev_weights);
}
uv_edit_draw->queue_redraw();
}
}
Ref<InputEventMouseMotion> mm = p_input;
if (mm.is_valid()) {
if (uv_drag) {
Vector2 uv_drag_to = mm->get_position();
uv_drag_to = snap_point(uv_drag_to); // FIXME: Only works correctly with 'UV_MODE_EDIT_POINT', it's imprecise with the rest.
Vector2 drag = mtx.affine_inverse().xform(uv_drag_to) - mtx.affine_inverse().xform(uv_drag_from);
switch (uv_move_current) {
case UV_MODE_CREATE: {
if (uv_create) {
uv_create_to = mtx.affine_inverse().xform(snap_point(mm->get_position()));
}
} break;
case UV_MODE_EDIT_POINT: {
Vector<Vector2> uv_new = points_prev;
uv_new.set(point_drag_index, uv_new[point_drag_index] + drag);
if (uv_edit_mode[0]->is_pressed()) { //edit uv
node->set_uv(uv_new);
} else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
node->set_polygon(uv_new);
}
} break;
case UV_MODE_MOVE: {
Vector<Vector2> uv_new = points_prev;
for (int i = 0; i < uv_new.size(); i++) {
uv_new.set(i, uv_new[i] + drag);
}
if (uv_edit_mode[0]->is_pressed()) { //edit uv
node->set_uv(uv_new);
} else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
node->set_polygon(uv_new);
}
} break;
case UV_MODE_ROTATE: {
Vector2 center;
Vector<Vector2> uv_new = points_prev;
for (int i = 0; i < uv_new.size(); i++) {
center += points_prev[i];
}
center /= uv_new.size();
real_t angle = (uv_drag_from - mtx.xform(center)).normalized().angle_to((uv_drag_to - mtx.xform(center)).normalized());
for (int i = 0; i < uv_new.size(); i++) {
Vector2 rel = points_prev[i] - center;
rel = rel.rotated(angle);
uv_new.set(i, center + rel);
}
if (uv_edit_mode[0]->is_pressed()) { //edit uv
node->set_uv(uv_new);
} else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
node->set_polygon(uv_new);
}
} break;
case UV_MODE_SCALE: {
Vector2 center;
Vector<Vector2> uv_new = points_prev;
for (int i = 0; i < uv_new.size(); i++) {
center += points_prev[i];
}
center /= uv_new.size();
real_t from_dist = uv_drag_from.distance_to(mtx.xform(center));
real_t to_dist = uv_drag_to.distance_to(mtx.xform(center));
if (from_dist < 2) {
break;
}
real_t scale = to_dist / from_dist;
for (int i = 0; i < uv_new.size(); i++) {
Vector2 rel = points_prev[i] - center;
rel = rel * scale;
uv_new.set(i, center + rel);
}
if (uv_edit_mode[0]->is_pressed()) { //edit uv
node->set_uv(uv_new);
} else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
node->set_polygon(uv_new);
}
} break;
case UV_MODE_PAINT_WEIGHT:
case UV_MODE_CLEAR_WEIGHT: {
bone_paint_pos = mm->get_position();
} break;
default: {
}
}
if (bone_painting) {
Vector<float> painted_weights = node->get_bone_weights(bone_painting_bone);
{
int pc = painted_weights.size();
real_t amount = bone_paint_strength->get_value();
real_t radius = bone_paint_radius->get_value() * EDSCALE;
if (uv_mode == UV_MODE_CLEAR_WEIGHT) {
amount = -amount;
}
float *w = painted_weights.ptrw();
const float *r = prev_weights.ptr();
const Vector2 *rv = points_prev.ptr();
for (int i = 0; i < pc; i++) {
if (mtx.xform(rv[i]).distance_to(bone_paint_pos) < radius) {
w[i] = CLAMP(r[i] + amount, 0, 1);
}
}
}
node->set_bone_weights(bone_painting_bone, painted_weights);
}
uv_edit_draw->queue_redraw();
CanvasItemEditor::get_singleton()->update_viewport();
} else if (polygon_create.size()) {
uv_create_to = mtx.affine_inverse().xform(mm->get_position());
uv_edit_draw->queue_redraw();
} else if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
bone_paint_pos = mm->get_position();
uv_edit_draw->queue_redraw();
}
}
}
void Polygon2DEditor::_center_view() {
Size2 texture_size;
if (node->get_texture().is_valid()) {
texture_size = node->get_texture()->get_size();
Vector2 zoom_factor = (uv_edit_draw->get_size() - Vector2(1, 1) * 50 * EDSCALE) / texture_size;
zoom_widget->set_zoom(MIN(zoom_factor.x, zoom_factor.y));
} else {
zoom_widget->set_zoom(EDSCALE);
}
// Recalculate scroll limits.
_update_zoom_and_pan(false);
Size2 offset = (texture_size - uv_edit_draw->get_size() / uv_draw_zoom) / 2;
uv_hscroll->set_value_no_signal(offset.x);
uv_vscroll->set_value_no_signal(offset.y);
_update_zoom_and_pan(false);
}
void Polygon2DEditor::_uv_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {
uv_hscroll->set_value_no_signal(uv_hscroll->get_value() - p_scroll_vec.x / uv_draw_zoom);
uv_vscroll->set_value_no_signal(uv_vscroll->get_value() - p_scroll_vec.y / uv_draw_zoom);
_update_zoom_and_pan(false);
}
void Polygon2DEditor::_uv_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
zoom_widget->set_zoom(uv_draw_zoom * p_zoom_factor);
uv_draw_ofs += p_origin / uv_draw_zoom - p_origin / zoom_widget->get_zoom();
uv_hscroll->set_value_no_signal(uv_draw_ofs.x);
uv_vscroll->set_value_no_signal(uv_draw_ofs.y);
_update_zoom_and_pan(false);
}
void Polygon2DEditor::_update_zoom_and_pan(bool p_zoom_at_center) {
uv_draw_ofs = Vector2(uv_hscroll->get_value(), uv_vscroll->get_value());
real_t previous_zoom = uv_draw_zoom;
uv_draw_zoom = zoom_widget->get_zoom();
if (p_zoom_at_center) {
Vector2 center = uv_edit_draw->get_size() / 2;
uv_draw_ofs += center / previous_zoom - center / uv_draw_zoom;
}
Point2 min_corner;
Point2 max_corner;
if (node->get_texture().is_valid()) {
max_corner += node->get_texture()->get_size();
}
Vector<Vector2> points = uv_edit_mode[0]->is_pressed() ? node->get_uv() : node->get_polygon();
for (int i = 0; i < points.size(); i++) {
min_corner = min_corner.min(points[i]);
max_corner = max_corner.max(points[i]);
}
Size2 page_size = uv_edit_draw->get_size() / uv_draw_zoom;
Vector2 margin = Vector2(50, 50) * EDSCALE / uv_draw_zoom;
min_corner -= page_size - margin;
max_corner += page_size - margin;
uv_hscroll->set_block_signals(true);
uv_hscroll->set_min(min_corner.x);
uv_hscroll->set_max(max_corner.x);
uv_hscroll->set_page(page_size.x);
uv_hscroll->set_value(uv_draw_ofs.x);
uv_hscroll->set_block_signals(false);
uv_vscroll->set_block_signals(true);
uv_vscroll->set_min(min_corner.y);
uv_vscroll->set_max(max_corner.y);
uv_vscroll->set_page(page_size.y);
uv_vscroll->set_value(uv_draw_ofs.y);
uv_vscroll->set_block_signals(false);
uv_edit_draw->queue_redraw();
}
void Polygon2DEditor::_uv_draw() {
if (!uv_edit->is_visible() || !_get_node()) {
return;
}
Ref<Texture2D> base_tex = node->get_texture();
if (base_tex.is_null()) {
return;
}
String warning;
Transform2D mtx;
mtx.columns[2] = -uv_draw_ofs * uv_draw_zoom;
mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
// Draw texture as a background if editing uvs or no uv mapping exist.
if (uv_edit_mode[0]->is_pressed() || uv_mode == UV_MODE_CREATE || node->get_polygon().is_empty() || node->get_uv().size() != node->get_polygon().size()) {
Transform2D texture_transform = Transform2D(node->get_texture_rotation(), node->get_texture_offset());
texture_transform.scale(node->get_texture_scale());
texture_transform.affine_invert();
RS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), mtx * texture_transform);
uv_edit_draw->draw_texture(base_tex, Point2());
RS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), Transform2D());
preview_polygon->hide();
} else {
preview_polygon->set_transform(mtx);
// Keep in sync with newly added Polygon2D properties (when relevant).
preview_polygon->set_texture(node->get_texture());
preview_polygon->set_texture_offset(node->get_texture_offset());
preview_polygon->set_texture_rotation(node->get_texture_rotation());
preview_polygon->set_texture_scale(node->get_texture_scale());
preview_polygon->set_texture_filter(node->get_texture_filter_in_tree());
preview_polygon->set_texture_repeat(node->get_texture_repeat_in_tree());
preview_polygon->set_polygon(node->get_polygon());
preview_polygon->set_uv(node->get_uv());
preview_polygon->set_invert(node->get_invert());
preview_polygon->set_invert_border(node->get_invert_border());
preview_polygon->set_internal_vertex_count(node->get_internal_vertex_count());
if (uv_mode == UV_MODE_ADD_POLYGON) {
preview_polygon->set_polygons(Array());
} else {
preview_polygon->set_polygons(node->get_polygons());
}
preview_polygon->show();
}
if (snap_show_grid) {
Color grid_color = Color(1.0, 1.0, 1.0, 0.15);
Size2 s = uv_edit_draw->get_size();
int last_cell = 0;
if (snap_step.x != 0) {
for (int i = 0; i < s.width; i++) {
int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x));
if (i == 0) {
last_cell = cell;
}
if (last_cell != cell) {
uv_edit_draw->draw_line(Point2(i, 0), Point2(i, s.height), grid_color, Math::round(EDSCALE));
}
last_cell = cell;
}
}
if (snap_step.y != 0) {
for (int i = 0; i < s.height; i++) {
int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y));
if (i == 0) {
last_cell = cell;
}
if (last_cell != cell) {
uv_edit_draw->draw_line(Point2(0, i), Point2(s.width, i), grid_color, Math::round(EDSCALE));
}
last_cell = cell;
}
}
}
Array polygons = node->get_polygons();
Vector<Vector2> uvs;
if (uv_edit_mode[0]->is_pressed()) { //edit uv
uvs = node->get_uv();
} else { //edit polygon
uvs = node->get_polygon();
}
const float *weight_r = nullptr;
if (uv_edit_mode[3]->is_pressed()) {
int bone_selected = -1;
for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
if (c && c->is_pressed()) {
bone_selected = i;
break;
}
}
if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uvs.size()) {
weight_r = node->get_bone_weights(bone_selected).ptr();
}
}
// All UV points are sharp, so use the sharp handle icon
Ref<Texture2D> handle = get_editor_theme_icon(SNAME("EditorPathSharpHandle"));
Color poly_line_color = Color(0.9, 0.5, 0.5);
if (polygons.size() || polygon_create.size()) {
poly_line_color.a *= 0.25;
}
Color polygon_line_color = Color(0.5, 0.5, 0.9);
Vector<Color> polygon_fill_color;
{
Color pf = polygon_line_color;
pf.a *= 0.5;
polygon_fill_color.push_back(pf);
}
Color prev_color = Color(0.5, 0.5, 0.5);
int uv_draw_max = uvs.size();
uv_draw_max -= node->get_internal_vertex_count();
if (uv_draw_max < 0) {
uv_draw_max = 0;
}
for (int i = 0; i < uvs.size(); i++) {
int next = uv_draw_max > 0 ? (i + 1) % uv_draw_max : 0;
if (i < uv_draw_max && uv_drag && uv_move_current == UV_MODE_EDIT_POINT && EDITOR_GET("editors/polygon_editor/show_previous_outline")) {
uv_edit_draw->draw_line(mtx.xform(points_prev[i]), mtx.xform(points_prev[next]), prev_color, Math::round(EDSCALE));
}
Vector2 next_point = uvs[next];
if (uv_create && i == uvs.size() - 1) {
next_point = uv_create_to;
}
if (i < uv_draw_max) { // If using or creating polygons, do not show outline (will show polygons instead).
uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, Math::round(EDSCALE));
}
}
for (int i = 0; i < polygons.size(); i++) {
Vector<int> points = polygons[i];
Vector<Vector2> polypoints;
for (int j = 0; j < points.size(); j++) {
int next = (j + 1) % points.size();
int idx = points[j];
int idx_next = points[next];
if (idx < 0 || idx >= uvs.size()) {
continue;
}
polypoints.push_back(mtx.xform(uvs[idx]));
if (idx_next < 0 || idx_next >= uvs.size()) {
continue;
}
uv_edit_draw->draw_line(mtx.xform(uvs[idx]), mtx.xform(uvs[idx_next]), polygon_line_color, Math::round(EDSCALE));
}
if (points.size() >= 3) {
uv_edit_draw->draw_polygon(polypoints, polygon_fill_color);
}
}
for (int i = 0; i < uvs.size(); i++) {
if (weight_r) {
Vector2 draw_pos = mtx.xform(uvs[i]);
float weight = weight_r[i];
uv_edit_draw->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0), Math::round(EDSCALE));
} else {
if (i < uv_draw_max) {
uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5);
} else {
// Internal vertex
uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5, Color(0.6, 0.8, 1));
}
}
}
if (polygon_create.size()) {
for (int i = 0; i < polygon_create.size(); i++) {
Vector2 from = uvs[polygon_create[i]];
Vector2 to = (i + 1) < polygon_create.size() ? uvs[polygon_create[i + 1]] : uv_create_to;
uv_edit_draw->draw_line(mtx.xform(from), mtx.xform(to), polygon_line_color, Math::round(EDSCALE));
}
}
if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
NodePath bone_path;
for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
if (c && c->is_pressed()) {
bone_path = node->get_bone_path(i);
break;
}
}
//draw skeleton
NodePath skeleton_path = node->get_skeleton();
if (node->has_node(skeleton_path)) {
Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(node->get_node(skeleton_path));
if (skeleton) {
for (int i = 0; i < skeleton->get_bone_count(); i++) {
Bone2D *bone = skeleton->get_bone(i);
if (bone->get_rest() == Transform2D(0, 0, 0, 0, 0, 0)) {
continue; //not set
}
bool current = bone_path == skeleton->get_path_to(bone);
bool found_child = false;
for (int j = 0; j < bone->get_child_count(); j++) {
Bone2D *n = Object::cast_to<Bone2D>(bone->get_child(j));
if (!n) {
continue;
}
found_child = true;
Transform2D bone_xform = node->get_global_transform().affine_inverse().translated(-node->get_offset()) * (skeleton->get_global_transform() * bone->get_skeleton_rest());
Transform2D endpoint_xform = bone_xform * n->get_transform();
Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
}
if (!found_child) {
//draw normally
Transform2D bone_xform = node->get_global_transform().affine_inverse().translated(-node->get_offset()) * (skeleton->get_global_transform() * bone->get_skeleton_rest());
Transform2D endpoint_xform = bone_xform * Transform2D(0, Vector2(bone->get_length(), 0));
Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
}
}
}
}
//draw paint circle
uv_edit_draw->draw_circle(bone_paint_pos, bone_paint_radius->get_value() * EDSCALE, Color(1, 1, 1, 0.1));
}
}
void Polygon2DEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_bone_list"), &Polygon2DEditor::_update_bone_list);
ClassDB::bind_method(D_METHOD("_update_polygon_editing_state"), &Polygon2DEditor::_update_polygon_editing_state);
}
Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
if (use_snap) {
p_target.x = Math::snap_scalar(snap_offset.x * uv_draw_zoom - uv_draw_ofs.x, snap_step.x * uv_draw_zoom, p_target.x);
p_target.y = Math::snap_scalar(snap_offset.y * uv_draw_zoom - uv_draw_ofs.y, snap_step.y * uv_draw_zoom, p_target.y);
}
return p_target;
}
Polygon2DEditor::Polygon2DEditor() {
snap_offset = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_offset", Vector2());
// A power-of-two value works better as a default grid size.
snap_step = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_step", Vector2(8, 8));
use_snap = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_enabled", false);
snap_show_grid = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "show_grid", false);
button_uv = memnew(Button);
button_uv->set_theme_type_variation("FlatButton");
add_child(button_uv);
button_uv->set_tooltip_text(TTR("Open Polygon 2D UV editor."));
button_uv->connect("pressed", callable_mp(this, &Polygon2DEditor::_menu_option).bind(MODE_EDIT_UV));
uv_mode = UV_MODE_EDIT_POINT;
uv_edit = memnew(AcceptDialog);
add_child(uv_edit);
uv_edit->set_title(TTR("Polygon 2D UV Editor"));
uv_edit->connect("canceled", callable_mp(this, &Polygon2DEditor::_uv_edit_popup_hide));
VBoxContainer *uv_main_vb = memnew(VBoxContainer);
uv_edit->add_child(uv_main_vb);
HBoxContainer *uv_mode_hb = memnew(HBoxContainer);
uv_edit_group.instantiate();
uv_edit_mode[0] = memnew(Button);
uv_mode_hb->add_child(uv_edit_mode[0]);
uv_edit_mode[0]->set_toggle_mode(true);
uv_edit_mode[1] = memnew(Button);
uv_mode_hb->add_child(uv_edit_mode[1]);
uv_edit_mode[1]->set_toggle_mode(true);
uv_edit_mode[2] = memnew(Button);
uv_mode_hb->add_child(uv_edit_mode[2]);
uv_edit_mode[2]->set_toggle_mode(true);
uv_edit_mode[3] = memnew(Button);
uv_mode_hb->add_child(uv_edit_mode[3]);
uv_edit_mode[3]->set_toggle_mode(true);
uv_edit_mode[0]->set_text(TTR("UV"));
uv_edit_mode[0]->set_pressed(true);
uv_edit_mode[1]->set_text(TTR("Points"));
uv_edit_mode[2]->set_text(TTR("Polygons"));
uv_edit_mode[3]->set_text(TTR("Bones"));
uv_edit_mode[0]->set_button_group(uv_edit_group);
uv_edit_mode[1]->set_button_group(uv_edit_group);
uv_edit_mode[2]->set_button_group(uv_edit_group);
uv_edit_mode[3]->set_button_group(uv_edit_group);
uv_edit_mode[0]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select).bind(0));
uv_edit_mode[1]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select).bind(1));
uv_edit_mode[2]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select).bind(2));
uv_edit_mode[3]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select).bind(3));
uv_mode_hb->add_child(memnew(VSeparator));
uv_main_vb->add_child(uv_mode_hb);
for (int i = 0; i < UV_MODE_MAX; i++) {
uv_button[i] = memnew(Button);
uv_button[i]->set_theme_type_variation("FlatButton");
uv_button[i]->set_toggle_mode(true);
uv_mode_hb->add_child(uv_button[i]);
uv_button[i]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_mode).bind(i));
uv_button[i]->set_focus_mode(FOCUS_NONE);
}
uv_button[UV_MODE_CREATE]->set_tooltip_text(TTR("Create Polygon"));
uv_button[UV_MODE_CREATE_INTERNAL]->set_tooltip_text(TTR("Create Internal Vertex"));
uv_button[UV_MODE_REMOVE_INTERNAL]->set_tooltip_text(TTR("Remove Internal Vertex"));
Key key = (OS::get_singleton()->has_feature("macos") || OS::get_singleton()->has_feature("web_macos") || OS::get_singleton()->has_feature("web_ios")) ? Key::META : Key::CTRL;
uv_button[UV_MODE_EDIT_POINT]->set_tooltip_text(TTR("Move Points") + "\n" + find_keycode_name(key) + TTR(": Rotate") + "\n" + TTR("Shift: Move All") + "\n" + keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL) + TTR("Shift: Scale"));
uv_button[UV_MODE_MOVE]->set_tooltip_text(TTR("Move Polygon"));
uv_button[UV_MODE_ROTATE]->set_tooltip_text(TTR("Rotate Polygon"));
uv_button[UV_MODE_SCALE]->set_tooltip_text(TTR("Scale Polygon"));
uv_button[UV_MODE_ADD_POLYGON]->set_tooltip_text(TTR("Create a custom polygon. Enables custom polygon rendering."));
uv_button[UV_MODE_REMOVE_POLYGON]->set_tooltip_text(TTR("Remove a custom polygon. If none remain, custom polygon rendering is disabled."));
uv_button[UV_MODE_PAINT_WEIGHT]->set_tooltip_text(TTR("Paint weights with specified intensity."));
uv_button[UV_MODE_CLEAR_WEIGHT]->set_tooltip_text(TTR("Unpaint weights with specified intensity."));
uv_button[UV_MODE_CREATE]->hide();
uv_button[UV_MODE_CREATE_INTERNAL]->hide();
uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
uv_button[UV_MODE_ADD_POLYGON]->hide();
uv_button[UV_MODE_REMOVE_POLYGON]->hide();
uv_button[UV_MODE_PAINT_WEIGHT]->hide();
uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
uv_button[UV_MODE_EDIT_POINT]->set_pressed(true);
bone_paint_strength = memnew(HSlider);
uv_mode_hb->add_child(bone_paint_strength);
bone_paint_strength->set_custom_minimum_size(Size2(75 * EDSCALE, 0));
bone_paint_strength->set_v_size_flags(SIZE_SHRINK_CENTER);
bone_paint_strength->set_min(0);
bone_paint_strength->set_max(1);
bone_paint_strength->set_step(0.01);
bone_paint_strength->set_value(0.5);
bone_paint_radius_label = memnew(Label(TTR("Radius:")));
uv_mode_hb->add_child(bone_paint_radius_label);
bone_paint_radius = memnew(SpinBox);
uv_mode_hb->add_child(bone_paint_radius);
bone_paint_strength->hide();
bone_paint_radius->hide();
bone_paint_radius_label->hide();
bone_paint_radius->set_min(1);
bone_paint_radius->set_max(100);
bone_paint_radius->set_step(1);
bone_paint_radius->set_value(32);
HSplitContainer *uv_main_hsc = memnew(HSplitContainer);
uv_main_vb->add_child(uv_main_hsc);
uv_main_hsc->set_v_size_flags(SIZE_EXPAND_FILL);
uv_edit_background = memnew(Panel);
uv_main_hsc->add_child(uv_edit_background);
uv_edit_background->set_h_size_flags(SIZE_EXPAND_FILL);
uv_edit_background->set_custom_minimum_size(Size2(200, 200) * EDSCALE);
uv_edit_background->set_clip_contents(true);
preview_polygon = memnew(Polygon2D);
uv_edit_background->add_child(preview_polygon);
uv_edit_draw = memnew(Control);
uv_edit_background->add_child(uv_edit_draw);
uv_edit_draw->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
Control *space = memnew(Control);
uv_mode_hb->add_child(space);
space->set_h_size_flags(SIZE_EXPAND_FILL);
uv_menu = memnew(MenuButton);
uv_mode_hb->add_child(uv_menu);
uv_menu->set_flat(false);
uv_menu->set_theme_type_variation("FlatMenuButton");
uv_menu->set_text(TTR("Edit"));
uv_menu->get_popup()->add_item(TTR("Copy Polygon to UV"), UVEDIT_POLYGON_TO_UV);
uv_menu->get_popup()->add_item(TTR("Copy UV to Polygon"), UVEDIT_UV_TO_POLYGON);
uv_menu->get_popup()->add_separator();
uv_menu->get_popup()->add_item(TTR("Clear UV"), UVEDIT_UV_CLEAR);
uv_menu->get_popup()->add_separator();
uv_menu->get_popup()->add_item(TTR("Grid Settings"), UVEDIT_GRID_SETTINGS);
uv_menu->get_popup()->connect("id_pressed", callable_mp(this, &Polygon2DEditor::_menu_option));
uv_mode_hb->add_child(memnew(VSeparator));
b_snap_enable = memnew(Button);
b_snap_enable->set_theme_type_variation("FlatButton");
uv_mode_hb->add_child(b_snap_enable);
b_snap_enable->set_text(TTR("Snap"));
b_snap_enable->set_focus_mode(FOCUS_NONE);
b_snap_enable->set_toggle_mode(true);
b_snap_enable->set_pressed(use_snap);
b_snap_enable->set_tooltip_text(TTR("Enable Snap"));
b_snap_enable->connect("toggled", callable_mp(this, &Polygon2DEditor::_set_use_snap));
b_snap_grid = memnew(Button);
b_snap_grid->set_theme_type_variation("FlatButton");
uv_mode_hb->add_child(b_snap_grid);
b_snap_grid->set_text(TTR("Grid"));
b_snap_grid->set_focus_mode(FOCUS_NONE);
b_snap_grid->set_toggle_mode(true);
b_snap_grid->set_pressed(snap_show_grid);
b_snap_grid->set_tooltip_text(TTR("Show Grid"));
b_snap_grid->connect("toggled", callable_mp(this, &Polygon2DEditor::_set_show_grid));
grid_settings = memnew(AcceptDialog);
grid_settings->set_title(TTR("Configure Grid:"));
add_child(grid_settings);
VBoxContainer *grid_settings_vb = memnew(VBoxContainer);
grid_settings->add_child(grid_settings_vb);
SpinBox *sb_off_x = memnew(SpinBox);
sb_off_x->set_min(-256);
sb_off_x->set_max(256);
sb_off_x->set_step(1);
sb_off_x->set_value(snap_offset.x);
sb_off_x->set_suffix("px");
sb_off_x->connect("value_changed", callable_mp(this, &Polygon2DEditor::_set_snap_off_x));
grid_settings_vb->add_margin_child(TTR("Grid Offset X:"), sb_off_x);
SpinBox *sb_off_y = memnew(SpinBox);
sb_off_y->set_min(-256);
sb_off_y->set_max(256);
sb_off_y->set_step(1);
sb_off_y->set_value(snap_offset.y);
sb_off_y->set_suffix("px");
sb_off_y->connect("value_changed", callable_mp(this, &Polygon2DEditor::_set_snap_off_y));
grid_settings_vb->add_margin_child(TTR("Grid Offset Y:"), sb_off_y);
SpinBox *sb_step_x = memnew(SpinBox);
sb_step_x->set_min(-256);
sb_step_x->set_max(256);
sb_step_x->set_step(1);
sb_step_x->set_value(snap_step.x);
sb_step_x->set_suffix("px");
sb_step_x->connect("value_changed", callable_mp(this, &Polygon2DEditor::_set_snap_step_x));
grid_settings_vb->add_margin_child(TTR("Grid Step X:"), sb_step_x);
SpinBox *sb_step_y = memnew(SpinBox);
sb_step_y->set_min(-256);
sb_step_y->set_max(256);
sb_step_y->set_step(1);
sb_step_y->set_value(snap_step.y);
sb_step_y->set_suffix("px");
sb_step_y->connect("value_changed", callable_mp(this, &Polygon2DEditor::_set_snap_step_y));
grid_settings_vb->add_margin_child(TTR("Grid Step Y:"), sb_step_y);
zoom_widget = memnew(EditorZoomWidget);
uv_edit_draw->add_child(zoom_widget);
zoom_widget->set_anchors_and_offsets_preset(Control::PRESET_TOP_LEFT, Control::PRESET_MODE_MINSIZE, 2 * EDSCALE);
zoom_widget->connect("zoom_changed", callable_mp(this, &Polygon2DEditor::_update_zoom_and_pan).unbind(1).bind(true));
zoom_widget->set_shortcut_context(nullptr);
uv_vscroll = memnew(VScrollBar);
uv_vscroll->set_step(0.001);
uv_edit_draw->add_child(uv_vscroll);
uv_vscroll->connect("value_changed", callable_mp(this, &Polygon2DEditor::_update_zoom_and_pan).unbind(1).bind(false));
uv_hscroll = memnew(HScrollBar);
uv_hscroll->set_step(0.001);
uv_edit_draw->add_child(uv_hscroll);
uv_hscroll->connect("value_changed", callable_mp(this, &Polygon2DEditor::_update_zoom_and_pan).unbind(1).bind(false));
bone_scroll_main_vb = memnew(VBoxContainer);
bone_scroll_main_vb->hide();
bone_scroll_main_vb->set_custom_minimum_size(Size2(150 * EDSCALE, 0));
sync_bones = memnew(Button(TTR("Sync Bones to Polygon")));
bone_scroll_main_vb->add_child(sync_bones);
sync_bones->set_h_size_flags(0);
sync_bones->connect("pressed", callable_mp(this, &Polygon2DEditor::_sync_bones));
uv_main_hsc->add_child(bone_scroll_main_vb);
bone_scroll = memnew(ScrollContainer);
bone_scroll->set_v_scroll(true);
bone_scroll->set_h_scroll(false);
bone_scroll_main_vb->add_child(bone_scroll);
bone_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
bone_scroll_vb = memnew(VBoxContainer);
bone_scroll->add_child(bone_scroll_vb);
uv_panner.instantiate();
uv_panner->set_callbacks(callable_mp(this, &Polygon2DEditor::_uv_pan_callback), callable_mp(this, &Polygon2DEditor::_uv_zoom_callback));
uv_edit_draw->connect("draw", callable_mp(this, &Polygon2DEditor::_uv_draw));
uv_edit_draw->connect("gui_input", callable_mp(this, &Polygon2DEditor::_uv_input));
uv_edit_draw->connect("focus_exited", callable_mp(uv_panner.ptr(), &ViewPanner::release_pan_key));
uv_edit_draw->set_focus_mode(FOCUS_CLICK);
uv_draw_zoom = 1.0;
point_drag_index = -1;
uv_drag = false;
uv_create = false;
bone_painting = false;
error = memnew(AcceptDialog);
add_child(error);
}
Polygon2DEditorPlugin::Polygon2DEditorPlugin() :
AbstractPolygon2DEditorPlugin(memnew(Polygon2DEditor), "Polygon2D") {
}